Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
parent
5ab7205dc5
commit
9b2a4e8172
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@ -436,6 +436,32 @@ namespace OpenSim
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this.OutPacket(replytask);
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}
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break;
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case PacketType.UpdateTaskInventory:
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Console.WriteLine(Pack.ToString());
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UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
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AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
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if (myinventory != null)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
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{
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LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
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AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
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if (assBase != null)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == updatetask.UpdateData.LocalID)
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{
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this.m_world.AddScript(ent, Helpers.FieldToString(assBase.Data));
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}
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}
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}
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}
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}
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}
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break;
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case PacketType.AgentAnimation:
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//Console.WriteLine(Pack.ToString());
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break;
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@ -32,18 +32,20 @@ namespace OpenSim.world
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private int storageCount;
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private Dictionary<uint, SimClient> m_clientThreads;
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private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
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private Dictionary<string, Script> m_scripts;
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private ulong m_regionHandle;
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private string m_regionName;
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private InventoryCache _inventoryCache;
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private AssetCache _assetCache;
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public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
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{
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionName = regionName;
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m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
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m_scripts = new Dictionary<string, Script>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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@ -55,6 +57,7 @@ namespace OpenSim.world
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// Initialise this only after the world has loaded
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// Scripts = new ScriptEngine(this);
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Avatar.LoadAnims();
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this.SetDefaultScripts();
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}
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public void AddScript(Entity entity, Script script)
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@ -63,6 +66,37 @@ namespace OpenSim.world
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m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
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}
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public void AddScript(Entity entity, string scriptData)
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{
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int scriptstart = 0;
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int scriptend = 0;
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string substring;
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scriptstart = scriptData.LastIndexOf("<Script>");
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scriptend = scriptData.LastIndexOf("</Script>");
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substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
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substring = substring.Trim();
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Console.WriteLine("searching for script to add: " + substring);
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if (this.m_scripts.ContainsKey(substring))
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{
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Console.WriteLine("added script");
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this.AddScript(entity, this.m_scripts[substring]);
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}
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/*string delimStr = " ";
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char[] delimiter = delimStr.ToCharArray();
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string[] line;
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line = scriptData.Split(delimiter);
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if (line.Length > 1)
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{
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if (line[0] == "script:")
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{
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if (this.m_scripts.ContainsKey(line[1]))
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{
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this.AddScript(entity, this.m_scripts[line[1]]);
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}
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}
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}*/
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}
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public InventoryCache InventoryCache
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{
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set
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@ -521,6 +555,33 @@ namespace OpenSim.world
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return true;
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}
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public void SetDefaultScripts()
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{
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this.m_scripts.Add("Test", new TestScript1());
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}
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#endregion
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}
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public class TestScript1 : Script
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{
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int toggle = 0;
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public TestScript1()
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: base(LLUUID.Random())
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{
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OnFrame += MyOnFrame;
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}
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private void MyOnFrame(IScriptContext context)
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{
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toggle = 2 - toggle;
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LLVector3 pos = context.GetPos();
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pos.X += (toggle - 1);
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context.MoveTo(pos);
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}
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}
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}
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Reference in New Issue