refactor: make human iar escape char a constant rather than a magic char
parent
668850b974
commit
9b2592a960
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@ -43,6 +43,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
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public static readonly char ESCAPE_CHARACTER = '\\';
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public static readonly string PATH_DELIMITER = "/";
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public static readonly string PATH_DELIMITER = "/";
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/// <summary>
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/// <summary>
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@ -236,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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for (int i = 0; i < path.Length; i++)
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for (int i = 0; i < path.Length; i++)
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{
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{
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if (path[i] == '\\' && !singleEscapeChar)
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if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
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{
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{
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singleEscapeChar = true;
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singleEscapeChar = true;
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}
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}
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@ -267,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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bool singleEscapeChar = false;
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bool singleEscapeChar = false;
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for (int i = 0; i < path.Length; i++)
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for (int i = 0; i < path.Length; i++)
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{
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{
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if (path[i] == '\\' && !singleEscapeChar)
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if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
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singleEscapeChar = true;
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singleEscapeChar = true;
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else
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else
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singleEscapeChar = false;
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singleEscapeChar = false;
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