Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-04-30 20:15:19 +01:00
commit 9bc5098dd8
84 changed files with 608 additions and 827 deletions

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@ -30,7 +30,7 @@ using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
@ -340,4 +340,4 @@ namespace OpenSim.Data.SQLite
#endregion
}
}
}

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
@ -56,13 +56,8 @@ namespace OpenSim.Data.SQLite
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();
using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
{
dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
m.Update();
dbcon.Close();
}
Migration m = new Migration(m_Connection, GetType().Assembly, "AuthStore");
m.Update();
m_initialized = true;
}
@ -113,7 +108,7 @@ namespace OpenSim.Data.SQLite
}
finally
{
CloseCommand(cmd);
//CloseCommand(cmd);
}
return null;
@ -156,14 +151,14 @@ namespace OpenSim.Data.SQLite
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
CloseCommand(cmd);
//CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
CloseCommand(cmd);
//CloseCommand(cmd);
return false;
}
}
@ -184,19 +179,19 @@ namespace OpenSim.Data.SQLite
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
CloseCommand(cmd);
//CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
CloseCommand(cmd);
//CloseCommand(cmd);
return false;
}
}
CloseCommand(cmd);
//CloseCommand(cmd);
return true;
}

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@ -33,7 +33,7 @@ using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
@ -55,8 +55,8 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Name", name);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Name", name);
try
{
@ -67,7 +67,7 @@ namespace OpenSim.Data.SQLite
}
finally
{
CloseCommand(cmd);
//CloseCommand(cmd);
}
}
}

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLite
Migration m = new Migration(m_connection, assem, "EstateStore");
m.Update();
m_connection.Close();
m_connection.Open();
//m_connection.Close();
// m_connection.Open();
Type t = typeof(EstateSettings);
m_Fields = t.GetFields(BindingFlags.NonPublic |
@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
return DoLoad(cmd, regionID, create);
}
@ -143,13 +143,13 @@ namespace OpenSim.Data.SQLite
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.Add(":"+name, "1");
cmd.Parameters.AddWithValue(":"+name, "1");
else
cmd.Parameters.Add(":"+name, "0");
cmd.Parameters.AddWithValue(":"+name, "0");
}
else
{
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
@ -167,8 +167,8 @@ namespace OpenSim.Data.SQLite
r.Close();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
// This will throw on dupe key
try
@ -211,13 +211,13 @@ namespace OpenSim.Data.SQLite
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.Add(":"+name, "1");
cmd.Parameters.AddWithValue(":"+name, "1");
else
cmd.Parameters.Add(":"+name, "0");
cmd.Parameters.AddWithValue(":"+name, "0");
}
else
{
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
@ -236,7 +236,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", es.EstateID);
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
IDataReader r = cmd.ExecuteReader();
@ -260,7 +260,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.ExecuteNonQuery();
@ -270,8 +270,8 @@ namespace OpenSim.Data.SQLite
foreach (EstateBan b in es.EstateBans)
{
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
@ -283,7 +283,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.ExecuteNonQuery();
@ -293,8 +293,8 @@ namespace OpenSim.Data.SQLite
foreach (UUID uuid in data)
{
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.Parameters.Add(":uuid", uuid.ToString());
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
@ -308,7 +308,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", EstateID);
cmd.Parameters.AddWithValue(":EstateID", EstateID);
IDataReader r = cmd.ExecuteReader();
@ -333,7 +333,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":EstateID", estateID.ToString());
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
return DoLoad(cmd, UUID.Zero, false);
}
@ -347,7 +347,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":EstateName", search);
cmd.Parameters.AddWithValue(":EstateName", search);
IDataReader r = cmd.ExecuteReader();
@ -365,8 +365,8 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", estateID.ToString());
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
if (cmd.ExecuteNonQuery() == 0)
return false;

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
@ -55,11 +55,14 @@ namespace OpenSim.Data.SQLite
{
lock (connection)
{
/*
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
cmd.Connection = newConnection;
*/
cmd.Connection = connection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteNonQuery();
@ -70,11 +73,12 @@ namespace OpenSim.Data.SQLite
{
lock (connection)
{
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
//SqliteConnection newConnection =
// (SqliteConnection)((ICloneable)connection).Clone();
//newConnection.Open();
cmd.Connection = newConnection;
//cmd.Connection = newConnection;
cmd.Connection = connection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteReader();

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
cmd.Parameters.Add(":PrincipalID", userID.ToString());
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
return DoQuery(cmd);
@ -58,8 +58,8 @@ namespace OpenSim.Data.SQLite
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Friend", friend);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -59,19 +59,21 @@ namespace OpenSim.Data.SQLite
if (!m_initialized)
{
m_Connection = new SqliteConnection(connectionString);
Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
m_Connection.Open();
if (storeName != String.Empty)
{
Assembly assem = GetType().Assembly;
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)m_Connection).Clone();
newConnection.Open();
//SqliteConnection newConnection =
// (SqliteConnection)((ICloneable)m_Connection).Clone();
//newConnection.Open();
Migration m = new Migration(newConnection, assem, storeName);
//Migration m = new Migration(newConnection, assem, storeName);
Migration m = new Migration(m_Connection, assem, storeName);
m.Update();
newConnection.Close();
newConnection.Dispose();
//newConnection.Close();
//newConnection.Dispose();
}
m_initialized = true;
@ -197,7 +199,7 @@ namespace OpenSim.Data.SQLite
result.Add(row);
}
CloseCommand(cmd);
//CloseCommand(cmd);
return result.ToArray();
}

