* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.afrisby
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9be896c8ce
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using System;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Threading;
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using OpenSim.Region.Environment.Scripting;
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namespace OpenSim.ScriptEngines.LSL
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{
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public class Engine
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{
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public void Start(ScriptInfo WorldAPI)
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{
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// Create Assembly Name
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AssemblyName asmName = new AssemblyName();
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asmName.Name = "TestAssembly";
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// Create Assembly
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AssemblyBuilder asmBuilder =
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Thread.GetDomain().DefineDynamicAssembly
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(asmName, AssemblyBuilderAccess.RunAndSave);
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// Create a module (and save to disk)
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ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
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(asmName.Name, asmName.Name + ".dll");
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// Create a Class (/Type)
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TypeBuilder typeBuilder = modBuilder.DefineType(
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"MyClass",
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TypeAttributes.Public,
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typeof(object),
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new Type[] { typeof(LSL_CLRInterface.LSLScript) });
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/*
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* Generate the IL itself
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*/
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GenerateIL(WorldAPI, typeBuilder);
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/*
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* Done generating, create a type and run it.
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*/
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// Create type object for the class (after defining fields and methods)
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Type type = typeBuilder.CreateType();
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asmBuilder.Save("TestAssembly.dll");
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// Create an instance we can play with
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//LSLScript hello = (LSLScript)Activator.CreateInstance(type);
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LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
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// Play with it
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MyScript.event_state_entry("Test");
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}
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private void GenerateIL(ScriptInfo WorldAPI, TypeBuilder typeBuilder)
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{
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// For debug
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LSO_Parser LSOP = new LSO_Parser();
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LSOP.ParseFile("LSO\\CloseToDefault.lso", WorldAPI, ref typeBuilder);
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return;
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// Override a Method / Function
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MethodBuilder methodBuilder = typeBuilder.DefineMethod("event_state_entry",
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MethodAttributes.Private | MethodAttributes.Virtual,
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typeof(void),
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new Type[] { typeof(object) });
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typeBuilder.DefineMethodOverride(methodBuilder,
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typeof(LSL_CLRInterface.LSLScript).GetMethod("event_state_entry"));
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// Create the IL generator
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ILGenerator il = methodBuilder.GetILGenerator();
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/*
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* TRY
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*/
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il.BeginExceptionBlock();
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// Push "Hello World!" string to stack
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il.Emit(OpCodes.Ldstr, "Hello World!");
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// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
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il.Emit(OpCodes.Call, typeof(Console).GetMethod
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("WriteLine", new Type[] { typeof(string) }));
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//il.EmitCall(OpCodes.Callvirt
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//il.Emit(OpCodes.Call, typeof(WorldAPI).GetMethod
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//("TestFunction"));
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//il.ThrowException(typeof(NotSupportedException));
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/*
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* CATCH
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*/
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il.BeginCatchBlock(typeof(Exception));
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// Push "Hello World!" string to stack
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il.Emit(OpCodes.Ldstr, "Something went wrong: ");
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//call void [mscorlib]System.Console::WriteLine(string)
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il.Emit(OpCodes.Call, typeof(Console).GetMethod
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("Write", new Type[] { typeof(string) }));
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//callvirt instance string [mscorlib]System.Exception::get_Message()
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il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
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("get_Message"));
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//call void [mscorlib]System.Console::WriteLine(string)
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il.Emit(OpCodes.Call, typeof(Console).GetMethod
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("WriteLine", new Type[] { typeof(string) }));
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/*
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* END TRY
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*/
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il.EndExceptionBlock();
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// Push "Return from current method, with return value if present" to stack
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il.Emit(OpCodes.Ret);
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}
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}
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}
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@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.ScriptEngines.LSL
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{
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public class LSL_CLRInterface
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{
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public interface LSLScript
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{
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//public virtual void Run(object arg)
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//{
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//}
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//void Run(object arg);
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void event_state_entry(object arg);
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//void event_state_exit();
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void event_touch_start(object arg);
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//void event_touch();
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//void event_touch_end();
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//void event_collision_start();
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//void event_collision();
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//void event_collision_end();
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//void event_land_collision_start();
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//void event_land_collision();
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//void event_land_collision_end();
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//void event_timer();
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//void event_listen();
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//void event_on_rez();
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//void event_sensor();
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//void event_no_sensor();
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//void event_control();
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//void event_money();
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//void event_email();
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//void event_at_target();
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//void event_not_at_target();
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//void event_at_rot_target();
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//void event_not_at_rot_target();
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//void event_run_time_permissions();
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//void event_changed();
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//void event_attach();
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//void event_dataserver();
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//void event_link_message();
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//void event_moving_start();
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//void event_moving_end();
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//void event_object_rez();
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//void event_remote_data();
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//void event_http_response();
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}
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}
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}
