Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-04-05 15:27:13 -04:00
commit 9b9e2a8c71
7 changed files with 200 additions and 60 deletions

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@ -1,8 +1,59 @@
<!-- -*- xml -*- --> <!-- -*- xml -*- -->
<!-- please leave the top comment for us emacs folks --> <!-- please leave the top comment for us emacs folks -->
<property name="projectdir" value="opensim-0.5.5" />
<property name="nunitcmd" value="nunit-console" /> <property name="nunitcmd" value="nunit-console" />
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
trying to copy across only the essential ones -->
<property name="distbindir" value="distbin" />
<target name="distbin">
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<delete dir="${distbindir}"/>
<!-- <copy file="*" todir="${distbindir}"/> -->
<copy todir="${distbindir}">
<fileset>
<include name="**"/>
</fileset>
</copy>
<delete dir="${distbindir}/OpenSim"/>
<delete dir="${distbindir}/Prebuild"/>
<delete dir="${distbindir}/%temp%"/>
<delete dir="${distbindir}/.nant"/>
<delete>
<fileset basedir="${distbindir}">
<include name="Makefile"/>
<include name="nant-color"/>
<include name="OpenSim.*"/>
<include name="prebuild.xml"/>
<include name="runprebuild*"/>
<include name="TESTING.txt"/>
<include name="TestResult.xml"/>
<include name="bin/OpenSim.Server.ini"/>
<include name="bin/Regions/*"/>
<include name="bin/*.db"/>
<include name="**/.git/**"/>
<include name=".gitignore"/>
<include name=".hgignore"/>
</fileset>
</delete>
</target>
<!-- I don't think these targets are being actively used. But just in case, we'll just comment them out for now - justincc -->
<!--
<property name="projectdir" value="opensim-0.6.9" />
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>
<target name="distdir"> <target name="distdir">
<delete dir="${projectdir}" /> <delete dir="${projectdir}" />
<copy todir="${projectdir}"> <copy todir="${projectdir}">
@ -21,14 +72,14 @@
<include name="bin/assets/**" /> <include name="bin/assets/**" />
<include name="bin/data/**" /> <include name="bin/data/**" />
<include name="bin/OpenSim*xml" /> <include name="bin/OpenSim*xml" />
<!-- the next is to exclude built libs -->
<exclude name="bin/OpenSim.*dll" />
<include name="bin/OpenSim.ini" /> <include name="bin/OpenSim.ini" />
<include name="bin/defaultstripe.png" /> <include name="bin/defaultstripe.png" />
<exclude name="bin/OpenSim.*dll" />
</fileset> </fileset>
</copy> </copy>
<touch file="${projectdir}/bin/startup_commands.txt" /> <touch file="${projectdir}/bin/startup_commands.txt" />
</target> </target>
-->
<target name="test" depends="build, find-nunit"> <target name="test" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" /> <setenv name="MONO_THREADS_PER_CPU" value="100" />
@ -317,17 +368,3 @@
<target name="doxygen"> <target name="doxygen">
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" /> <exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />
</target> </target>
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>

View File

@ -31,6 +31,7 @@ namespace OpenSim
{ {
private const string VERSION_NUMBER = "0.6.8CM"; private const string VERSION_NUMBER = "0.6.8CM";
private const Flavour VERSION_FLAVOUR = Flavour.Dev; private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour public enum Flavour
{ {
Unknown, Unknown,

View File

@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
{ {
if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID))
{ {
MoveUserOutOfParcel(avatar); MoveUserOutOfParcel(avatar);
} }