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
@ -98,11 +98,13 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createInventoryFoldersTable());
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
setupFoldersCommands(invFoldersDa, conn);
CreateDataSetMapping(invFoldersDa, "inventoryfolders");
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
ds.Tables.Add(createInventoryItemsTable());
invItemsDa.Fill(ds.Tables["inventoryitems"]);
setupItemsCommands(invItemsDa, conn);
CreateDataSetMapping(invItemsDa, "inventoryitems");
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
ds.AcceptChanges();
@ -728,6 +730,15 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
{
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
foreach (DataColumn col in ds.Tables[tableName].Columns)
{
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
}
}
/// <summary>
/// Create the "inventoryitems" table
/// </summary>

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@ -32,7 +32,7 @@ using System.Drawing;
using System.IO;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -87,119 +87,142 @@ namespace OpenSim.Data.SQLite
/// <param name="connectionString">the connection string</param>
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
ds = new DataSet();
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
m_conn = new SqliteConnection(m_connectionString);
m_conn.Open();
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
primDa = new SqliteDataAdapter(primSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
itemsDa = new SqliteDataAdapter(itemsSelectCmd);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
landDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "RegionStore");
m.Update();
lock (ds)
try
{
ds.Tables.Add(createPrimTable());
setupPrimCommands(primDa, m_conn);
primDa.Fill(ds.Tables["prims"]);
m_connectionString = connectionString;
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn);
ds = new DataSet("Region");
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn);
itemsDa.Fill(ds.Tables["primitems"]);
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
m_conn = new SqliteConnection(m_connectionString);
m_conn.Open();
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn);
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
primDa = new SqliteDataAdapter(primSelectCmd);
ds.Tables.Add(createLandTable());
setupLandCommands(landDa, m_conn);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, m_conn);
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
itemsDa = new SqliteDataAdapter(itemsSelectCmd);
ds.Tables.Add(createRegionSettingsTable());
setupRegionSettingsCommands(regionSettingsDa, m_conn);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
// need to actually find a proper way to handle this.
try
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
landDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "RegionStore");
m.Update();
lock (ds)
{
shapeDa.Fill(ds.Tables["primshapes"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
}
ds.Tables.Add(createPrimTable());
setupPrimCommands(primDa, m_conn);
try
{
terrainDa.Fill(ds.Tables["terrain"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on terrain table");
}
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn);
try
{
landDa.Fill(ds.Tables["land"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on land table");
}
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn);
try
{
landAccessListDa.Fill(ds.Tables["landaccesslist"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
}
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn);
try
{
regionSettingsDa.Fill(ds.Tables["regionsettings"]);
ds.Tables.Add(createLandTable());
setupLandCommands(landDa, m_conn);
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, m_conn);
ds.Tables.Add(createRegionSettingsTable());
setupRegionSettingsCommands(regionSettingsDa, m_conn);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
// need to actually find a proper way to handle this.
try
{
primDa.Fill(ds.Tables["prims"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on prims table");
}
try
{
shapeDa.Fill(ds.Tables["primshapes"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
}
try
{
terrainDa.Fill(ds.Tables["terrain"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on terrain table");
}
try
{
landDa.Fill(ds.Tables["land"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on land table");
}
try
{
landAccessListDa.Fill(ds.Tables["landaccesslist"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
}
try
{
regionSettingsDa.Fill(ds.Tables["regionsettings"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
}
// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
// Possibly because we manually set up our own DataTables before connecting to the database
CreateDataSetMapping(primDa, "prims");
CreateDataSetMapping(shapeDa, "primshapes");
CreateDataSetMapping(itemsDa, "primitems");
CreateDataSetMapping(terrainDa, "terrain");
CreateDataSetMapping(landDa, "land");
CreateDataSetMapping(landAccessListDa, "landaccesslist");
CreateDataSetMapping(regionSettingsDa, "regionsettings");
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
}
return;
}
catch (Exception e)
{
m_log.Error(e);
Environment.Exit(23);
}
return;
}
public void Dispose()
@ -603,7 +626,7 @@ namespace OpenSim.Data.SQLite
}
}
}
rev = (int) row["Revision"];
rev = Convert.ToInt32(row["Revision"]);
}
else
{
@ -755,6 +778,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
public void Commit()
{
//m_log.Debug("[SQLITE]: Starting commit");
lock (ds)
{
primDa.Update(ds, "prims");
@ -769,18 +793,11 @@ namespace OpenSim.Data.SQLite
{
regionSettingsDa.Update(ds, "regionsettings");
}
catch (SqliteExecutionException SqlEx)
catch (SqliteException SqlEx)
{
if (SqlEx.Message.Contains("logic error"))
{
throw new Exception(
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
SqlEx);
}
else
{
throw SqlEx;
}
throw new Exception(
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
SqlEx);
}
ds.AcceptChanges();
}
@ -802,6 +819,15 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
{
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
foreach (DataColumn col in ds.Tables[tableName].Columns)
{
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
}
}
/// <summary>
///
/// </summary>
@ -1897,7 +1923,7 @@ namespace OpenSim.Data.SQLite
/// <param name="items"></param>
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
//m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
DataTable dbItems = ds.Tables["primitems"];
@ -1964,6 +1990,7 @@ namespace OpenSim.Data.SQLite
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
//m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
@ -2259,6 +2286,36 @@ namespace OpenSim.Data.SQLite
return DbType.String;
}
}
static void PrintDataSet(DataSet ds)
{
// Print out any name and extended properties.
Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
{
Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
}
Console.WriteLine();
foreach (DataTable dt in ds.Tables)
{
Console.WriteLine("=> {0} Table:", dt.TableName);
// Print out the column names.
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
{
Console.Write(dt.Columns[curCol].ColumnName + "\t");
}
Console.WriteLine("\n----------------------------------");
// Print the DataTable.
for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
{
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
{
Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
}
Console.WriteLine();
}
}
}
}
}

