Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.
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@ -2914,11 +2914,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public void NotInTransit()
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{
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IsInTransit = false;
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}
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public void RestoreInCurrentScene()
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public void RestoreInCurrentScene()
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{
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{
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AddToPhysicalScene(false); // not exactly false
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AddToPhysicalScene(false); // not exactly false
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