Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
parent
70ea625447
commit
9a6ad1535e
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@ -611,6 +611,10 @@ namespace OpenSim.Region.Framework.Scenes
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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//Bind Storage Manager functions to some land manager functions for this scene
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EventManager.OnLandObjectAdded +=
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new EventManager.LandObjectAdded(simDataService.StoreLandObject);
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@ -4941,11 +4945,19 @@ namespace OpenSim.Region.Framework.Scenes
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private void HandleDeleteObject(string module, string[] cmd)
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{
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if (cmd.Length < 4)
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if (cmd.Length < 3)
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return;
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string mode = cmd[2];
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string o = cmd[3];
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string o = "";
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if (mode != "outside")
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{
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if (cmd.Length < 4)
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return;
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o = cmd[3];
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}
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List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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@ -4987,10 +4999,33 @@ namespace OpenSim.Region.Framework.Scenes
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deletes.Add(g);
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});
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break;
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case "outside":
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ForEachSOG(delegate (SceneObjectGroup g)
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{
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SceneObjectPart rootPart = g.RootPart;
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bool delete = false;
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if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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{
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delete = true;
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} else {
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ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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if (parcel == null || parcel.LandData.Name == "NO LAND")
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delete = true;
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}
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if (delete && !rootPart.IsAttachment && !deletes.Contains(g))
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deletes.Add(g);
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});
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break;
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}
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foreach (SceneObjectGroup g in deletes)
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{
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m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
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DeleteSceneObject(g, false);
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}
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}
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private void HandleReloadEstate(string module, string[] cmd)
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