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else

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@ -27,7 +27,7 @@
using System;
using System.Data;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{

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@ -29,7 +29,7 @@ using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using Mono.Data.SqliteClient;
using Mono.Data.Sqlite;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLite
}
reader.Close();
CloseCommand(cmd);
//CloseCommand(cmd);
return perms;
}

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@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Data.SQLiteNG")]
[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OpenSim.Data.SQLiteNG")]
[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]

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@ -30,11 +30,11 @@ using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// An asset storage interface for the SQLite database system
@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLiteNG
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
@ -340,4 +340,4 @@ namespace OpenSim.Data.SQLiteNG
#endregion
}
}
}

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@ -31,9 +31,9 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
{
@ -56,8 +56,13 @@ namespace OpenSim.Data.SQLiteNG
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();
Migration m = new Migration(m_Connection, GetType().Assembly, "AuthStore");
m.Update();
using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
{
dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
m.Update();
dbcon.Close();
}
m_initialized = true;
}
@ -108,7 +113,7 @@ namespace OpenSim.Data.SQLiteNG
}
finally
{
//CloseCommand(cmd);
CloseCommand(cmd);
}
return null;
@ -151,14 +156,14 @@ namespace OpenSim.Data.SQLiteNG
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
//CloseCommand(cmd);
CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
//CloseCommand(cmd);
CloseCommand(cmd);
return false;
}
}
@ -179,19 +184,19 @@ namespace OpenSim.Data.SQLiteNG
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
//CloseCommand(cmd);
CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
//CloseCommand(cmd);
CloseCommand(cmd);
return false;
}
}
//CloseCommand(cmd);
CloseCommand(cmd);
return true;
}

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@ -33,9 +33,9 @@ using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A SQLite Interface for Avatar Data
@ -55,8 +55,8 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Name", name);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Name", name);
try
{
@ -67,7 +67,7 @@ namespace OpenSim.Data.SQLiteNG
}
finally
{
//CloseCommand(cmd);
CloseCommand(cmd);
}
}
}

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@ -30,12 +30,12 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteEstateStore : IEstateDataStore
{
@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLiteNG
Migration m = new Migration(m_connection, assem, "EstateStore");
m.Update();
//m_connection.Close();
// m_connection.Open();
m_connection.Close();
m_connection.Open();
Type t = typeof(EstateSettings);
m_Fields = t.GetFields(BindingFlags.NonPublic |
@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
cmd.Parameters.Add(":RegionID", regionID.ToString());
return DoLoad(cmd, regionID, create);
}
@ -143,13 +143,13 @@ namespace OpenSim.Data.SQLiteNG
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
cmd.Parameters.Add(":"+name, "1");
else
cmd.Parameters.AddWithValue(":"+name, "0");
cmd.Parameters.Add(":"+name, "0");
}
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
@ -167,8 +167,8 @@ namespace OpenSim.Data.SQLiteNG
r.Close();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
// This will throw on dupe key
try
@ -211,13 +211,13 @@ namespace OpenSim.Data.SQLiteNG
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
cmd.Parameters.Add(":"+name, "1");
else
cmd.Parameters.AddWithValue(":"+name, "0");
cmd.Parameters.Add(":"+name, "0");
}
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
@ -236,7 +236,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
cmd.Parameters.Add(":EstateID", es.EstateID);
IDataReader r = cmd.ExecuteReader();
@ -260,7 +260,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.ExecuteNonQuery();
@ -270,8 +270,8 @@ namespace OpenSim.Data.SQLiteNG
foreach (EstateBan b in es.EstateBans)
{
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
@ -283,7 +283,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.ExecuteNonQuery();
@ -293,8 +293,8 @@ namespace OpenSim.Data.SQLiteNG
foreach (UUID uuid in data)
{
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.Parameters.Add(":uuid", uuid.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
@ -308,7 +308,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID);
cmd.Parameters.Add(":EstateID", EstateID);
IDataReader r = cmd.ExecuteReader();
@ -333,7 +333,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
cmd.Parameters.Add(":EstateID", estateID.ToString());
return DoLoad(cmd, UUID.Zero, false);
}
@ -347,7 +347,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateName", search);
cmd.Parameters.Add(":EstateName", search);
IDataReader r = cmd.ExecuteReader();
@ -365,8 +365,8 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", estateID.ToString());
if (cmd.ExecuteNonQuery() == 0)
return false;

