* minor: Comment out initial regularly occuring EventQueueGet log debug message for now, as previously discussed with Ter

0.6.0-stable
Justin Clarke Casey 2008-10-08 17:56:37 +00:00
parent 1b7405dca1
commit 9b68428058
1 changed files with 9 additions and 11 deletions

View File

@ -77,8 +77,6 @@ namespace OpenSim.Region.Environment.Modules.Framework
{
m_gConfig = config;
IConfig startupConfig = m_gConfig.Configs["Startup"];
ReadConfigAndPopulate(scene, startupConfig, "Startup");
@ -285,15 +283,15 @@ namespace OpenSim.Region.Environment.Modules.Framework
// TODO: this has to be redone to not busy-wait (and block the thread),
// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
if (m_log.IsDebugEnabled)
{
String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
foreach (object key in request.Keys)
{
debug += key.ToString() + "=" + request[key].ToString() + " ";
}
m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
}
// if (m_log.IsDebugEnabled)
// {
// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
// foreach (object key in request.Keys)
// {
// debug += key.ToString() + "=" + request[key].ToString() + " ";
// }
// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
// }
BlockingLLSDQueue queue = GetQueue(agentID);
LLSD element = queue.Dequeue(15000); // 15s timeout