* SimpleApp works again:
* NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapesafrisby
parent
6c03e9e50c
commit
9bdeb8af6f
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@ -45,9 +45,6 @@ namespace OpenSim.Framework.Types
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public string UserRecvKey = "";
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public bool isSandbox;
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public uint DefaultHomeLocX = 0;
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public uint DefaultHomeLocY = 0;
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public int HttpListenerPort = 9000;
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public int RemotingListenerPort = 8895;
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@ -59,9 +56,22 @@ namespace OpenSim.Framework.Types
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configMember.performConfigurationRetrieve();
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}
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public NetworkServersInfo( )
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public NetworkServersInfo( uint defaultHomeLocX, uint defaultHomeLocY )
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{
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m_defaultHomeLocX = defaultHomeLocX;
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m_defaultHomeLocY = defaultHomeLocY;
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}
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private uint? m_defaultHomeLocX;
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public uint DefaultHomeLocX
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{
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get { return m_defaultHomeLocX.Value; }
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}
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private uint? m_defaultHomeLocY;
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public uint DefaultHomeLocY
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{
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get { return m_defaultHomeLocY.Value; }
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}
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public void loadConfigurationOptions()
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@ -94,10 +104,10 @@ namespace OpenSim.Framework.Types
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this.RemotingListenerPort = (int)configuration_object;
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break;
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case "DefaultLocationX":
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this.DefaultHomeLocX = (uint)configuration_object;
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this.m_defaultHomeLocX = (uint)configuration_object;
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break;
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case "DefaultLocationY":
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this.DefaultHomeLocY = (uint)configuration_object;
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this.m_defaultHomeLocY = (uint)configuration_object;
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break;
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case "GridServerURL":
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this.GridURL = (string)configuration_object;
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@ -21,6 +21,9 @@ namespace OpenSim.Framework.Types
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{
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//protected ShapeType m_type = ShapeType.Unknown;
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private static byte[] m_defaultTextureEntry;
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public byte PCode;
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public ushort PathBegin;
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public ushort PathEnd;
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@ -60,9 +63,15 @@ namespace OpenSim.Framework.Types
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}
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}
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static PrimitiveBaseShape()
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{
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m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
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}
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public PrimitiveBaseShape()
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{
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ExtraParams = new byte[1];
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TextureEntry = m_defaultTextureEntry;
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}
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//void returns need to change of course
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@ -91,29 +100,15 @@ namespace OpenSim.Framework.Types
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{
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get
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{
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BoxShape primShape = new BoxShape();
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BoxShape boxShape = new BoxShape();
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primShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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primShape.PathBegin = 0;
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primShape.PathEnd = 0;
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primShape.PathScaleX = 0;
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primShape.PathScaleY = 0;
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primShape.PathShearX = 0;
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primShape.PathShearY = 0;
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primShape.PathSkew = 0;
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primShape.ProfileBegin = 0;
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primShape.ProfileEnd = 0;
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primShape.ProfileHollow = 0;
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primShape.PathRadiusOffset = 0;
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primShape.PathRevolutions = 0;
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primShape.PathTaperX = 0;
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primShape.PathTaperY = 0;
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primShape.PathTwist = 0;
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primShape.PathTwistBegin = 0;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
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primShape.TextureEntry = ntex.ToBytes();
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boxShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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return primShape;
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//boxShape.PathTaperX = 1;
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//boxShape.PathTaperY = 1;
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boxShape.PathSkew = 1;
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return boxShape;
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}
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}
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}
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@ -120,30 +120,19 @@ namespace OpenSim
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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if (m_sandbox)
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string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
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if (!Directory.Exists(regionConfigPath))
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{
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
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}
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else
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{
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m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
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Directory.CreateDirectory(regionConfigPath);
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}
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string path = Path.Combine(Util.configDir(), "Regions");
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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string[] configFiles = Directory.GetFiles(path, "*.xml");
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string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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if (configFiles.Length == 0)
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{
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string path2 = Path.Combine(Util.configDir(), "Regions");
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string path3 = Path.Combine(path2, "default.xml");
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RegionInfo regionInfo = new RegionInfo("DEFAULT REGION CONFIG", path3);
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configFiles = Directory.GetFiles(path, "*.xml");
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CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml"));
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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for (int i = 0; i < configFiles.Length; i++)
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@ -156,7 +145,6 @@ namespace OpenSim
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m_localScenes.Add(scene);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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}
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@ -170,6 +158,11 @@ namespace OpenSim
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}
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private static void CreateDefaultRegionInfoXml(string fileName)
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{
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new RegionInfo("DEFAULT REGION CONFIG", fileName);
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
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@ -41,6 +41,7 @@ using libsecondlife;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Communications.Local;
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namespace OpenSim.Region.ClientStack
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{
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@ -78,6 +79,7 @@ namespace OpenSim.Region.ClientStack
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m_httpServer.Start();
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m_inventoryCache = new InventoryCache();
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
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}
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protected abstract void Initialize();
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@ -16,10 +16,10 @@ namespace OpenSim.Region.Communications.Local
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private uint defaultHomeX ;
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private uint defaultHomeY;
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public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversData)
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public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo)
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{
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m_Parent = parent;
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this.serversInfo = serversData;
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this.serversInfo = serversInfo;
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defaultHomeX = this.serversInfo.DefaultHomeLocX;
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defaultHomeY = this.serversInfo.DefaultHomeLocY;
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}
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@ -35,8 +35,7 @@ namespace SimpleApp
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StartLog();
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m_networkServersInfo = new NetworkServersInfo( );
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m_networkServersInfo = new NetworkServersInfo( 1000, 1000 );
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo("http://localhost:8003/", "");
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{
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base.StartUp();
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
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m_log.Notice(m_log.LineInfo);
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ScenePresence.PhysicsEngineFlying = true;
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@ -573,6 +573,7 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Data"/>
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