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@ -31,9 +31,9 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A database interface class to a user profile storage system
@ -55,14 +55,11 @@ namespace OpenSim.Data.SQLiteNG
{
lock (connection)
{
/*
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
cmd.Connection = newConnection;
*/
cmd.Connection = connection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteNonQuery();
@ -73,12 +70,11 @@ namespace OpenSim.Data.SQLiteNG
{
lock (connection)
{
//SqliteConnection newConnection =
// (SqliteConnection)((ICloneable)connection).Clone();
//newConnection.Open();
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
//cmd.Connection = newConnection;
cmd.Connection = connection;
cmd.Connection = newConnection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteReader();

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@ -31,9 +31,9 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
{
@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
cmd.Parameters.Add(":PrincipalID", userID.ToString());
return DoQuery(cmd);
@ -58,8 +58,8 @@ namespace OpenSim.Data.SQLiteNG
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);

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@ -30,12 +30,12 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
{
@ -59,21 +59,19 @@ namespace OpenSim.Data.SQLiteNG
if (!m_initialized)
{
m_Connection = new SqliteConnection(connectionString);
Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
m_Connection.Open();
if (storeName != String.Empty)
{
Assembly assem = GetType().Assembly;
//SqliteConnection newConnection =
// (SqliteConnection)((ICloneable)m_Connection).Clone();
//newConnection.Open();
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)m_Connection).Clone();
newConnection.Open();
//Migration m = new Migration(newConnection, assem, storeName);
Migration m = new Migration(m_Connection, assem, storeName);
Migration m = new Migration(newConnection, assem, storeName);
m.Update();
//newConnection.Close();
//newConnection.Dispose();
newConnection.Close();
newConnection.Dispose();
}
m_initialized = true;
@ -199,7 +197,7 @@ namespace OpenSim.Data.SQLiteNG
result.Add(row);
}
//CloseCommand(cmd);
CloseCommand(cmd);
return result.ToArray();
}

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@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// An Inventory Interface to the SQLite database
@ -98,13 +98,11 @@ namespace OpenSim.Data.SQLiteNG
ds.Tables.Add(createInventoryFoldersTable());
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
setupFoldersCommands(invFoldersDa, conn);
CreateDataSetMapping(invFoldersDa, "inventoryfolders");
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
ds.Tables.Add(createInventoryItemsTable());
invItemsDa.Fill(ds.Tables["inventoryitems"]);
setupItemsCommands(invItemsDa, conn);
CreateDataSetMapping(invItemsDa, "inventoryitems");
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
ds.AcceptChanges();
@ -730,15 +728,6 @@ namespace OpenSim.Data.SQLiteNG
*
**********************************************************************/
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
{
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
foreach (DataColumn col in ds.Tables[tableName].Columns)
{
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
}
}
/// <summary>
/// Create the "inventoryitems" table
/// </summary>

