* test: Inch forward with another test by using a skeletal in memory inventory data plugin
parent
8ba6b2b11a
commit
9b03802189
|
@ -102,9 +102,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
|
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
|
||||||
|
|
||||||
((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin());
|
((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin());
|
||||||
// Assert.That(
|
((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin());
|
||||||
// scene.CommsManager.AddUser("Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
|
|
||||||
// Is.EqualTo(agentId));
|
Assert.That(
|
||||||
|
scene.CommsManager.AddUser("Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
|
||||||
|
Is.EqualTo(agentId));
|
||||||
|
|
||||||
IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
|
IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
|
||||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero);
|
scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero);
|
||||||
|
@ -116,8 +118,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
|
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
|
||||||
Assert.That(retrievedPart2, Is.Null);
|
Assert.That(retrievedPart2, Is.Null);
|
||||||
|
|
||||||
// CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
||||||
// Assert.That(userInfo, Is.Not.Null);
|
Assert.That(userInfo, Is.Not.Null);
|
||||||
|
|
||||||
// TODO: test that the object actually made it successfully into inventory
|
// TODO: test that the object actually made it successfully into inventory
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,6 +41,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
LocalUserServices lus = new LocalUserServices(null, 991, 992, null);
|
LocalUserServices lus = new LocalUserServices(null, 991, 992, null);
|
||||||
m_userService = lus;
|
m_userService = lus;
|
||||||
m_userServiceAdmin = lus;
|
m_userServiceAdmin = lus;
|
||||||
|
|
||||||
|
LocalInventoryService lis = new LocalInventoryService();
|
||||||
|
m_interServiceInventoryService = lis;
|
||||||
|
AddInventoryService(lis);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
|
{
|
||||||
|
public class TestInventoryDataPlugin : IInventoryDataPlugin
|
||||||
|
{
|
||||||
|
public string Version { get { return "0"; } }
|
||||||
|
public string Name { get { return "TestInventoryDataPlugin"; } }
|
||||||
|
|
||||||
|
public void Initialise() {}
|
||||||
|
public void Initialise(string connect) {}
|
||||||
|
public void Dispose() {}
|
||||||
|
|
||||||
|
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; }
|
||||||
|
public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; }
|
||||||
|
public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
|
||||||
|
public InventoryFolderBase getUserRootFolder(UUID user) { return null; }
|
||||||
|
public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
|
||||||
|
public InventoryItemBase getInventoryItem(UUID item) { return null; }
|
||||||
|
public InventoryFolderBase getInventoryFolder(UUID folder) { return null; }
|
||||||
|
public void addInventoryItem(InventoryItemBase item) {}
|
||||||
|
public void updateInventoryItem(InventoryItemBase item) {}
|
||||||
|
public void deleteInventoryItem(UUID item) {}
|
||||||
|
public void addInventoryFolder(InventoryFolderBase folder) {}
|
||||||
|
public void updateInventoryFolder(InventoryFolderBase folder) {}
|
||||||
|
public void moveInventoryFolder(InventoryFolderBase folder) {}
|
||||||
|
public void deleteInventoryFolder(UUID folder) {}
|
||||||
|
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -39,7 +39,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
public class TestUserDataPlugin : IUserDataPlugin
|
public class TestUserDataPlugin : IUserDataPlugin
|
||||||
{
|
{
|
||||||
public string Version { get { return "0"; } }
|
public string Version { get { return "0"; } }
|
||||||
|
|
||||||
public string Name { get { return "TestUserDataPlugin"; } }
|
public string Name { get { return "TestUserDataPlugin"; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -53,7 +52,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>();
|
private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>();
|
||||||
|
|
||||||
public void Initialise() {}
|
public void Initialise() {}
|
||||||
|
|
||||||
public void Dispose() {}
|
public void Dispose() {}
|
||||||
|
|
||||||
public void AddNewUserProfile(UserProfileData user)
|
public void AddNewUserProfile(UserProfileData user)
|
||||||
|
|
Loading…
Reference in New Issue