Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad
parent
01cb8033a4
commit
9bd6271570
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@ -72,9 +72,10 @@ namespace pCampBot
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/// Behaviours implemented by this bot.
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/// </summary>
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/// <remarks>
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/// Lock this list before manipulating it.
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/// Indexed by abbreviated name. There can only be one instance of a particular behaviour.
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/// Lock this structure before manipulating it.
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/// </remarks>
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public List<IBehaviour> Behaviours { get; private set; }
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public Dictionary<string, IBehaviour> Behaviours { get; private set; }
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/// <summary>
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/// Objects that the bot has discovered.
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@ -165,8 +166,6 @@ namespace pCampBot
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{
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ConnectionState = ConnectionState.Disconnected;
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behaviours.ForEach(b => b.Initialize(this));
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Random = new Random(Environment.TickCount);// We do stuff randomly here
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FirstName = firstName;
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LastName = lastName;
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@ -176,12 +175,31 @@ namespace pCampBot
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StartLocation = startLocation;
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Manager = bm;
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Behaviours = behaviours;
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Behaviours = new Dictionary<string, IBehaviour>();
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foreach (IBehaviour behaviour in behaviours)
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AddBehaviour(behaviour);
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// Only calling for use as a template.
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CreateLibOmvClient();
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}
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public bool AddBehaviour(IBehaviour behaviour)
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{
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lock (Behaviours)
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{
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if (!Behaviours.ContainsKey(behaviour.AbbreviatedName))
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{
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behaviour.Initialize(this);
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Behaviours.Add(behaviour.AbbreviatedName, behaviour);
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return true;
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}
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}
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return false;
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}
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private void CreateLibOmvClient()
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{
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GridClient newClient = new GridClient();
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@ -237,16 +255,21 @@ namespace pCampBot
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private void Action()
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{
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while (ConnectionState != ConnectionState.Disconnecting)
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{
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lock (Behaviours)
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Behaviours.ForEach(
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b =>
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{
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Thread.Sleep(Random.Next(3000, 10000));
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// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
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b.Action();
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}
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);
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{
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foreach (IBehaviour behaviour in Behaviours.Values)
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{
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Thread.Sleep(Random.Next(3000, 10000));
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// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
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behaviour.Action();
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}
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}
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// XXX: This is a really shitty way of yielding so that behaviours can be added/removed
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Thread.Sleep(100);
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}
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}
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/// <summary>
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@ -140,7 +140,7 @@ namespace pCampBot
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/// <summary>
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/// Behaviour switches for bots.
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/// </summary>
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private HashSet<string> m_behaviourSwitches = new HashSet<string>();
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private HashSet<string> m_defaultBehaviourSwitches = new HashSet<string>();
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/// <summary>
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/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
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@ -194,6 +194,18 @@ namespace pCampBot
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+ "If no <n> is given, then all currently connected bots are disconnected.",
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HandleDisconnect);
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m_console.Commands.AddCommand(
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"bot", false, "add behaviour", "add behaviour <abbreviated-name> <bot-number>",
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"Add a behaviour to a bot",
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"Can be performed on connected or disconnected bots.",
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HandleAddBehaviour);
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// m_console.Commands.AddCommand(
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// "bot", false, "remove behaviour", "remove behaviour <abbreviated-name> <bot-number>",
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// "Remove a behaviour from a bot",
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// "Can be performed on connected or disconnected bots.",
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// HandleRemoveBehaviour);
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m_console.Commands.AddCommand(
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"bot", false, "sit", "sit", "Sit all bots on the ground.",
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HandleSit);
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@ -235,7 +247,7 @@ namespace pCampBot
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m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));
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Array.ForEach<string>(
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startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));
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startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_defaultBehaviourSwitches.Add(b));
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for (int i = 0; i < botcount; i++)
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{
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@ -243,30 +255,52 @@ namespace pCampBot
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{
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string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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if (m_behaviourSwitches.Contains("c"))
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behaviours.Add(new CrossBehaviour());
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if (m_behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (m_behaviourSwitches.Contains("n"))
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behaviours.Add(new NoneBehaviour());
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if (m_behaviourSwitches.Contains("p"))
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behaviours.Add(new PhysicsBehaviour());
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if (m_behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
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CreateBot(
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this,
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CreateBehavioursFromAbbreviatedNames(m_defaultBehaviourSwitches),
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m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
