display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence.
parent
7461fe4554
commit
9b7023a159
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@ -264,8 +264,12 @@ namespace OpenSim.Region.Framework.Scenes
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float targetframetime = 1100.0f / (float)m_nominalReportedFps;
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float targetframetime = 1100.0f / (float)m_nominalReportedFps;
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float sparetime;
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float sparetime;
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if (TotalFrameTime > targetframetime )
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float sleeptime;
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if (TotalFrameTime > targetframetime)
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{
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sparetime = 0;
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sparetime = 0;
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sleeptime = 0;
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}
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else
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else
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{
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{
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sparetime = m_frameMS - m_physicsMS - m_agentMS;
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sparetime = m_frameMS - m_physicsMS - m_agentMS;
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@ -274,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
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sparetime = 0;
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sparetime = 0;
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else if (sparetime > TotalFrameTime)
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else if (sparetime > TotalFrameTime)
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sparetime = TotalFrameTime;
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sparetime = TotalFrameTime;
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sleeptime = m_sleeptimeMS * perframe;
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}
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}
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// other MS is actually simulation time
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// other MS is actually simulation time
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@ -363,7 +368,7 @@ namespace OpenSim.Region.Framework.Scenes
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sb[21].StatValue = sparetime;
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sb[21].StatValue = sparetime;
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sb[22].StatID = (uint)Stats.SimSleepTime;
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sb[22].StatID = (uint)Stats.SimSleepTime;
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sb[22].StatValue = m_sleeptimeMS * perframe;
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sb[22].StatValue = sleeptime;
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for (int i = 0; i < 23; i++)
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for (int i = 0; i < 23; i++)
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{
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{
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