Add "wearables show" console command.
This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables. Similar to the existing "attachments show" command.mb-throttle-test
parent
5ab5d7fe47
commit
9b09dd3575
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
scene.AddCommand(
|
||||
"Users", this, "appearance show",
|
||||
"appearance show [<first-name> <last-name>]",
|
||||
"Show appearance information for each avatar in the simulator.",
|
||||
"Show appearance information for avatars.",
|
||||
"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
|
||||
+ "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
|
||||
+ "\nOptionally, you can view just a particular avatar's appearance information."
|
||||
|
@ -132,6 +132,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
"Find out which avatar uses the given asset as a baked texture, if any.",
|
||||
"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
|
||||
HandleFindAppearanceCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "wearables show",
|
||||
"wearables show [<first-name> <last-name>]",
|
||||
"Show information about wearables for avatars.",
|
||||
"If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
|
||||
+ "If an avatar name is given then specific information about current wearables is shown.",
|
||||
HandleShowWearablesCommand);
|
||||
}
|
||||
|
||||
private void HandleSendAppearanceCommand(string module, string[] cmd)
|
||||
|
@ -186,7 +194,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
}
|
||||
}
|
||||
|
||||
protected void HandleShowAppearanceCommand(string module, string[] cmd)
|
||||
private void HandleShowAppearanceCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
|
@ -263,7 +271,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
}
|
||||
}
|
||||
|
||||
protected void HandleFindAppearanceCommand(string module, string[] cmd)
|
||||
private void HandleFindAppearanceCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 3)
|
||||
{
|
||||
|
@ -304,5 +312,91 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
protected void HandleShowWearablesCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: wearables show [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
AppendWearablesDetailReport(sp, sb);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
|
||||
cdt.AddColumn("Wearables", 2);
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachRootScenePresence(
|
||||
sp =>
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
|
||||
count += sp.Appearance.Wearables[i].Count;
|
||||
|
||||
cdt.AddRow(sp.Name, count);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append(cdt.ToString());
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
|
||||
{
|
||||
sb.AppendFormat("\nWearables for {0}\n", sp.Name);
|
||||
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Type", 10);
|
||||
cdt.AddColumn("Item UUID", ConsoleDisplayUtil.UuidSize);
|
||||
cdt.AddColumn("Asset UUID", ConsoleDisplayUtil.UuidSize);
|
||||
|
||||
for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
|
||||
{
|
||||
AvatarWearable aw = sp.Appearance.Wearables[i];
|
||||
|
||||
for (int j = 0; j < aw.Count; j++)
|
||||
{
|
||||
WearableItem wi = aw[j];
|
||||
cdt.AddRow(Enum.GetName(typeof(WearableType), i), wi.ItemID, wi.AssetID);
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append(cdt.ToString());
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Loading…
Reference in New Issue