refactor: eliminate method in UserProfileCacheService
parent
b3892096f3
commit
9a7717743b
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@ -79,12 +79,21 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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public void UpdateUserInventory(LLUUID userID)
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/// <summary>
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/// Request the inventory data for the given user. This will occur asynchronous if running on a grid
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="userInfo"></param>
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public void RequestInventoryForUser(LLUUID userID)
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{
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CachedUserInfo userInfo = GetUserDetails(userID);
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if (userInfo != null)
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{
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RequestInventoryForUser(userID, userInfo);
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m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
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}
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else
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{
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m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
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}
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}
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@ -408,15 +417,5 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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}
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/// <summary>
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/// Request the inventory data for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="userInfo"></param>
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private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
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{
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m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
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}
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}
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}
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@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_physicsActor.Flying = isFlying;
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m_scene.SwapRootAgentCount(false);
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m_scene.CommsManager.UserProfileCacheService.UpdateUserInventory(m_uuid);
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m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
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m_scene.AddCapsHandler(m_uuid);
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//if (!m_gotAllObjectsInScene)
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//{
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