If the flotsam asset cache console command "fcache clear" is specified on its own, clear both memory and file caches
parent
39e878eb8f
commit
9a62bfab0e
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@ -201,7 +201,7 @@ namespace Flotsam.RegionModules.AssetCache
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}
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
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}
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@ -729,24 +729,39 @@ namespace Flotsam.RegionModules.AssetCache
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break;
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case "clear":
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if (cmdparams.Length < 3)
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if (cmdparams.Length < 2)
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{
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m_log.Warn("[FLOTSAM ASSET CACHE] Please specify memory and/or file cache.");
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m_log.Warn("[FLOTSAM ASSET CACHE] Usage is fcache clear [file] [memory]");
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break;
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}
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bool clearMemory = false, clearFile = false;
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if (cmdparams.Length == 2)
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{
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clearMemory = true;
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clearFile = true;
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}
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foreach (string s in cmdparams)
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{
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if (s.ToLower() == "memory")
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{
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m_MemoryCache.Clear();
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m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
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}
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clearMemory = true;
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else if (s.ToLower() == "file")
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{
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ClearFileCache();
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m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
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}
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clearFile = true;
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}
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if (clearMemory)
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{
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m_MemoryCache.Clear();
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m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
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}
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if (clearFile)
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{
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ClearFileCache();
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m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
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}
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break;
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