diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 69ff713c77..0dd88ad447 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs @@ -89,8 +89,8 @@ namespace OpenSim.Region.ClientStack.Linden private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static int m_NumberScenes = 0; - private static OpenMetaverse.BlockingQueue m_queue = - new OpenMetaverse.BlockingQueue(); + private static OpenSim.Framework.BlockingQueue m_queue = + new OpenSim.Framework.BlockingQueue(); private Dictionary m_pollservices = new Dictionary(); diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 0c20e0417e..b28a1d2e3e 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs @@ -77,8 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static int m_NumberScenes = 0; - private static OpenMetaverse.BlockingQueue m_queue = - new OpenMetaverse.BlockingQueue(); + private static OpenSim.Framework.BlockingQueue m_queue = + new OpenSim.Framework.BlockingQueue(); private Dictionary m_pollservices = new Dictionary(); @@ -263,7 +263,7 @@ namespace OpenSim.Region.ClientStack.Linden { if (responses.Count > 0) { - if (m_queue.Count >= 4) + if (m_queue.Count() >= 4) { // Never allow more than 4 fetches to wait reqinfo.send503 = true; diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 810da2f7cc..f82b2236a5 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs @@ -349,8 +349,8 @@ namespace OpenSim.Services.Connectors public string id; } - private OpenMetaverse.BlockingQueue m_requestQueue = - new OpenMetaverse.BlockingQueue(); + private OpenSim.Framework.BlockingQueue m_requestQueue = + new OpenSim.Framework.BlockingQueue(); private void AssetRequestProcessor() {