refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
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			@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            AssetBase asset = AssetHelpers.CreateAsset();
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            AssetBase asset = AssetHelpers.CreateNotecardAsset();
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            asset.ID = TestHelpers.ParseTail(0x1).ToString();
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            // Check we don't get anything before the asset is put in the cache
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			@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            AssetBase asset = AssetHelpers.CreateAsset();
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            AssetBase asset = AssetHelpers.CreateNotecardAsset();
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            asset.ID = TestHelpers.ParseTail(0x2).ToString();
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            m_cache.Store(asset);
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			@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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        {
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            AssetBase asset = AssetHelpers.CreateAsset();
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            AssetBase asset = AssetHelpers.CreateNotecardAsset();
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            asset.ID = TestHelpers.ParseTail(0x2).ToString();
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            m_cache.Store(asset);
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			@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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            // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
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            // ScenePresence.SendInitialData() to reset our entire appearance.
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            scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
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            scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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            afm.SetAppearance(sp, originalTe, null);
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			@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
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        /// Create a notecard asset with a random uuids and dummy text.
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        /// </summary>
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        /// <returns></returns>
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        public static AssetBase CreateAsset()
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        public static AssetBase CreateNotecardAsset()
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        {
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            return CreateAsset(UUID.Random());
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            return CreateNotecardAsset(UUID.Random());
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        }
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        /// <summary>
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			@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
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        /// </summary>
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        /// <param name="creatorId">/param>
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        /// <returns></returns>
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        public static AssetBase CreateAsset(UUID id)
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        public static AssetBase CreateNotecardAsset(UUID id)
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        {
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            return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
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        }
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			@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
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        /// </summary>
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        /// <param name="creatorId">/param>
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        /// <returns></returns>
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        public static AssetBase CreateAsset(Scene scene, UUID creatorId)
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        public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
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        {
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            AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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            scene.AssetService.Store(asset);
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			@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
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            AssetBase asset = null;
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            if (type == InventoryType.Notecard)
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                asset = AssetHelpers.CreateAsset(scene, userId);
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                asset = AssetHelpers.CreateNotecardAsset(scene, userId);
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            else if (type == InventoryType.Object)
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                asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
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            else
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