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@ -0,0 +1,485 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.ScriptEngines.LSL
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{
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static class LSO_Enums
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{
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public enum Variable_Type_Codes
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{
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Void = 0,
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Integer = 1,
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Float = 2,
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String = 3,
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Key = 4,
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Vector = 5,
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Rotation = 6,
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List = 7
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}
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public enum Event_Mask_Values
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{
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state_entry = 0,
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state_exit = 1,
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touch_start = 2,
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touch = 3,
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touch_end = 4,
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collision_start = 5,
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collision = 6,
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collision_end = 7,
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land_collision_start = 8,
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land_collision = 9,
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land_collision_end = 10,
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timer = 11,
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listen = 12,
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on_rez = 13,
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sensor = 14,
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no_sensor = 15,
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control = 16,
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money = 17,
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email = 18,
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at_target = 19,
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not_at_target = 20,
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at_rot_target = 21,
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not_at_rot_target = 22,
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run_time_permissions = 23,
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changed = 24,
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attach = 25,
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dataserver = 26,
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link_message = 27,
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moving_start = 28,
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moving_end = 29,
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object_rez = 30,
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remote_data = 31,
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http_response = 32
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}
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public enum Operation_Table
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{
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NOOP = 0x0,
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POP = 0x1,
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POPS = 0x2,
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POPL = 0x3,
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POPV = 0x4,
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POPQ = 0x5,
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POPARG = 0x6,
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POPIP = 0x7,
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POPBP = 0x8,
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POPSP = 0x9,
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POPSLR = 0xa,
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DUP = 0x20,
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DUPS = 0x21,
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DUPL = 0x22,
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DUPV = 0x23,
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DUPQ = 0x24,
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STORE = 0x30,
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STORES = 0x31,
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STOREL = 0x32,
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STOREV = 0x33,
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STOREQ = 0x34,
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STOREG = 0x35,
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STOREGS = 0x36,
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STOREGL = 0x37,
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STOREGV = 0x38,
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STOREGQ = 0x39,
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LOADP = 0x3a,
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LOADSP = 0x3b,
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LOADLP = 0x3c,
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LOADVP = 0x3d,
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LOADQP = 0x3e,
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LOADGP = 0x3f,
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LOADGSP = 0x40,
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LOADGLP = 0x41,
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LOADGVP = 0x42,
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LOADGQP = 0x43,
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PUSH = 0x50,
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PUSHS = 0x51,
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PUSHL = 0x52,
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PUSHV = 0x53,
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PUSHQ = 0x54,
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PUSHG = 0x55,
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PUSHGS = 0x56,
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PUSHGL = 0x57,
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PUSHGV = 0x58,
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PUSHGQ = 0x59,
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PUSHIP = 0x5a,
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PUSHBP = 0x5b,
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PUSHSP = 0x5c,
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PUSHARGB = 0x5d,
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PUSHARGI = 0x5e,
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PUSHARGF = 0x5f,
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PUSHARGS = 0x60,
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PUSHARGV = 0x61,
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PUSHARGQ = 0x62,
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PUSHE = 0x63,
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PUSHEV = 0x64,
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PUSHEQ = 0x65,
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PUSHARGE = 0x66,
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ADD = 0x70,
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SUB = 0x71,
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MUL = 0x72,
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DIV = 0x73,
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MOD = 0x74,
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EQ = 0x75,
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NEQ = 0x76,
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LEQ = 0x77,
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GEQ = 0x78,
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LESS = 0x79,
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GREATER = 0x7a,
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BITAND = 0x7b,
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BITOR = 0x7c,
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BITXOR = 0x7d,
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BOOLAND = 0x7e,
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BOOLOR = 0x7f,
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NEG = 0x80,
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BITNOT = 0x81,
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BOOLNOT = 0x82,
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JUMP = 0x90,
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JUMPIF = 0x91,
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JUMPNIF = 0x92,
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STATE = 0x93,
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CALL = 0x94,
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RETURN = 0x95,
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CAST = 0xa0,
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STACKTOS = 0xb0,
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STACKTOL = 0xb1,
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PRINT = 0xc0,
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CALLLIB = 0xd0,
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CALLLIB_TWO_BYTE = 0xd1,
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SHL = 0xe0,
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SHR = 0xe1
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}
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public enum BuiltIn_Functions
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{
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llSin = 0,
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llCos = 1,
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llTan = 2,
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llAtan2 = 3,
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llSqrt = 4,
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llPow = 5,
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llAbs = 6,
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llFabs = 7,
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llFrand = 8,
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llFloor = 9,
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llCeil = 10,
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llRound = 11,
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llVecMag = 12,
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llVecNorm = 13,
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llVecDist = 14,
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llRot2Euler = 15,
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llEuler2Rot = 16,
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llAxes2Rot = 17,
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llRot2Fwd = 18,
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llRot2Left = 19,
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llRot2Up = 20,
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llRotBetween = 21,
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llWhisper = 22,
