Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero

As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
link-sitting
Justin Clark-Casey (justincc) 2013-11-23 01:12:20 +00:00
parent 9f4a548a49
commit 9bdd3dc7de
1 changed files with 2 additions and 5 deletions

View File

@ -2635,11 +2635,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
avatarSitResponse.SitObject.ID = TargetID;
if (CameraAtOffset != Vector3.Zero)
{
avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
}
avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
avatarSitResponse.SitTransform.AutoPilot = autopilot;
avatarSitResponse.SitTransform.SitPosition = OffsetPos;