Add region settings support to SQLite (untested!)
parent
8830b8b72c
commit
9b9f1bc191
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@ -55,6 +55,7 @@ namespace OpenSim.Data.SQLite
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private const string landSelect = "select * from land";
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private const string landAccessListSelect = "select distinct * from landaccesslist";
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private const string regionbanListSelect = "select * from regionban";
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private const string regionSettingsSelect = "select * from regionsettings";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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@ -63,6 +64,7 @@ namespace OpenSim.Data.SQLite
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private SqliteDataAdapter terrainDa;
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private SqliteDataAdapter landDa;
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteConnection m_conn;
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@ -116,6 +118,8 @@ namespace OpenSim.Data.SQLite
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SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
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landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
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SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(m_conn, assem, "RegionStore");
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@ -143,6 +147,9 @@ namespace OpenSim.Data.SQLite
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ds.Tables.Add(createLandAccessListTable());
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setupLandAccessCommands(landAccessListDa, m_conn);
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ds.Tables.Add(createRegionSettingsTable());
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setupRegionSettingsCommands(regionSettingsDa, m_conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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@ -183,17 +190,65 @@ namespace OpenSim.Data.SQLite
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m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
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}
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try
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{
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regionSettingsDa.Fill(ds.Tables["regionsettings"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
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}
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return;
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}
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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lock(ds)
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{
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DataTable regionsettings = ds.Tables["regionsettings"];
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DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
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if (settingsRow == null)
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{
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settingsRow = regionsettings.NewRow();
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fillRegionSettingsRow(settingsRow, rs);
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regionsettings.Rows.Add(settingsRow);
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}
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else
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{
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fillRegionSettingsRow(settingsRow, rs);
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}
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Commit();
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}
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return null;
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lock (ds)
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{
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DataTable regionsettings = ds.Tables["regionsettings"];
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string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
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DataRow[] rawsettings = regionsettings.Select(searchExp);
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if (rawsettings.Length == 0)
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{
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RegionSettings rs = new RegionSettings();
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rs.RegionUUID = regionUUID;
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rs.OnSave += StoreRegionSettings;
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StoreRegionSettings(rs);
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return rs;
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}
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DataRow row = rawsettings[0];
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RegionSettings newSettings = buildRegionSettings(row);
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newSettings.OnSave += StoreRegionSettings;
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return newSettings;
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}
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}
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/// <summary>
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@ -871,6 +926,47 @@ namespace OpenSim.Data.SQLite
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return landaccess;
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}
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private static DataTable createRegionSettingsTable()
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{
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DataTable regionsettings = new DataTable("regionsettings");
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createCol(regionsettings, "regionUUID", typeof(String));
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createCol(regionsettings, "block_terraform", typeof (Int32));
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createCol(regionsettings, "block_fly", typeof (Int32));
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createCol(regionsettings, "allow_damage", typeof (Int32));
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createCol(regionsettings, "restrict_pushing", typeof (Int32));
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createCol(regionsettings, "allow_land_resell", typeof (Int32));
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createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
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createCol(regionsettings, "block_show_in_search", typeof (Int32));
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createCol(regionsettings, "agent_limit", typeof (Int32));
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createCol(regionsettings, "object_bonus", typeof (Double));
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createCol(regionsettings, "maturity", typeof (Int32));
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createCol(regionsettings, "disable_scripts", typeof (Int32));
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createCol(regionsettings, "disable_collisions", typeof (Int32));
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createCol(regionsettings, "disable_physics", typeof (Int32));
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createCol(regionsettings, "terrain_texture_1", typeof(String));
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createCol(regionsettings, "terrain_texture_2", typeof(String));
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createCol(regionsettings, "terrain_texture_3", typeof(String));
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createCol(regionsettings, "terrain_texture_4", typeof(String));
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createCol(regionsettings, "elevation_1_nw", typeof (Double));
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createCol(regionsettings, "elevation_2_nw", typeof (Double));
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createCol(regionsettings, "elevation_1_ne", typeof (Double));
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createCol(regionsettings, "elevation_2_ne", typeof (Double));
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createCol(regionsettings, "elevation_1_se", typeof (Double));
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createCol(regionsettings, "elevation_2_se", typeof (Double));
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createCol(regionsettings, "elevation_1_sw", typeof (Double));
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createCol(regionsettings, "elevation_2_sw", typeof (Double));
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createCol(regionsettings, "water_height", typeof (Double));
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createCol(regionsettings, "terrain_raise_limit", typeof (Double));
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createCol(regionsettings, "terrain_lower_limit", typeof (Double));
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createCol(regionsettings, "use_estate_sun", typeof (Int32));
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createCol(regionsettings, "sandbox", typeof (Int32));
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createCol(regionsettings, "fixed_sun", typeof (Int32));
