refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
parent
a1f05a289d
commit
9b3bbedeea
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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateAsset();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x1).ToString();
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asset.ID = TestHelpers.ParseTail(0x1).ToString();
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// Check we don't get anything before the asset is put in the cache
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// Check we don't get anything before the asset is put in the cache
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@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateAsset();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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m_cache.Store(asset);
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m_cache.Store(asset);
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@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateAsset();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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m_cache.Store(asset);
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m_cache.Store(asset);
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@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
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// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
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// ScenePresence.SendInitialData() to reset our entire appearance.
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// ScenePresence.SendInitialData() to reset our entire appearance.
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scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
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scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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afm.SetAppearance(sp, originalTe, null);
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afm.SetAppearance(sp, originalTe, null);
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@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
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/// Create a notecard asset with a random uuids and dummy text.
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/// Create a notecard asset with a random uuids and dummy text.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public static AssetBase CreateAsset()
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public static AssetBase CreateNotecardAsset()
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{
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{
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return CreateAsset(UUID.Random());
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return CreateNotecardAsset(UUID.Random());
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}
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}
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/// <summary>
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/// <summary>
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@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
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/// </summary>
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/// </summary>
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/// <param name="creatorId">/param>
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/// <param name="creatorId">/param>
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/// <returns></returns>
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/// <returns></returns>
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public static AssetBase CreateAsset(UUID id)
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public static AssetBase CreateNotecardAsset(UUID id)
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{
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{
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return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
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return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
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}
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}
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@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
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/// </summary>
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/// </summary>
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/// <param name="creatorId">/param>
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/// <param name="creatorId">/param>
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/// <returns></returns>
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/// <returns></returns>
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public static AssetBase CreateAsset(Scene scene, UUID creatorId)
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public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
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{
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{
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AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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scene.AssetService.Store(asset);
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scene.AssetService.Store(asset);
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@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
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AssetBase asset = null;
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AssetBase asset = null;
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if (type == InventoryType.Notecard)
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if (type == InventoryType.Notecard)
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asset = AssetHelpers.CreateAsset(scene, userId);
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asset = AssetHelpers.CreateNotecardAsset(scene, userId);
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else if (type == InventoryType.Object)
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else if (type == InventoryType.Object)
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asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
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asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
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else
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else
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