* test: Inch forward with another test by using a skeletal in memory inventory data plugin
parent
8ba6b2b11a
commit
9b03802189
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@ -102,9 +102,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
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((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin());
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// Assert.That(
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// scene.CommsManager.AddUser("Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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// Is.EqualTo(agentId));
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((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin());
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Assert.That(
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scene.CommsManager.AddUser("Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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Is.EqualTo(agentId));
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IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero);
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@ -116,8 +118,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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// CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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// Assert.That(userInfo, Is.Not.Null);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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// TODO: test that the object actually made it successfully into inventory
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}
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@ -41,6 +41,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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LocalUserServices lus = new LocalUserServices(null, 991, 992, null);
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m_userService = lus;
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m_userServiceAdmin = lus;
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LocalInventoryService lis = new LocalInventoryService();
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m_interServiceInventoryService = lis;
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AddInventoryService(lis);
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}
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}
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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public class TestInventoryDataPlugin : IInventoryDataPlugin
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{
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public string Version { get { return "0"; } }
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public string Name { get { return "TestInventoryDataPlugin"; } }
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; }
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; }
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public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
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public InventoryFolderBase getUserRootFolder(UUID user) { return null; }
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
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public InventoryItemBase getInventoryItem(UUID item) { return null; }
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public InventoryFolderBase getInventoryFolder(UUID folder) { return null; }
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public void addInventoryItem(InventoryItemBase item) {}
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public void updateInventoryItem(InventoryItemBase item) {}
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public void deleteInventoryItem(UUID item) {}
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public void addInventoryFolder(InventoryFolderBase folder) {}
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public void updateInventoryFolder(InventoryFolderBase folder) {}
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public void moveInventoryFolder(InventoryFolderBase folder) {}
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public void deleteInventoryFolder(UUID folder) {}
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public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
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}
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}
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@ -39,7 +39,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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public class TestUserDataPlugin : IUserDataPlugin
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{
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public string Version { get { return "0"; } }
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public string Name { get { return "TestUserDataPlugin"; } }
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/// <summary>
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@ -53,7 +52,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>();
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public void Initialise() {}
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public void Dispose() {}
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public void AddNewUserProfile(UserProfileData user)
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