Implementation of PRIM_OMEGA, but only for setting
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>remove-scene-viewer
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059f4b6a3a
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9a28e7a4e0
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@ -3325,12 +3325,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
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{
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m_host.AddScriptLPS(1);
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m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
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m_host.ScheduleTerseUpdate();
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m_host.SendTerseUpdateToAllClients();
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m_host.ParentGroup.HasGroupChanged = true;
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TargetOmega(m_host, axis, spinrate, gain);
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}
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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{
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part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
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part.ScheduleTerseUpdate();
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part.SendTerseUpdateToAllClients();
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part.ParentGroup.HasGroupChanged = true;
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}
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public LSL_Integer llGetStartParameter()
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{
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m_host.AddScriptLPS(1);
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@ -7397,6 +7402,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Rotation lr = rules.GetQuaternionItem(idx++);
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SetRot(part, Rot2Quaternion(lr));
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break;
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case (int)ScriptBaseClass.PRIM_OMEGA:
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if (remain < 3)
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return;
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LSL_Vector axis = rules.GetVector3Item(idx++);
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LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
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LSL_Float gain = rules.GetLSLFloatItem(idx++);
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return;
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@ -321,6 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_NAME = 27;
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public const int PRIM_DESC = 28;
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public const int PRIM_ROT_LOCAL = 29;
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public const int PRIM_OMEGA = 32;
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public const int PRIM_LINK_TARGET = 34;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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