* minor: Comment out initial regularly occuring EventQueueGet log debug message for now, as previously discussed with Ter
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1b7405dca1
commit
9b68428058
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@ -77,8 +77,6 @@ namespace OpenSim.Region.Environment.Modules.Framework
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{
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{
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m_gConfig = config;
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m_gConfig = config;
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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ReadConfigAndPopulate(scene, startupConfig, "Startup");
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ReadConfigAndPopulate(scene, startupConfig, "Startup");
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@ -285,15 +283,15 @@ namespace OpenSim.Region.Environment.Modules.Framework
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// TODO: this has to be redone to not busy-wait (and block the thread),
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// TODO: this has to be redone to not busy-wait (and block the thread),
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// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
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// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
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if (m_log.IsDebugEnabled)
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// if (m_log.IsDebugEnabled)
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{
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// {
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String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
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// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
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foreach (object key in request.Keys)
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// foreach (object key in request.Keys)
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{
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// {
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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// debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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// }
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m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
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// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
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}
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// }
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BlockingLLSDQueue queue = GetQueue(agentID);
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BlockingLLSDQueue queue = GetQueue(agentID);
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LLSD element = queue.Dequeue(15000); // 15s timeout
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LLSD element = queue.Dequeue(15000); // 15s timeout
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