move AnimationSet and AvatarSkeleton to OpenSimExtras

avinationmerge
UbitUmarov 2014-10-12 12:52:12 +01:00
parent 10d3d0c81d
commit 9a3df6445e
1 changed files with 7 additions and 5 deletions

View File

@ -131,8 +131,6 @@ namespace OpenSim.Region.ClientStack.Linden
m_features["MeshRezEnabled"] = true;
m_features["MeshUploadEnabled"] = true;
m_features["MeshXferEnabled"] = true;
m_features["AvatarSkeleton"] = true;
m_features["AnimationSet"] = true;
m_features["PhysicsMaterialsEnabled"] = true;
@ -143,15 +141,19 @@ namespace OpenSim.Region.ClientStack.Linden
m_features["PhysicsShapeTypes"] = typesMap;
// Extra information for viewers that want to use it
// TODO: Take these out of here into their respective modules, like map-server-url
OSDMap extrasMap = new OSDMap();
extrasMap["AvatarSkeleton"] = true;
extrasMap["AnimationSet"] = true;
// TODO: Take these out of here into their respective modules, like map-server-url
if (m_SearchURL != string.Empty)
extrasMap["search-server-url"] = m_SearchURL;
if (m_ExportSupported)
extrasMap["ExportSupported"] = true;
if (extrasMap.Count > 0)
m_features["OpenSimExtras"] = extrasMap;
m_features["OpenSimExtras"] = extrasMap;
}
}