View File

@ -2349,9 +2349,18 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnAttach(localID, itemID, avatarID); EventManager.TriggerOnAttach(localID, itemID, avatarID);
} }
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, /// <summary>
uint AttachmentPt) /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
/// (RezSingleAttachmentFromInv packet).
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{ {
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
if (att == null) if (att == null)
@ -2363,9 +2372,20 @@ namespace OpenSim.Region.Framework.Scenes
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
} }
public UUID RezSingleAttachment(SceneObjectGroup att, /// <summary>
IClientAPI remoteClient, UUID itemID, uint AttachmentPt) /// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{ {
m_log.DebugFormat(
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted) if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint; AttachmentPt = att.RootPart.AttachmentPoint;
@ -2404,8 +2424,19 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
} }
/// <summary>
/// This registers the item as attached in a user's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{ {
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID) if (UUID.Zero == itemID)
{ {
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@ -2433,10 +2464,7 @@ namespace OpenSim.Region.Framework.Scenes
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
if (m_AvatarFactory != null) if (m_AvatarFactory != null)
{
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
} }
} }
@ -2519,6 +2547,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
sog.SetOwnerId(ownerID); sog.SetOwnerId(ownerID);
sog.SetGroup(groupID, remoteClient); sog.SetGroup(groupID, remoteClient);
sog.ScheduleGroupForFullUpdate();
foreach (SceneObjectPart child in sog.Children.Values) foreach (SceneObjectPart child in sog.Children.Values)
child.Inventory.ChangeInventoryOwner(ownerID); child.Inventory.ChangeInventoryOwner(ownerID);
@ -2540,6 +2569,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetOwnerId(groupID); sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions(); sog.ApplyNextOwnerPermissions();
} }
} }
foreach (uint localID in localIDs) foreach (uint localID in localIDs)

View File

@ -1840,14 +1840,22 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat( //m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
SceneObjectGroup sceneObject = null;
// If an entity creator has been registered for this prim type then use that // If an entity creator has been registered for this prim type then use that
if (m_entityCreators.ContainsKey((PCode)shape.PCode)) if (m_entityCreators.ContainsKey((PCode)shape.PCode))
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); {
sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
}
else
{
// Otherwise, use this default creation code;
sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
}
// Otherwise, use this default creation code; sceneObject.ScheduleGroupForFullUpdate();
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
return sceneObject; return sceneObject;
} }
@ -1875,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// Add a newly created object to the scene /// Add a newly created object to the scene. Updates are also sent to viewers.
/// </summary> /// </summary>
/// <param name="sceneObject"></param> /// <param name="sceneObject"></param>
/// <param name="attachToBackup"> /// <param name="attachToBackup">
@ -1884,8 +1892,25 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{ {
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); return AddNewSceneObject(sceneObject, attachToBackup, true);
} }
/// <summary>
/// Add a newly created object to the scene
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
/// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
/// <summary> /// <summary>
/// Delete every object from the scene /// Delete every object from the scene
@ -3349,7 +3374,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
} }
/// <summary> /// <summary>

View File

@ -252,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.HasGroupChanged = true; sceneObject.HasGroupChanged = true;
} }
return AddSceneObject(sceneObject, attachToBackup); return AddSceneObject(sceneObject, attachToBackup, true);
} }
/// <summary> /// <summary>
@ -267,12 +267,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns> /// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene /// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns> /// </returns>
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{ {
// Ensure that we persist this new scene object // Ensure that we persist this new scene object
sceneObject.HasGroupChanged = true; sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup); return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
} }
/// <summary> /// <summary>
@ -284,12 +284,19 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, the object is made persistent into the scene. /// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts /// If false, the object will not persist over server restarts
/// </param> /// </param>
/// <returns>true if the object was added, false if an object with the same uuid was already in the scene /// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
/// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns> /// </returns>
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{ {
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false; return false;
bool alreadyExisted = false;
if (m_parentScene.m_clampPrimSize) if (m_parentScene.m_clampPrimSize)
{ {
@ -310,6 +317,9 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene); sceneObject.AttachToScene(m_parentScene);
if (sendClientUpdates)
sceneObject.ScheduleGroupForFullUpdate();
lock (sceneObject) lock (sceneObject)
{ {
if (!Entities.ContainsKey(sceneObject.UUID)) if (!Entities.ContainsKey(sceneObject.UUID))
@ -333,12 +343,14 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
} }
} }
}
return true; else
{
alreadyExisted = true;
} }
} }
return false; return alreadyExisted;
} }
/// <summary> /// <summary>
@ -545,26 +557,34 @@ namespace OpenSim.Region.Framework.Scenes
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true); false, false, remoteClient.AgentId, true);
// m_log.DebugFormat(
// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
// objatt.Name, remoteClient.Name, AttachmentPt);
if (objatt != null) if (objatt != null)
{ {
bool tainted = false; bool tainted = false;
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true; tainted = true;
if (AttachObject( AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false)) //objatt.ScheduleGroupForFullUpdate();
{
objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment if (tainted)
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); objatt.HasGroupChanged = true;
}
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
else
{
m_log.WarnFormat(
"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
itemID, remoteClient.Name, AttachmentPt);
} }
return objatt; return objatt;

