Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
parent
8318915d7e
commit
9bc2705f37
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@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
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}
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// PROBABLE END OF FIXME
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