Add region settings support to SQLite (untested!)

0.6.0-stable
Melanie Thielker 2008-09-13 20:37:36 +00:00
parent 8830b8b72c
commit 9b9f1bc191
1 changed files with 183 additions and 1 deletions

View File

@ -55,6 +55,7 @@ namespace OpenSim.Data.SQLite
private const string landSelect = "select * from land";
private const string landAccessListSelect = "select distinct * from landaccesslist";
private const string regionbanListSelect = "select * from regionban";
private const string regionSettingsSelect = "select * from regionsettings";
private DataSet ds;
private SqliteDataAdapter primDa;
@ -63,6 +64,7 @@ namespace OpenSim.Data.SQLite
private SqliteDataAdapter terrainDa;
private SqliteDataAdapter landDa;
private SqliteDataAdapter landAccessListDa;
private SqliteDataAdapter regionSettingsDa;
private SqliteConnection m_conn;
@ -116,6 +118,8 @@ namespace OpenSim.Data.SQLite
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "RegionStore");
@ -143,6 +147,9 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, m_conn);
ds.Tables.Add(createRegionSettingsTable());
setupRegionSettingsCommands(regionSettingsDa, m_conn);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
@ -183,17 +190,65 @@ namespace OpenSim.Data.SQLite
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
}
try
{
regionSettingsDa.Fill(ds.Tables["regionsettings"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
}
return;
}
}
public void StoreRegionSettings(RegionSettings rs)
{
lock(ds)
{
DataTable regionsettings = ds.Tables["regionsettings"];
DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
if (settingsRow == null)
{
settingsRow = regionsettings.NewRow();
fillRegionSettingsRow(settingsRow, rs);
regionsettings.Rows.Add(settingsRow);
}
else
{
fillRegionSettingsRow(settingsRow, rs);
}
Commit();
}
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
lock (ds)
{
DataTable regionsettings = ds.Tables["regionsettings"];
string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
DataRow[] rawsettings = regionsettings.Select(searchExp);
if (rawsettings.Length == 0)
{
RegionSettings rs = new RegionSettings();
rs.RegionUUID = regionUUID;
rs.OnSave += StoreRegionSettings;
StoreRegionSettings(rs);
return rs;
}
DataRow row = rawsettings[0];
RegionSettings newSettings = buildRegionSettings(row);
newSettings.OnSave += StoreRegionSettings;
return newSettings;
}
}
/// <summary>
@ -871,6 +926,47 @@ namespace OpenSim.Data.SQLite
return landaccess;
}
private static DataTable createRegionSettingsTable()
{
DataTable regionsettings = new DataTable("regionsettings");
createCol(regionsettings, "regionUUID", typeof(String));
createCol(regionsettings, "block_terraform", typeof (Int32));
createCol(regionsettings, "block_fly", typeof (Int32));
createCol(regionsettings, "allow_damage", typeof (Int32));
createCol(regionsettings, "restrict_pushing", typeof (Int32));
createCol(regionsettings, "allow_land_resell", typeof (Int32));
createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
createCol(regionsettings, "block_show_in_search", typeof (Int32));
createCol(regionsettings, "agent_limit", typeof (Int32));
createCol(regionsettings, "object_bonus", typeof (Double));
createCol(regionsettings, "maturity", typeof (Int32));
createCol(regionsettings, "disable_scripts", typeof (Int32));
createCol(regionsettings, "disable_collisions", typeof (Int32));
createCol(regionsettings, "disable_physics", typeof (Int32));
createCol(regionsettings, "terrain_texture_1", typeof(String));
createCol(regionsettings, "terrain_texture_2", typeof(String));
createCol(regionsettings, "terrain_texture_3", typeof(String));
createCol(regionsettings, "terrain_texture_4", typeof(String));
createCol(regionsettings, "elevation_1_nw", typeof (Double));
createCol(regionsettings, "elevation_2_nw", typeof (Double));
createCol(regionsettings, "elevation_1_ne", typeof (Double));
createCol(regionsettings, "elevation_2_ne", typeof (Double));
createCol(regionsettings, "elevation_1_se", typeof (Double));
createCol(regionsettings, "elevation_2_se", typeof (Double));
createCol(regionsettings, "elevation_1_sw", typeof (Double));
createCol(regionsettings, "elevation_2_sw", typeof (Double));
createCol(regionsettings, "water_height", typeof (Double));
createCol(regionsettings, "terrain_raise_limit", typeof (Double));
createCol(regionsettings, "terrain_lower_limit", typeof (Double));
createCol(regionsettings, "use_estate_sun", typeof (Int32));
createCol(regionsettings, "sandbox", typeof (Int32));
createCol(regionsettings, "fixed_sun", typeof (Int32));
createCol(regionsettings, "sun_position", typeof (Double));
createCol(regionsettings, "covenant", typeof(String));
return regionsettings;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
@ -1126,6 +1222,48 @@ namespace OpenSim.Data.SQLite
return newData;
}
private RegionSettings buildRegionSettings(DataRow row)
{
RegionSettings newSettings = new RegionSettings();
newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
newSettings.Maturity = Convert.ToInt32(row["maturity"]);
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.Covenant = new UUID((String) row["covenant"]);
return newSettings;
}
/// <summary>
/// Build a land access entry from the persisted data.
/// </summary>
@ -1336,6 +1474,44 @@ namespace OpenSim.Data.SQLite
row["Flags"] = entry.Flags;
}
private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
{
row["regionUUID"] = settings.RegionUUID.ToString();
row["block_terraform"] = settings.BlockTerraform;
row["block_fly"] = settings.BlockFly;
row["allow_damage"] = settings.AllowDamage;
row["restrict_pushing"] = settings.RestrictPushing;
row["allow_land_resell"] = settings.AllowLandResell;
row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
row["block_show_in_search"] = settings.BlockShowInSearch;
row["agent_limit"] = settings.AgentLimit;
row["object_bonus"] = settings.ObjectBonus;
row["maturity"] = settings.Maturity;
row["disable_scripts"] = settings.DisableScripts;
row["disable_collisions"] = settings.DisableCollisions;
row["disable_physics"] = settings.DisablePhysics;
row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
row["elevation_1_nw"] = settings.Elevation1NW;
row["elevation_2_nw"] = settings.Elevation2NW;
row["elevation_1_ne"] = settings.Elevation1NE;
row["elevation_2_ne"] = settings.Elevation2NE;
row["elevation_1_se"] = settings.Elevation1SE;
row["elevation_2_se"] = settings.Elevation2SE;
row["elevation_1_sw"] = settings.Elevation1SW;
row["elevation_2_sw"] = settings.Elevation2SW;
row["water_height"] = settings.WaterHeight;
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun;
row["sandbox"] = settings.Sandbox;
row["fixed_sun"] = settings.FixedSun;
row["sun_position"] = settings.SunPosition;
row["covenant"] = settings.Covenant.ToString();
}
/// <summary>
///
/// </summary>
@ -1720,6 +1896,12 @@ namespace OpenSim.Data.SQLite
da.InsertCommand.Connection = conn;
}
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
da.InsertCommand.Connection = conn;
}
/// <summary>
///
/// </summary>