Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
9a67baae21
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@ -104,6 +104,11 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_allowScriptCrossings;
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public bool m_useFlySlow;
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/// <summary>
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/// Temporarily setting to trigger appearance resends at 60 second intervals.
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/// </summary>
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public bool SendPeriodicAppearanceUpdates { get; set; }
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protected float m_defaultDrawDistance = 255.0f;
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public float DefaultDrawDistance
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{
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@ -790,6 +795,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
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m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
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m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
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SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
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}
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}
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catch (Exception e)
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@ -1345,6 +1351,16 @@ namespace OpenSim.Region.Framework.Scenes
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});
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}
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if (SendPeriodicAppearanceUpdates && MaintenanceRun % 60 == 0)
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{
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// m_log.DebugFormat("[SCENE]: Sending periodic appearance updates");
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if (AvatarFactory != null)
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{
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ForEachRootScenePresence(sp => AvatarFactory.SendAppearance(sp.UUID));
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}
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}
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Watchdog.UpdateThread();
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previousMaintenanceTick = m_lastMaintenanceTick;
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@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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break;
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}
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}
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int z = 0;
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try
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{
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if (gotMatch)
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@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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finally
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{
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// Manually finalize all the iterators.
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for (int i = 0; i < nIterators; ++i)
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iterators[i].Dispose();
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for (z = 0; z < nIterators; ++z)
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iterators[z].Dispose();
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}
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}
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}
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@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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break;
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}
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}
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int z = 0;
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try
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{
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if (gotMatch)
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@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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finally
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{
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// Manually finalize all the iterators.
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for (int i = 0; i < nIterators; ++i)
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iterators[i].Dispose();
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for (z = 0; z < nIterators; ++z)
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iterators[z].Dispose();
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}
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}
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@ -177,6 +177,11 @@
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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MaximumTimeBeforePersistenceConsidered = 600
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; Experimental setting to resend appearance updates every 60 seconds.
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; These packets are small and this can help with grey avatar syndrome.
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; Default is false
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SendPeriodicAppearanceUpdates = false
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; ##
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; ## PHYSICS
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; ##
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