Did I say that i don't like git? Remove some stuff that shouldn't have
gone in.arthursv
parent
3a3f9d5abb
commit
9ad3e72ae1
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@ -1435,7 +1435,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="map">heightmap</param>
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public virtual void SendLayerData(float[] map)
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{
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DoSendLayerData((object)map);
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ThreadPool.QueueUserWorkItem(DoSendLayerData, map);
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}
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@ -1451,9 +1450,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x += 4)
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// For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
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// see http://opensimulator.org/mantis/view.php?id=1662
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//for (int x = 0; x < 16; x += 4)
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//{
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// SendLayerPacket(map, y, x);
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// Thread.Sleep(150);
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//}
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for (int x = 0; x < 16; x++)
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{
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SendLayerPacket(LLHeightFieldMoronize(map), y, x);
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SendLayerData(x, y, LLHeightFieldMoronize(map));
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Thread.Sleep(35);
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}
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}
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@ -1470,54 +1476,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="map">heightmap</param>
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/// <param name="px">X coordinate for patches 0..12</param>
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/// <param name="py">Y coordinate for patches 0..15</param>
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private void SendLayerPacket(float[] map, int y, int x)
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{
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int[] patches = new int[4];
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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// private void SendLayerPacket(float[] map, int y, int x)
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// {
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// int[] patches = new int[4];
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// patches[0] = x + 0 + y * 16;
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// patches[1] = x + 1 + y * 16;
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// patches[2] = x + 2 + y * 16;
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// patches[3] = x + 3 + y * 16;
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LayerDataPacket layerpack;
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try
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{
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layerpack = TerrainCompressor.CreateLandPacket(map, patches);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Reliable = true;
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if (layerpack.Length > 1000) // Oversize packet was created
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Send oversize packet in individual patches
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//
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SendLayerData(x+xa, y, map);
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}
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}
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else
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{
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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}
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}
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catch (OverflowException e)
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Send oversize packet in individual patches
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//
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SendLayerData(x+xa, y, map);
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}
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}
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catch (IndexOutOfRangeException e)
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Bad terrain, send individual chunks
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//
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SendLayerData(x+xa, y, map);
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}
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}
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}
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// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
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// OutPacket(layerpack, ThrottleOutPacketType.Land);
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// }
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/// <summary>
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/// Sends a specified patch to a client
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@ -1538,7 +1507,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Reliable = true;
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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@ -1588,8 +1556,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="windSpeeds">16x16 array of wind speeds</param>
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public virtual void SendWindData(Vector2[] windSpeeds)
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{
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DoSendWindData((object)windSpeeds);
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// ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
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ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
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}
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/// <summary>
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@ -48,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private int m_whisperdistance = 10;
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private string m_adminprefix = String.Empty;
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private List<Scene> m_scenes = new List<Scene>();
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internal object m_syncy = new object();
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@ -77,7 +76,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
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m_adminprefix = config.Configs["Chat"].GetString("admin_prefix", m_adminprefix);
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}
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public virtual void AddRegion(Scene scene)
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@ -209,8 +207,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Name;
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fromID = c.Sender.AgentId;
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if (avatar.GodLevel > 100)
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fromName = m_adminprefix + fromName;
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break;
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@ -259,23 +255,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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string fromName = c.From;
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UUID fromID = UUID.Zero;
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UUID ownerID = UUID.Zero;
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ChatSourceType sourceType = ChatSourceType.Object;
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if (null != c.Sender)
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{
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ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
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fromID = c.Sender.AgentId;
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ownerID = c.Sender.AgentId;
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fromName = avatar.Name;
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sourceType = ChatSourceType.Agent;
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}
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if (c.SenderObject != null)
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{
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SceneObjectPart senderObject = (SceneObjectPart)c.SenderObject;
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fromID = senderObject.UUID;
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ownerID = senderObject.OwnerID;
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fromName = senderObject.Name;
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}
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// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
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@ -214,8 +214,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
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{
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// m_scene.Restart(timeInSeconds);
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remoteClient.SendBlueBoxMessage(UUID.Zero, "System", "Restart is not available");
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m_scene.Restart(timeInSeconds);
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}
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private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
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@ -156,10 +156,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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private const uint m_regionWidth = Constants.RegionSize;
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private const uint m_regionHeight = Constants.RegionSize;
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private bool IsLocked = false;
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private float ODE_STEPSIZE = 0.020f;
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private float metersInSpace = 29.9f;
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private List<PhysicsActor> RemoveQueue;
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public float gravityx = 0f;
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public float gravityy = 0f;
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public float gravityz = -9.8f;
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@ -376,7 +376,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Initialize the mesh plugin
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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RemoveQueue = new List<PhysicsActor>();
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mesher = meshmerizer;
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m_config = config;
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// Defaults
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@ -2048,21 +2047,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (prim is OdePrim)
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{
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if (!IsLocked) //Fix a deadlock situation.. have we been locked by Simulate?
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lock (OdeLock)
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{
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lock (OdeLock)
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{
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OdePrim p = (OdePrim)prim;
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OdePrim p = (OdePrim) prim;
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p.setPrimForRemoval();
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AddPhysicsActorTaint(prim);
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//RemovePrimThreadLocked(p);
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}
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}
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else
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{
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//Add the prim to a queue which will be removed when Simulate has finished what it's doing.
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RemoveQueue.Add(prim);
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p.setPrimForRemoval();
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AddPhysicsActorTaint(prim);
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//RemovePrimThreadLocked(p);
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}
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}
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}
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@ -2584,7 +2575,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
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CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
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}
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IsLocked = true;
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lock (OdeLock)
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{
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// Process 10 frames if the sim is running normal..
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@ -2997,19 +2988,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
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}
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}
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IsLocked = false;
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if (RemoveQueue.Count > 0)
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{
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do
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{
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if (RemoveQueue[0] != null)
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{
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RemovePrimThreadLocked((OdePrim)RemoveQueue[0]);
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}
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RemoveQueue.RemoveAt(0);
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}
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while (RemoveQueue.Count > 0);
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}
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return fps;
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}
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