* refactor: break out inter grid inventory services further
* more to follow0.6.0-stable
parent
1c9551eaae
commit
9af05d0bc3
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@ -36,39 +36,38 @@ using OpenSim.Framework.Servers;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// This class manages references to OpenSim non-region services (asset, inventory, user, etc.)
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/// </summary>
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public class CommunicationsManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IUserService m_userService;
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protected Dictionary<LLUUID, string[]> m_nameRequestCache = new Dictionary<LLUUID, string[]>();
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public IUserService UserService
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{
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get { return m_userService; }
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}
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protected IGridServices m_gridService;
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protected IUserService m_userService;
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public IGridServices GridService
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{
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get { return m_gridService; }
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}
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protected IInterRegionCommunications m_interRegion;
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protected IGridServices m_gridService;
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public IInterRegionCommunications InterRegion
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{
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get { return m_interRegion; }
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}
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protected UserProfileCacheService m_userProfileCacheService;
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protected IInterRegionCommunications m_interRegion;
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public UserProfileCacheService UserProfileCacheService
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{
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get { return m_userProfileCacheService; }
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}
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protected UserProfileCacheService m_userProfileCacheService;
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// protected AgentAssetTransactionsManager m_transactionsManager;
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@ -77,27 +76,37 @@ namespace OpenSim.Framework.Communications
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// get { return m_transactionsManager; }
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// }
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protected IAvatarService m_avatarService;
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public IAvatarService AvatarService
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{
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get { return m_avatarService; }
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}
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protected AssetCache m_assetCache;
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protected IAvatarService m_avatarService;
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public AssetCache AssetCache
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{
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get { return m_assetCache; }
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}
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protected AssetCache m_assetCache;
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protected NetworkServersInfo m_networkServersInfo;
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public IInterGridInventoryServices InterGridInventoryService
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{
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get { return m_interGridInventoryService; }
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}
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protected IInterGridInventoryServices m_interGridInventoryService;
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public NetworkServersInfo NetworkServersInfo
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{
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get { return m_networkServersInfo; }
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}
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protected NetworkServersInfo m_networkServersInfo;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="serversInfo"></param>
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/// <param name="httpServer"></param>
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/// <param name="assetCache"></param>
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/// <param name="dumpAssetsToFile"></param>
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public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache,
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bool dumpAssetsToFile)
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{
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@ -35,11 +35,6 @@ namespace OpenSim.Framework.Communications
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/// </summary>
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public interface IInterGridInventoryServices
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{
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string Host
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{
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get;
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}
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/// <summary>
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/// Create a new inventory for the given user.
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/// </summary>
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@ -42,6 +42,11 @@ namespace OpenSim.Framework.Communications
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/// </summary>
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public interface IInventoryServices : IInterGridInventoryServices
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{
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string Host
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{
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get;
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}
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/// <summary>
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/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
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/// inventory has been received
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@ -31,7 +31,6 @@ using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Defines all the operations one can perform on a user's inventory.
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/// </summary>
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@ -41,6 +40,7 @@ namespace OpenSim.Framework.Communications
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{
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get;
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}
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/// <summary>
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/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
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/// inventory has been received
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@ -105,21 +105,11 @@ namespace OpenSim.Framework.Communications
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/// <returns>true if the inventory was successfully created, false otherwise</returns>
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bool CreateNewUserInventory(LLUUID user);
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bool HasInventoryForUser(LLUUID userID);
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/// <summary>
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/// Retrieve the root inventory folder for the given user.
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/// Does the given user have an inventory structure?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if no root folder was found</returns>
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InventoryFolderBase RequestRootFolder(LLUUID userID);
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/// <summary>
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/// Returns a list of all the folders in a given user's inventory.
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/// </summary>
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/// <param name="userId"></param>
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/// <returns>A flat list of the user's inventory folder tree,
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/// null if there is no inventory for this user</returns>
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List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
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/// <returns></returns>
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bool HasInventoryForUser(LLUUID userID);
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}
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}
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@ -38,7 +38,7 @@ namespace OpenSim.Framework.Communications
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/// <summary>
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/// Abstract base class used by local and grid implementations of an inventory service.
