Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.link-sitting
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9f4a548a49
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9bdd3dc7de
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@ -2635,11 +2635,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
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AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
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avatarSitResponse.SitObject.ID = TargetID;
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avatarSitResponse.SitObject.ID = TargetID;
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if (CameraAtOffset != Vector3.Zero)
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{
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avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
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avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
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avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
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avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
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}
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avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
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avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
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avatarSitResponse.SitTransform.AutoPilot = autopilot;
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avatarSitResponse.SitTransform.AutoPilot = autopilot;
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avatarSitResponse.SitTransform.SitPosition = OffsetPos;
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avatarSitResponse.SitTransform.SitPosition = OffsetPos;
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