Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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			@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
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                    {
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                        SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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                        foreach (SceneObjectPart part in children)
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                            SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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                            SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
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                    }   
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                    // PROBABLE END OF FIXME
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