View File

@ -642,8 +642,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
ApplyPhysics(m_scene.m_physicalPrim); ApplyPhysics(m_scene.m_physicalPrim);
ScheduleGroupForFullUpdate(); // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
} }
public Vector3 GroupScale() public Vector3 GroupScale()
@ -1045,10 +1047,11 @@ namespace OpenSim.Region.Framework.Scenes
// don't attach attachments to child agents // don't attach attachments to child agents
if (avatar.IsChildAgent) return; if (avatar.IsChildAgent) return;
// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
DetachFromBackup(); DetachFromBackup();
// Remove from database and parcel prim count // Remove from database and parcel prim count
//
m_scene.DeleteFromStorage(UUID); m_scene.DeleteFromStorage(UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted(); m_scene.EventManager.TriggerParcelPrimCountTainted();
@ -1074,7 +1077,6 @@ namespace OpenSim.Region.Framework.Scenes
SetAttachmentPoint(Convert.ToByte(attachmentpoint)); SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(this); avatar.AddAttachment(this);
m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
if (!silent) if (!silent)
{ {
@ -1091,6 +1093,12 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForFullUpdate(); ScheduleGroupForFullUpdate();
} }
} }
else
{
m_log.WarnFormat(
"[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
UUID, agentID, Scene.RegionInfo.RegionName);
}
} }
public byte GetAttachmentPoint() public byte GetAttachmentPoint()
@ -2136,6 +2144,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence) public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{ {
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
RootPart.AddFullUpdateToAvatar(presence); RootPart.AddFullUpdateToAvatar(presence);
lockPartsForRead(true); lockPartsForRead(true);
@ -2170,6 +2180,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void ScheduleGroupForFullUpdate() public void ScheduleGroupForFullUpdate()
{ {
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
checkAtTargets(); checkAtTargets();
RootPart.ScheduleFullUpdate(); RootPart.ScheduleFullUpdate();
@ -2191,7 +2203,13 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void ScheduleGroupForTerseUpdate() public void ScheduleGroupForTerseUpdate()
{ {
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(true); lockPartsForRead(true);
=======
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
lock (m_parts)
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
@ -2207,9 +2225,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Immediately send a full update for this scene object. /// Immediately send a full update for this scene object.
/// </summary> /// </summary>
public void SendGroupFullUpdate() public void SendGroupFullUpdate()
{ {
if (IsDeleted) if (IsDeleted)
return; return;
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
RootPart.SendFullUpdateToAllClients(); RootPart.SendFullUpdateToAllClients();
@ -2229,7 +2249,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Immediately send an update for this scene object's root prim only. /// Immediately send an update for this scene object's root prim only.
/// This is for updates regarding the object as a whole, and none of its parts in particular. /// This is for updates regarding the object as a whole, and none of its parts in particular.
/// Note: this may not be cused by opensim (it probably should) but it's used by /// Note: this may not be used by opensim (it probably should) but it's used by
/// external modules. /// external modules.
/// </summary> /// </summary>
public void SendGroupRootTerseUpdate() public void SendGroupRootTerseUpdate()
@ -2244,6 +2264,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_scene == null) // Need to check here as it's null during object creation if (m_scene == null) // Need to check here as it's null during object creation
return; return;
m_scene.SceneGraph.AddToUpdateList(this); m_scene.SceneGraph.AddToUpdateList(this);
} }
@ -3744,8 +3765,15 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = true; HasGroupChanged = true;
} }
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(false); lockPartsForRead(false);
ScheduleGroupForFullUpdate(); ScheduleGroupForFullUpdate();
=======
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
} }
public void TriggerScriptChangedEvent(Changed val) public void TriggerScriptChangedEvent(Changed val)