Fix an infinite recursion caused by checking the wrong values for
Buoyancy, Force and Torqueavinationmerge
parent
aa552d0526
commit
9a15bba99b
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@ -1306,19 +1306,20 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (ParentID != 0 && ParentGroup != null)
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m_buoyancy = ParentGroup.RootPart.Buoyancy;
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if (ParentGroup.RootPart == this)
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return m_buoyancy;
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return ParentGroup.RootPart.Buoyancy;
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}
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set
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{
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m_buoyancy = value;
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if (ParentID != 0)
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if (ParentGroup.RootPart != this)
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{
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if (ParentGroup != null)
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ParentGroup.RootPart.Buoyancy = value;
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return;
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}
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else if (PhysActor != null)
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m_buoyancy = value;
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if (PhysActor != null)
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PhysActor.Buoyancy = value;
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}
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}
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@ -1327,20 +1328,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (ParentID != 0 && ParentGroup != null)
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m_force = ParentGroup.RootPart.Force;
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if (ParentGroup.RootPart == this)
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return m_force;
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return ParentGroup.RootPart.Force;
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}
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set
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{
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m_force = value;
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if (ParentID != 0)
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if (ParentGroup.RootPart != this)
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{
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if (ParentGroup != null)
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ParentGroup.RootPart.Force = value;
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return;
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}
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else if (PhysActor != null)
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m_force = value;
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if (PhysActor != null)
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PhysActor.Force = value;
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}
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}
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@ -1349,20 +1351,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (ParentID != 0 && ParentGroup != null)
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m_torque = ParentGroup.RootPart.Torque;
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if (ParentGroup.RootPart == this)
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return m_torque;
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return ParentGroup.RootPart.Torque;
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}
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set
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{
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m_torque = value;
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if (ParentID != 0)
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if (ParentGroup.RootPart != this)
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{
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if (ParentGroup != null)
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ParentGroup.RootPart.Torque = value;
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return;
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}
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else if (PhysActor != null)
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m_torque = value;
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if (PhysActor != null)
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PhysActor.Torque = value;
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}
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}
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