Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id

0.7.1-dev
Justin Clark-Casey (justincc) 2011-04-06 20:52:36 +01:00
parent 8318915d7e
commit 9bc2705f37
1 changed files with 1 additions and 1 deletions

View File

@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
}
// PROBABLE END OF FIXME