View File

@ -32,13 +32,13 @@ using System.Drawing;
using System.IO;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A RegionData Interface to the SQLite database
@ -87,142 +87,119 @@ namespace OpenSim.Data.SQLiteNG
/// <param name="connectionString">the connection string</param>
public void Initialise(string connectionString)
{
try
m_connectionString = connectionString;
ds = new DataSet();
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
m_conn = new SqliteConnection(m_connectionString);
m_conn.Open();
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
primDa = new SqliteDataAdapter(primSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
itemsDa = new SqliteDataAdapter(itemsSelectCmd);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
landDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "RegionStore");
m.Update();
lock (ds)
{
m_connectionString = connectionString;
ds.Tables.Add(createPrimTable());
setupPrimCommands(primDa, m_conn);
primDa.Fill(ds.Tables["prims"]);
ds = new DataSet("Region");
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn);
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
m_conn = new SqliteConnection(m_connectionString);
m_conn.Open();
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn);
itemsDa.Fill(ds.Tables["primitems"]);
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
primDa = new SqliteDataAdapter(primSelectCmd);
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
ds.Tables.Add(createLandTable());
setupLandCommands(landDa, m_conn);
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
itemsDa = new SqliteDataAdapter(itemsSelectCmd);
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, m_conn);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
ds.Tables.Add(createRegionSettingsTable());
setupRegionSettingsCommands(regionSettingsDa, m_conn);
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
landDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "RegionStore");
m.Update();
lock (ds)
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
// need to actually find a proper way to handle this.
try
{
ds.Tables.Add(createPrimTable());
setupPrimCommands(primDa, m_conn);
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn);
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn);
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn);
ds.Tables.Add(createLandTable());
setupLandCommands(landDa, m_conn);
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, m_conn);
ds.Tables.Add(createRegionSettingsTable());
setupRegionSettingsCommands(regionSettingsDa, m_conn);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
// need to actually find a proper way to handle this.
try
{
primDa.Fill(ds.Tables["prims"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on prims table");
}
try
{
shapeDa.Fill(ds.Tables["primshapes"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
}
try
{
terrainDa.Fill(ds.Tables["terrain"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on terrain table");
}
try
{
landDa.Fill(ds.Tables["land"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on land table");
}
try
{
landAccessListDa.Fill(ds.Tables["landaccesslist"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
}
try
{
regionSettingsDa.Fill(ds.Tables["regionsettings"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
}
// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
// Possibly because we manually set up our own DataTables before connecting to the database
CreateDataSetMapping(primDa, "prims");
CreateDataSetMapping(shapeDa, "primshapes");
CreateDataSetMapping(itemsDa, "primitems");
CreateDataSetMapping(terrainDa, "terrain");
CreateDataSetMapping(landDa, "land");
CreateDataSetMapping(landAccessListDa, "landaccesslist");
CreateDataSetMapping(regionSettingsDa, "regionsettings");
shapeDa.Fill(ds.Tables["primshapes"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
}
}
catch (Exception e)
{
m_log.Error(e);
Environment.Exit(23);
}
return;
try
{
terrainDa.Fill(ds.Tables["terrain"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on terrain table");
}
try
{
landDa.Fill(ds.Tables["land"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on land table");
}
try
{
landAccessListDa.Fill(ds.Tables["landaccesslist"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
}
try
{
regionSettingsDa.Fill(ds.Tables["regionsettings"]);
}
catch (Exception)
{
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
}
return;
}
}
public void Dispose()
@ -626,7 +603,7 @@ namespace OpenSim.Data.SQLiteNG
}
}
}
rev = Convert.ToInt32(row["Revision"]);
rev = (int) row["Revision"];
}
else
{
@ -778,7 +755,6 @@ namespace OpenSim.Data.SQLiteNG
/// </summary>
public void Commit()
{
m_log.Debug("[SQLITE]: Starting commit");
lock (ds)
{
primDa.Update(ds, "prims");
@ -793,11 +769,18 @@ namespace OpenSim.Data.SQLiteNG
{
regionSettingsDa.Update(ds, "regionsettings");
}
catch (SqliteException SqlEx)
catch (SqliteExecutionException SqlEx)
{
throw new Exception(
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
SqlEx);
if (SqlEx.Message.Contains("logic error"))
{
throw new Exception(
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
SqlEx);
}
else
{
throw SqlEx;
}
}
ds.AcceptChanges();
}
@ -819,15 +802,6 @@ namespace OpenSim.Data.SQLiteNG
*
**********************************************************************/
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
{
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
foreach (DataColumn col in ds.Tables[tableName].Columns)
{
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
}
}
/// <summary>
///
/// </summary>
@ -1990,7 +1964,6 @@ namespace OpenSim.Data.SQLiteNG
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
@ -2286,36 +2259,6 @@ namespace OpenSim.Data.SQLiteNG
return DbType.String;
}
}
static void PrintDataSet(DataSet ds)
{
// Print out any name and extended properties.
Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
{
Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
}
Console.WriteLine();
foreach (DataTable dt in ds.Tables)
{
Console.WriteLine("=> {0} Table:", dt.TableName);
// Print out the column names.
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
{
Console.Write(dt.Columns[curCol].ColumnName + "\t");
}
Console.WriteLine("\n----------------------------------");
// Print the DataTable.
for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
{
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
{
Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
}
Console.WriteLine();
}
}
}
}
}

View File

@ -31,9 +31,9 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
{
@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLiteNG
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else

View File

@ -27,9 +27,9 @@
using System;
using System.Data;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A base class for methods needed by all SQLite database classes

View File

@ -29,12 +29,12 @@ using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using Mono.Data.Sqlite;
using Mono.Data.SqliteClient;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteNG
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A MySQL Interface for the Asset Server
@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLiteNG
}
reader.Close();
//CloseCommand(cmd);
CloseCommand(cmd);
return perms;
}

View File

@ -39,7 +39,8 @@ namespace OpenSim.Data.Tests
public class DataTestUtil
{
public const uint UNSIGNED_INTEGER_MIN = uint.MinValue;
public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue;
//public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue;
public const uint UNSIGNED_INTEGER_MAX = INTEGER_MAX;
public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue
public const int INTEGER_MAX = int.MaxValue;

