change point of evocation of AgentHasMovedAway for HG
parent
8c5a2e1e70
commit
9ac01010f4
|
@ -1085,22 +1085,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
||||
|
||||
sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
|
||||
|
||||
// May need to logout or other cleanup
|
||||
// AgentHasMovedAway(sp, logout);
|
||||
// AgentHasMovedAway(sp, true); // until logout use is checked
|
||||
|
||||
// Well, this is it. The agent is over there.
|
||||
// KillEntity(sp.Scene, sp.LocalId);
|
||||
|
||||
sp.HasMovedAway(!(OutSideViewRange || logout));
|
||||
|
||||
// call HG hook
|
||||
AgentHasMovedAway(sp, logout);
|
||||
|
||||
sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
|
||||
|
||||
// Now let's make it officially a child agent
|
||||
sp.HasMovedAway(!(OutSideViewRange || logout));
|
||||
|
||||
// Now let's make it officially a child agent
|
||||
sp.MakeChildAgent(destinationHandle);
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
|
@ -1230,8 +1222,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
||||
|
||||
sp.HasMovedAway(!(OutSideViewRange || logout));
|
||||
|
||||
// Need to signal neighbours whether child agents may need closing irrespective of whether this
|
||||
// one needed closing. We also need to close child agents as quickly as possible to avoid complicated
|
||||
// race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back
|
||||
|
@ -1240,15 +1230,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// abandoned without proper close by viewer but then re-used by an incoming connection.
|
||||
sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
|
||||
|
||||
// AgentHasMovedAway(sp, true);
|
||||
// Well, this is it. The agent is over there.
|
||||
// KillEntity(sp.Scene, sp.LocalId);
|
||||
sp.HasMovedAway(!(OutSideViewRange || logout));
|
||||
|
||||
//HG hook
|
||||
AgentHasMovedAway(sp, logout);
|
||||
|
||||
// Now let's make it officially a child agent
|
||||
sp.MakeChildAgent(destinationHandle);
|
||||
|
||||
//HG hook
|
||||
AgentHasMovedAway(sp, logout);
|
||||
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
// go by HG hook
|
||||
|
|
Loading…
Reference in New Issue