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}
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}
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}
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private List<IBehaviour> CreateBehavioursFromAbbreviatedNames(HashSet<string> abbreviatedNames)
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{
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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foreach (string abName in abbreviatedNames)
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{
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IBehaviour newBehaviour = null;
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if (abName == "c")
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newBehaviour = new CrossBehaviour();
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if (abName == "g")
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newBehaviour = new GrabbingBehaviour();
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if (abName == "n")
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newBehaviour = new NoneBehaviour();
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if (abName == "p")
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newBehaviour = new PhysicsBehaviour();
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if (abName == "t")
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newBehaviour = new TeleportBehaviour();
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if (newBehaviour != null)
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{
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behaviours.Add(newBehaviour);
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}
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else
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{
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MainConsole.Instance.OutputFormat("No behaviour with abbreviated name {0} found", abName);
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}
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}
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return behaviours;
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}
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public void ConnectBots(int botcount)
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{
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ConnectingBots = true;
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@ -453,6 +487,44 @@ namespace pCampBot
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}
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}
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private void HandleAddBehaviour(string module, string[] cmd)
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{
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if (cmd.Length != 4)
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{
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MainConsole.Instance.OutputFormat("Usage: add behaviour <abbreviated-behaviour> <bot-number>");
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return;
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}
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string rawBehaviours = cmd[2];
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int botNumber;
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if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
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return;
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Bot bot = GetBotFromNumber(botNumber);
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if (bot == null)
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{
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MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
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return;
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}
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HashSet<string> rawAbbreviatedSwitchesToAdd = new HashSet<string>();
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Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => rawAbbreviatedSwitchesToAdd.Add(b));
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List<IBehaviour> behavioursAdded = new List<IBehaviour>();
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foreach (IBehaviour behaviour in CreateBehavioursFromAbbreviatedNames(rawAbbreviatedSwitchesToAdd))
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{
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if (bot.AddBehaviour(behaviour))
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behavioursAdded.Add(behaviour);
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}
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MainConsole.Instance.OutputFormat(
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"Added behaviours {0} to bot {1}",
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string.Join(", ", behavioursAdded.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
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}
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private void HandleDisconnect(string module, string[] cmd)
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{
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lock (m_bots)
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@ -594,7 +666,7 @@ namespace pCampBot
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currentSim != null ? currentSim.Name : "(none)",
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bot.ConnectionState,
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bot.SimulatorsCount,
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string.Join(",", bot.Behaviours.ConvertAll<string>(behaviour => behaviour.AbbreviatedName).ToArray()));
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string.Join(",", bot.Behaviours.Keys.ToArray()));
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}
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}
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@ -621,16 +693,11 @@ namespace pCampBot
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, cmd[2], out botNumber))
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return;
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string name = string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
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Bot bot;
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lock (m_bots)
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bot = m_bots.Find(b => b.Name == name);
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Bot bot = GetBotFromNumber(botNumber);
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if (bot == null)
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{
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MainConsole.Instance.Output("No bot found with name {0}", name);
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MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
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return;
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}
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@ -650,13 +717,39 @@ namespace pCampBot
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MainConsole.Instance.Output("Settings");
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ConsoleDisplayList statusCdl = new ConsoleDisplayList();
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statusCdl.AddRow("Behaviours", string.Join(", ", bot.Behaviours.ConvertAll<string>(b => b.Name).ToArray()));
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statusCdl.AddRow(
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"Behaviours",
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string.Join(", ", bot.Behaviours.Values.ToList().ConvertAll<string>(b => b.Name).ToArray()));
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GridClient botClient = bot.Client;
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statusCdl.AddRow("SEND_AGENT_UPDATES", botClient.Settings.SEND_AGENT_UPDATES);
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MainConsole.Instance.Output(statusCdl.ToString());
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}
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/// <summary>
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/// Get a specific bot from its number.
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/// </summary>
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/// <returns>null if no bot was found</returns>
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/// <param name='botNumber'></param>
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private Bot GetBotFromNumber(int botNumber)
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{
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string name = GenerateBotNameFromNumber(botNumber);
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Bot bot;
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lock (m_bots)
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bot = m_bots.Find(b => b.Name == name);
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return bot;
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}
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private string GenerateBotNameFromNumber(int botNumber)
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{
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return string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
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}
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internal void Grid_GridRegion(object o, GridRegionEventArgs args)
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{
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lock (RegionsKnown)
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