View File

@ -365,6 +365,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<UUID> GetOnlineFriends(UUID userID)
{
List<string> friendList = new List<string>();
List<UUID> online = new List<UUID>();
foreach (FriendInfo fi in m_Friends[userID].Friends)
{
@ -372,9 +373,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendList.Add(fi.Friend);
}
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
if (friendList.Count == 0)
// no friends whatsoever
return online;
List<UUID> online = new List<UUID>();
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
foreach (PresenceInfo pi in presence)
{

View File

@ -47,6 +47,7 @@
<RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
<RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
<RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
<RegionModule id="HGInventoryBroker2" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker2" />
<RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />
<RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
<RegionModule id="LocalLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.LocalLandServicesConnector" />

View File

@ -41,27 +41,22 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class HGInventoryBroker2 : INonSharedRegionModule, IInventoryService
public class HGInventoryBroker2 : ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_Initialized = false;
private static bool m_Enabled = false;
private static IInventoryService m_LocalGridInventoryService;
private static ISessionAuthInventoryService m_HGService; // obsolete
private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
// A cache of userIDs --> ServiceURLs, for HGBroker only
protected Dictionary<UUID, string> m_InventoryURLs;
protected Dictionary<UUID, string> m_InventoryURLs = new Dictionary<UUID,string>();
private Scene m_Scene;
private List<Scene> m_Scenes = new List<Scene>();
private IUserAccountService m_UserAccountService;
public Type ReplaceableInterface
{
get { return null; }
@ -74,65 +69,45 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public void Initialise(IConfigSource source)
{
if (!m_Initialized)
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
return;
}
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
String.Empty);
string HGDll = inventoryConfig.GetString("HypergridInventoryService",
String.Empty);
if (localDll == String.Empty)
{
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
//return;
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
if (HGDll == String.Empty)
{
m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
//return;
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
Object[] args = new Object[] { source };
m_LocalGridInventoryService =
ServerUtils.LoadPlugin<IInventoryService>(localDll,
args);
m_HGService =
ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
args);
if (m_LocalGridInventoryService == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
return;
}
if (m_HGService == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
return;
}
m_Enabled = true;
m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
return;
}
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
String.Empty);
//string HGDll = inventoryConfig.GetString("HypergridInventoryService",
// String.Empty);
if (localDll == String.Empty)
{
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
//return;
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
Object[] args = new Object[] { source };
m_LocalGridInventoryService =
ServerUtils.LoadPlugin<IInventoryService>(localDll,
args);
if (m_LocalGridInventoryService == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
return;
}
m_Enabled = true;
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type {0}", m_LocalGridInventoryService.GetType());
}
m_Initialized = true;
}
}
@ -149,13 +124,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (!m_Enabled)
return;
m_Scene = scene;
m_Scenes.Add(scene);
m_UserAccountService = m_Scene.UserAccountService;
scene.RegisterModuleInterface<IInventoryService>(this);
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnClientClosed += OnClientClosed;
}
@ -177,13 +149,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
#region Cache
void OnMakeRootAgent(ScenePresence presence)
{
if (!m_InventoryURLs.ContainsKey(presence.UUID))
CacheInventoryServiceURL(presence.Scene, presence.UUID);
}
#region URL Cache
void OnClientClosed(UUID clientID, Scene scene)
{
@ -200,10 +166,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return;
}
}
m_log.DebugFormat(
"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping inventory URL",
scene.RegionInfo.RegionName, clientID);
DropInventoryServiceURL(clientID);
}
}
@ -213,35 +175,47 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// and sticks it in the cache
/// </summary>
/// <param name="userID"></param>
private void CacheInventoryServiceURL(Scene scene, UUID userID)
private void CacheInventoryServiceURL(UUID userID)
{
if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
{
// The user does not have a local account; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
scene.TryGetScenePresence(userID, out sp);
if (sp != null)
foreach (Scene scene in m_Scenes)
{
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
scene.TryGetScenePresence(userID, out sp);
if (sp != null)
{
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
if (inventoryURL != null && inventoryURL != string.Empty)
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs.Add(userID, inventoryURL);
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
if (inventoryURL != null && inventoryURL != string.Empty)
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs.Add(userID, inventoryURL);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
return;
}
}
}
}
}
// else put a null; it means that the methods should forward to local grid's inventory
m_InventoryURLs.Add(userID, null);
}
private void DropInventoryServiceURL(UUID userID)
{
lock (m_InventoryURLs)
if (m_InventoryURLs.ContainsKey(userID))
{
string url = m_InventoryURLs[userID];
m_InventoryURLs.Remove(userID);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Removed {0} from the cache of inventory URLs", url);
}
}
public string GetInventoryServiceURL(UUID userID)
@ -249,7 +223,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (m_InventoryURLs.ContainsKey(userID))
return m_InventoryURLs[userID];
return null;
else
CacheInventoryServiceURL(userID);
return m_InventoryURLs[userID];
}
#endregion
@ -276,7 +253,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryFolderBase GetRootFolder(UUID userID)
{
m_log.DebugFormat("[HGInventory]: GetRootFolder for {0}", userID);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
string invURL = GetInventoryServiceURL(userID);
@ -290,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
m_log.DebugFormat("[HGInventory]: GetFolderForType {0} type {1}", userID, type);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
string invURL = GetInventoryServiceURL(userID);
@ -304,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
m_log.Debug("[HGInventory]: GetFolderContent " + folderID);
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
string invURL = GetInventoryServiceURL(userID);
@ -319,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
m_log.Debug("[HGInventory]: GetFolderItems " + folderID);
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
string invURL = GetInventoryServiceURL(userID);
@ -337,7 +314,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folder == null)
return false;
m_log.Debug("[HGInventory]: AddFolder " + folder.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
@ -354,7 +331,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folder == null)
return false;
m_log.Debug("[HGInventory]: UpdateFolder " + folder.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
@ -373,7 +350,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folderIDs.Count == 0)
return false;
m_log.Debug("[HGInventory]: DeleteFolders for " + ownerID);
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
string invURL = GetInventoryServiceURL(ownerID);
@ -390,7 +367,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folder == null)
return false;
m_log.Debug("[HGInventory]: MoveFolder for " + folder.Owner);
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
string invURL = GetInventoryServiceURL(folder.Owner);
@ -407,7 +384,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folder == null)
return false;
m_log.Debug("[HGInventory]: PurgeFolder for " + folder.Owner);
m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
string invURL = GetInventoryServiceURL(folder.Owner);
@ -424,7 +401,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (item == null)
return false;
m_log.Debug("[HGInventory]: AddItem " + item.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
@ -441,7 +418,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (item == null)
return false;
m_log.Debug("[HGInventory]: UpdateItem " + item.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
@ -460,7 +437,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (items.Count == 0)
return true;
m_log.Debug("[HGInventory]: MoveItems for " + ownerID);
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
string invURL = GetInventoryServiceURL(ownerID);
@ -481,7 +458,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (itemIDs.Count == 0)
return true;
m_log.Debug("[HGInventory]: DeleteItems for " + ownerID);
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteItems for " + ownerID);
string invURL = GetInventoryServiceURL(ownerID);
@ -497,7 +474,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
if (item == null)
return null;
m_log.Debug("[HGInventory]: GetItem " + item.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
@ -514,7 +491,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (folder == null)
return null;
m_log.Debug("[HGInventory]: GetFolder " + folder.ID);
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
@ -538,7 +515,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public int GetAssetPermissions(UUID userID, UUID assetID)
{
m_log.Debug("[HGInventory]: GetAssetPermissions " + assetID);
m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
string invURL = GetInventoryServiceURL(userID);
@ -575,44 +552,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector;
}
private UUID GetSessionID(UUID userID)
{
ScenePresence sp = null;
if (m_Scene.TryGetScenePresence(userID, out sp))
{
return sp.ControllingClient.SessionId;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
return UUID.Zero;
}
private bool IsForeignUser(UUID userID, out string inventoryURL)
{
inventoryURL = string.Empty;
UserAccount account = null;
if (m_Scene.UserAccountService != null)
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
if (account == null) // foreign user
{
ScenePresence sp = null;
m_Scene.TryGetScenePresence(userID, out sp);
if (sp != null)
{
AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
{
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
inventoryURL = inventoryURL.Trim(new char[] { '/' });
return true;
}
}
}
return false;
}
}
}