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createCol(regionsettings, "sun_position", typeof (Double));
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createCol(regionsettings, "covenant", typeof(String));
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return regionsettings;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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@ -1126,6 +1222,48 @@ namespace OpenSim.Data.SQLite
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return newData;
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}
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private RegionSettings buildRegionSettings(DataRow row)
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{
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RegionSettings newSettings = new RegionSettings();
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newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
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newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
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newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
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newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
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newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
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newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
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newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
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newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
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newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
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newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
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newSettings.Maturity = Convert.ToInt32(row["maturity"]);
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newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
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newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
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newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
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newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
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newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
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newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
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newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
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newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
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newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
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newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
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newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
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newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
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newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
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newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
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newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
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newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
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newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
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newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
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newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
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newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
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newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
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newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
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newSettings.Covenant = new UUID((String) row["covenant"]);
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return newSettings;
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}
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/// <summary>
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/// Build a land access entry from the persisted data.
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/// </summary>
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@ -1336,6 +1474,44 @@ namespace OpenSim.Data.SQLite
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row["Flags"] = entry.Flags;
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}
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private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
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{
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row["regionUUID"] = settings.RegionUUID.ToString();
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row["block_terraform"] = settings.BlockTerraform;
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row["block_fly"] = settings.BlockFly;
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row["allow_damage"] = settings.AllowDamage;
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row["restrict_pushing"] = settings.RestrictPushing;
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row["allow_land_resell"] = settings.AllowLandResell;
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row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
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row["block_show_in_search"] = settings.BlockShowInSearch;
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row["agent_limit"] = settings.AgentLimit;
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row["object_bonus"] = settings.ObjectBonus;
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row["maturity"] = settings.Maturity;
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row["disable_scripts"] = settings.DisableScripts;
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row["disable_collisions"] = settings.DisableCollisions;
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row["disable_physics"] = settings.DisablePhysics;
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row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
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row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
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row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
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row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
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row["elevation_1_nw"] = settings.Elevation1NW;
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row["elevation_2_nw"] = settings.Elevation2NW;
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row["elevation_1_ne"] = settings.Elevation1NE;
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row["elevation_2_ne"] = settings.Elevation2NE;
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row["elevation_1_se"] = settings.Elevation1SE;
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row["elevation_2_se"] = settings.Elevation2SE;
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row["elevation_1_sw"] = settings.Elevation1SW;
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row["elevation_2_sw"] = settings.Elevation2SW;
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row["water_height"] = settings.WaterHeight;
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row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
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row["terrain_lower_limit"] = settings.TerrainLowerLimit;
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row["use_estate_sun"] = settings.UseEstateSun;
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row["sandbox"] = settings.Sandbox;
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row["fixed_sun"] = settings.FixedSun;
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row["sun_position"] = settings.SunPosition;
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row["covenant"] = settings.Covenant.ToString();
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}
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/// <summary>
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///
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/// </summary>
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@ -1720,6 +1896,12 @@ namespace OpenSim.Data.SQLite
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da.InsertCommand.Connection = conn;
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}
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private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
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da.InsertCommand.Connection = conn;
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}
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/// <summary>
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///
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/// </summary>
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