Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-04-05 15:27:13 -04:00
commit 9b9e2a8c71
7 changed files with 200 additions and 60 deletions

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@ -1,8 +1,59 @@
<!-- -*- xml -*- -->
<!-- please leave the top comment for us emacs folks -->
<property name="projectdir" value="opensim-0.5.5" />
<property name="nunitcmd" value="nunit-console" />
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
trying to copy across only the essential ones -->
<property name="distbindir" value="distbin" />
<target name="distbin">
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<delete dir="${distbindir}"/>
<!-- <copy file="*" todir="${distbindir}"/> -->
<copy todir="${distbindir}">
<fileset>
<include name="**"/>
</fileset>
</copy>
<delete dir="${distbindir}/OpenSim"/>
<delete dir="${distbindir}/Prebuild"/>
<delete dir="${distbindir}/%temp%"/>
<delete dir="${distbindir}/.nant"/>
<delete>
<fileset basedir="${distbindir}">
<include name="Makefile"/>
<include name="nant-color"/>
<include name="OpenSim.*"/>
<include name="prebuild.xml"/>
<include name="runprebuild*"/>
<include name="TESTING.txt"/>
<include name="TestResult.xml"/>
<include name="bin/OpenSim.Server.ini"/>
<include name="bin/Regions/*"/>
<include name="bin/*.db"/>
<include name="**/.git/**"/>
<include name=".gitignore"/>
<include name=".hgignore"/>
</fileset>
</delete>
</target>
<!-- I don't think these targets are being actively used. But just in case, we'll just comment them out for now - justincc -->
<!--
<property name="projectdir" value="opensim-0.6.9" />
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>
<target name="distdir">
<delete dir="${projectdir}" />
<copy todir="${projectdir}">
@ -21,14 +72,14 @@
<include name="bin/assets/**" />
<include name="bin/data/**" />
<include name="bin/OpenSim*xml" />
<!-- the next is to exclude built libs -->
<exclude name="bin/OpenSim.*dll" />
<include name="bin/OpenSim.ini" />
<include name="bin/defaultstripe.png" />
<exclude name="bin/OpenSim.*dll" />
</fileset>
</copy>
<touch file="${projectdir}/bin/startup_commands.txt" />
</target>
-->
<target name="test" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
@ -317,17 +368,3 @@
<target name="doxygen">
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />
</target>
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>

View File

@ -31,6 +31,7 @@ namespace OpenSim
{
private const string VERSION_NUMBER = "0.6.8CM";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour
{
Unknown,

View File

@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
{
if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID))
{
MoveUserOutOfParcel(avatar);
}

View File

@ -2349,9 +2349,18 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnAttach(localID, itemID, avatarID);
}
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
uint AttachmentPt)
/// <summary>
/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
/// (RezSingleAttachmentFromInv packet).
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
if (att == null)
@ -2363,9 +2372,20 @@ namespace OpenSim.Region.Framework.Scenes
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
}
public UUID RezSingleAttachment(SceneObjectGroup att,
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
@ -2404,8 +2424,19 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
/// <summary>
/// This registers the item as attached in a user's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@ -2433,10 +2464,7 @@ namespace OpenSim.Region.Framework.Scenes
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
if (m_AvatarFactory != null)
{
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
@ -2519,6 +2547,7 @@ namespace OpenSim.Region.Framework.Scenes
{
sog.SetOwnerId(ownerID);
sog.SetGroup(groupID, remoteClient);
sog.ScheduleGroupForFullUpdate();
foreach (SceneObjectPart child in sog.Children.Values)
child.Inventory.ChangeInventoryOwner(ownerID);
@ -2540,6 +2569,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions();
}
}
foreach (uint localID in localIDs)