View File

@ -52,7 +52,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
// A cache of userIDs --> ServiceURLs, for HGBroker only
protected Dictionary<UUID, string> m_InventoryURLs;
protected Dictionary<UUID, string> m_InventoryURLs =
new Dictionary<UUID, string>();
public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
{

View File

@ -172,11 +172,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetFolderForType(userID, type);
}
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
return m_RemoteConnector.GetSystemFolders(userID);
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return m_RemoteConnector.GetFolderContent(userID, folderID);
@ -267,9 +262,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryItemBase GetItem(InventoryItemBase item)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
if (item == null)
return null;
if (m_RemoteConnector == null)
m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
return m_RemoteConnector.GetItem(item);
}

View File

@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
m_PresenceDetector = new PresenceDetector(this);
m_log.Info("[INVENTORY CONNECTOR]: Remote presence enabled");
m_log.Info("[REMOTE PRESENCE CONNECTOR]: Remote presence enabled");
}
}

View File

@ -1,104 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Inventory;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Hypergrid
{
public class HGInventoryServiceInConnector : InventoryServiceInConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
private IUserAgentService m_UserAgentService;
public HGInventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string userAgentService = serverConfig.GetString("UserAgentService", string.Empty);
string m_userserver_url = serverConfig.GetString("UserAgentURI", String.Empty);
if (m_userserver_url != string.Empty)
{
Object[] args = new Object[] { m_userserver_url };
m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
}
AddHttpHandlers(server);
m_log.Debug("[HG INVENTORY HANDLER]: handlers initialized");
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public override bool CheckAuthSession(string session_id, string avatar_id)
{
//m_log.InfoFormat("[HG INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
// This doesn't work
// if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
// {
// //cache miss, ask userserver
// m_UserAgentService.VerifyAgent(session_id, ???);
// }
// else
// {
// // cache hits
// m_log.Info("[HG INVENTORY IN CONNECTOR]: got authed session from cache");
// return true;
// }
// m_log.Warn("[HG INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
// return false;
return true;
}
}
}