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/// </summary>
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public abstract class InventoryServiceBase : IInventoryServices
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public abstract class InventoryServiceBase : IInventoryServices, IInterGridInventoryServices
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -44,8 +44,9 @@ namespace OpenSim.Region.Communications.Local
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IGridServices gridService, bool dumpAssetsToFile)
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: base(serversInfo, httpServer, assetCache, dumpAssetsToFile)
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{
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AddInventoryService( inventoryService);
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AddInventoryService(inventoryService);
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m_defaultInventoryHost = inventoryService.Host;
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m_interGridInventoryService = inventoryService;
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m_userService = userService;
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m_avatarService = (IAvatarService)userService;
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m_gridService = gridService;
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@ -85,7 +85,7 @@ namespace OpenSim.Region.Communications.Local
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profile = m_userManager.GetUserProfile(firstname, lastname);
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if (profile != null)
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{
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m_Parent.InventoryService.CreateNewUserInventory(profile.ID);
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m_Parent.InterGridInventoryService.CreateNewUserInventory(profile.ID);
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}
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return profile;
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@ -260,13 +260,13 @@ namespace OpenSim.Region.Communications.Local
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// See LoginService
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protected override InventoryData GetInventorySkeleton(LLUUID userID, string serverUrl)
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{
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List<InventoryFolderBase> folders = m_Parent.InventoryService.GetInventorySkeleton(userID);
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List<InventoryFolderBase> folders = m_Parent.InterGridInventoryService.GetInventorySkeleton(userID);
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// If we have user auth but no inventory folders for some reason, create a new set of folders.
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if (null == folders || 0 == folders.Count)
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{
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m_Parent.InventoryService.CreateNewUserInventory(userID);
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folders = m_Parent.InventoryService.GetInventorySkeleton(userID);
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m_Parent.InterGridInventoryService.CreateNewUserInventory(userID);
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folders = m_Parent.InterGridInventoryService.GetInventorySkeleton(userID);
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}
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LLUUID rootID = LLUUID.Zero;
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@ -37,7 +37,7 @@ namespace OpenSim.Region.Communications.Local
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// private readonly NetworkServersInfo m_serversInfo;
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private readonly uint m_defaultHomeX;
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private readonly uint m_defaultHomeY;
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private IInventoryServices m_inventoryService;
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private IInterGridInventoryServices m_interGridInventoryService;
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/// <summary>
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///
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@ -48,14 +48,14 @@ namespace OpenSim.Region.Communications.Local
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/// <param name="inventoryService"></param>
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/// <param name="statsCollector">Can be null if stats collection is not required.</param>
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public LocalUserServices(NetworkServersInfo serversInfo, uint defaultHomeLocX, uint defaultHomeLocY,
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IInventoryServices inventoryService)
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IInterGridInventoryServices interGridInventoryService)
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{
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// m_serversInfo = serversInfo;
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m_defaultHomeX = defaultHomeLocX;
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m_defaultHomeY = defaultHomeLocY;
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m_inventoryService = inventoryService;
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m_interGridInventoryService = interGridInventoryService;
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}
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public override UserProfileData SetupMasterUser(string firstName, string lastName)
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@ -82,7 +82,7 @@ namespace OpenSim.Region.Communications.Local
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}
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else
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{
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m_inventoryService.CreateNewUserInventory(profile.ID);
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m_interGridInventoryService.CreateNewUserInventory(profile.ID);
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}
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return profile;
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@ -39,7 +39,7 @@ using OpenSim.Framework.Statistics;
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namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1InventoryService : IInventoryServices
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public class OGS1InventoryService : IInventoryServices, IInterGridInventoryServices
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -39,7 +39,7 @@ using OpenSim.Framework.Statistics;
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namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1SecureInventoryService : ISecureInventoryService
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public class OGS1SecureInventoryService : ISecureInventoryService, IInterGridInventoryServices
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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