View File

@ -1840,14 +1840,22 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
SceneObjectGroup sceneObject = null;
// If an entity creator has been registered for this prim type then use that
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
{
sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
}
else
{
// Otherwise, use this default creation code;
sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
}
// Otherwise, use this default creation code;
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
sceneObject.ScheduleGroupForFullUpdate();
return sceneObject;
}
@ -1875,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Add a newly created object to the scene
/// Add a newly created object to the scene. Updates are also sent to viewers.
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
@ -1884,8 +1892,25 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup);
return AddNewSceneObject(sceneObject, attachToBackup, true);
}
/// <summary>
/// Add a newly created object to the scene
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
/// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
/// <summary>
/// Delete every object from the scene
@ -3349,7 +3374,6 @@ namespace OpenSim.Region.Framework.Scenes
}
else
m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
}
/// <summary>

View File

@ -252,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.HasGroupChanged = true;
}
return AddSceneObject(sceneObject, attachToBackup);
return AddSceneObject(sceneObject, attachToBackup, true);
}
/// <summary>
@ -267,12 +267,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns>
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
// Ensure that we persist this new scene object
sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup);
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
/// <summary>
@ -284,12 +284,19 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
/// <returns>true if the object was added, false if an object with the same uuid was already in the scene
/// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
/// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns>
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false;
bool alreadyExisted = false;
if (m_parentScene.m_clampPrimSize)
{
@ -310,6 +317,9 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
if (sendClientUpdates)
sceneObject.ScheduleGroupForFullUpdate();
lock (sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
@ -333,12 +343,14 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
}
return true;
}
else
{
alreadyExisted = true;
}
}
return false;
return alreadyExisted;
}
/// <summary>
@ -545,26 +557,34 @@ namespace OpenSim.Region.Framework.Scenes
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true);
// m_log.DebugFormat(
// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
// objatt.Name, remoteClient.Name, AttachmentPt);
if (objatt != null)
{
bool tainted = false;
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
if (AttachObject(
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false))
{
objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate();
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
else
{
m_log.WarnFormat(
"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
itemID, remoteClient.Name, AttachmentPt);
}
return objatt;

View File

@ -642,8 +642,10 @@ namespace OpenSim.Region.Framework.Scenes
}
ApplyPhysics(m_scene.m_physicalPrim);
ScheduleGroupForFullUpdate();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
}
public Vector3 GroupScale()
@ -1045,10 +1047,11 @@ namespace OpenSim.Region.Framework.Scenes
// don't attach attachments to child agents
if (avatar.IsChildAgent) return;
// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
DetachFromBackup();
// Remove from database and parcel prim count
//
m_scene.DeleteFromStorage(UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
@ -1074,7 +1077,6 @@ namespace OpenSim.Region.Framework.Scenes
SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(this);
m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
if (!silent)
{
@ -1091,6 +1093,12 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForFullUpdate();
}
}
else
{
m_log.WarnFormat(
"[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
UUID, agentID, Scene.RegionInfo.RegionName);
}
}
public byte GetAttachmentPoint()
@ -2136,6 +2144,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
RootPart.AddFullUpdateToAvatar(presence);
lockPartsForRead(true);
@ -2170,6 +2180,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ScheduleGroupForFullUpdate()
{
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
checkAtTargets();
RootPart.ScheduleFullUpdate();
@ -2191,7 +2203,13 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ScheduleGroupForTerseUpdate()
{
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(true);
=======
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
lock (m_parts)
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
{
foreach (SceneObjectPart part in m_parts.Values)
{
@ -2207,9 +2225,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Immediately send a full update for this scene object.
/// </summary>
public void SendGroupFullUpdate()
{
{
if (IsDeleted)
return;
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
RootPart.SendFullUpdateToAllClients();
@ -2229,7 +2249,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Immediately send an update for this scene object's root prim only.
/// This is for updates regarding the object as a whole, and none of its parts in particular.
/// Note: this may not be cused by opensim (it probably should) but it's used by
/// Note: this may not be used by opensim (it probably should) but it's used by
/// external modules.
/// </summary>
public void SendGroupRootTerseUpdate()
@ -2244,6 +2264,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scene == null) // Need to check here as it's null during object creation
return;
m_scene.SceneGraph.AddToUpdateList(this);
}
@ -3744,8 +3765,15 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = true;
}
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(false);
ScheduleGroupForFullUpdate();
=======
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
}
public void TriggerScriptChangedEvent(Changed val)