View File

@ -144,8 +144,6 @@ namespace OpenSim.Server.Handlers.Asset
return HandleGetActiveGestures(request);
case "GETASSETPERMISSIONS":
return HandleGetAssetPermissions(request);
case "GETSYSTEMFOLDERS":
return HandleGetSystemFolders(request);
}
m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
}
@ -575,29 +573,6 @@ namespace OpenSim.Server.Handlers.Asset
return encoding.GetBytes(xmlString);
}
byte[] HandleGetSystemFolders(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
{
folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
i++;
}
result["FOLDERS"] = folders;
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
{
@ -683,30 +658,5 @@ namespace OpenSim.Server.Handlers.Asset
return item;
}
#region Extra
private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
if (root != null)
{
InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
if (content != null)
{
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
return folders;
}
}
m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
return new Dictionary<AssetType, InventoryFolderBase>();
}
#endregion
}
}

View File

@ -158,30 +158,31 @@ namespace OpenSim.Services.Connectors
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
Dictionary<string,object> folders =
(Dictionary<string,object>)ret["FOLDERS"];
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
try
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
Dictionary<string,object> folders =
(Dictionary<string,object>)ret["FOLDERS"];
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
@ -189,7 +190,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping content list: {0}", e.Message);
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetFolderContent: {0}", e.Message);
}
return inventory;
@ -408,32 +409,50 @@ namespace OpenSim.Services.Connectors
public InventoryItemBase GetItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("GETITEM",
new Dictionary<string,object> {
try
{
Dictionary<string, object> ret = MakeRequest("GETITEM",
new Dictionary<string, object> {
{ "ID", item.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildItem((Dictionary<string, object>)ret["item"]);
return BuildItem((Dictionary<string, object>)ret["item"]);
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetItem: {0}", e.Message);
}
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDER",
new Dictionary<string,object> {
try
{
Dictionary<string, object> ret = MakeRequest("GETFOLDER",
new Dictionary<string, object> {
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder((Dictionary<string, object>)ret["folder"]);
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetFolder: {0}", e.Message);
}
return null;
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
@ -468,36 +487,6 @@ namespace OpenSim.Services.Connectors
return int.Parse(ret["RESULT"].ToString());
}
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
Dictionary<string, object> ret = MakeRequest("GETSYSTEMFOLDERS",
new Dictionary<string, object> {
{ "PRINCIPAL", userID.ToString() },
});
if (ret == null)
return new Dictionary<AssetType,InventoryFolderBase>();
Dictionary<AssetType, InventoryFolderBase> sfolders = new Dictionary<AssetType, InventoryFolderBase>();
try
{
Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
{
InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)o);
sfolders.Add((AssetType)folder.Type, folder);
}
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: exception {0}", e.Message);
}
return sfolders;
}
// These are either obsolete or unused
//

View File

@ -329,7 +329,7 @@ namespace OpenSim.Services.Connectors
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: GetAgent received null or empty reply");
m_log.DebugFormat("[PRESENCE CONNECTOR]: GetAgents received null or empty reply");
return null;
}
}

View File

@ -112,11 +112,15 @@
;storage_plugin = "OpenSim.Data.Null.dll"
; --- To use sqlite as region storage:
; PLEASE NOTE: If you use want to use SQLite with Mono 2.6 and above, you must use the SQLiteNG plugin rather than the existing SQLite one
; do this by commenting out the OpenSim.Data.SQLite.dll line below and uncommenting the OpenSim.Data.SQLiteNG.dll one
;
; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
;
; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
storage_plugin = "OpenSim.Data.SQLite.dll"
; storage_plugin = "OpenSim.Data.SQLiteNG.dll"
;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connection string (this is only an example):

View File

@ -6,12 +6,12 @@
;
; SQLite
; Uncomment this line if you want to use sqlite storage with Mono 2.4
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; If you want to use sqlite with Mono 2.6 and above, uncomment this line instead.
; Don't forget to do the same thing for the storage_plugin setting in OpenSim.ini
; Include-Storage = "config-include/storage/SQLiteNGStandalone.ini";
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
; for more details
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage

View File

@ -1,7 +1,7 @@
; These are the initialization settings for running OpenSim Standalone with an SQLite database
[DatabaseService]
StorageProvider = "OpenSim.Data.SQLiteNG.dll"
StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"
[AvatarService]
ConnectionString = "URI=file:avatars.db,version=3"

View File

@ -2208,7 +2208,7 @@
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLiteLegacy" path="OpenSim/Data/SQLiteLegacy" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
@ -2245,7 +2245,7 @@
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLiteNG" path="OpenSim/Data/SQLiteNG" type="Library">
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>