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llSay = 23,
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llShout = 24,
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llListen = 25,
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llListenControl = 26,
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llListenRemove = 27,
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llSensor = 28,
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llSensorRepeat = 29,
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llSensorRemove = 30,
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llDetectedName = 31,
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llDetectedKey = 32,
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llDetectedOwner = 33,
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llDetectedType = 34,
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llDetectedPos = 35,
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llDetectedVel = 36,
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llDetectedGrab = 37,
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llDetectedRot = 38,
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llDetectedGroup = 39,
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llDetectedLinkNumber = 40,
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llDie = 41,
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llGround = 42,
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llCloud = 43,
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llWind = 44,
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llSetStatus = 45,
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llGetStatus = 46,
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llSetScale = 47,
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llGetScale = 48,
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llSetColor = 49,
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llGetAlpha = 50,
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llSetAlpha = 51,
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llGetColor = 52,
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llSetTexture = 53,
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llScaleTexture = 54,
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llOffsetTexture = 55,
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llRotateTexture = 56,
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llGetTexture = 57,
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llSetPos = 58,
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llGetPos = 59,
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llGetLocalPos = 60,
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llSetRot = 61,
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llGetRot = 62,
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llGetLocalRot = 63,
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llSetForce = 64,
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llGetForce = 65,
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llTarget = 66,
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llTargetRemove = 67,
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llRotTarget = 68,
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llRotTargetRemove = 69,
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llMoveToTarget = 70,
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llStopMoveToTarget = 71,
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llApplyImpulse = 72,
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llApplyRotationalImpulse = 73,
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llSetTorque = 74,
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llGetTorque = 75,
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llSetForceAndTorque = 76,
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llGetVel = 77,
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llGetAccel = 78,
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llGetOmega = 79,
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llGetTimeOfDay = 80,
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llGetWallclock = 81,
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llGetTime = 82,
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llResetTime = 83,
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llGetAndResetTime = 84,
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llSound = 85,
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llPlaySound = 86,
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llLoopSound = 87,
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llLoopSoundMaster = 88,
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llLoopSoundSlave = 89,
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llPlaySoundSlave = 90,
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llTriggerSound = 91,
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llStopSound = 92,
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llPreloadSound = 93,
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llGetSubString = 94,
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llDeleteSubString = 95,
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llInsertString = 96,
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llToUpper = 97,
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llToLower = 98,
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llGiveMoney = 99,
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llMakeExplosion = 100,
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llMakeFountain = 101,
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llMakeSmoke = 102,
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llMakeFire = 103,
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llRezObject = 104,
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llLookAt = 105,
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llStopLookAt = 106,
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llSetTimerEvent = 107,
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llSleep = 108,
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llGetMass = 109,
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llCollisionFilter = 110,
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llTakeControls = 111,
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llReleaseControls = 112,
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llAttachToAvatar = 113,
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llDetachFromAvatar = 114,
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llTakeCamera = 115,
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llReleaseCamera = 116,
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llGetOwner = 117,
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llInstantMessage = 118,
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llEmail = 119,
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llGetNextEmail = 120,
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llGetKey = 121,
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llSetBuoyancy = 122,
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llSetHoverHeight = 123,
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llStopHover = 124,
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llMinEventDelay = 125,
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llSoundPreload = 126,
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llRotLookAt = 127,
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llStringLength = 128,
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llStartAnimation = 129,
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llStopAnimation = 130,
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llPointAt = 131,
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llStopPointAt = 132,
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llTargetOmega = 133,
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llGetStartParameter = 134,
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llGodLikeRezObject = 135,
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llRequestPermissions = 136,
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llGetPermissionsKey = 137,
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llGetPermissions = 138,
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llGetLinkNumber = 139,
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llSetLinkColor = 140,
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llCreateLink = 141,
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llBreakLink = 142,
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llBreakAllLinks = 143,
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llGetLinkKey = 144,
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llGetLinkName = 145,
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llGetInventoryNumber = 146,
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llGetInventoryName = 147,
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llSetScriptState = 148,
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llGetEnergy = 149,
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llGiveInventory = 150,
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llRemoveInventory = 151,
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llSetText = 152,
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llWater = 153,
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llPassTouches = 154,
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llRequestAgentData = 155,
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llRequestInventoryData = 156,
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llSetDamage = 157,
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llTeleportAgentHome = 158,
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llModifyLand = 159,
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llCollisionSound = 160,
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llCollisionSprite = 161,
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llGetAnimation = 162,
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llResetScript = 163,
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llMessageLinked = 164,
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llPushObject = 165,
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llPassCollisions = 166,
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llGetScriptName = 167,
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llGetNumberOfSides = 168,
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llAxisAngle2Rot = 169,
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llRot2Axis = 170,
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llRot2Angle = 171,
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llAcos = 172,
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llAsin = 173,
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llAngleBetween = 174,
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llGetInventoryKey = 175,
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llAllowInventoryDrop = 176,
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llGetSunDirection = 177,
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llGetTextureOffset = 178,
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llGetTextureScale = 179,
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llGetTextureRot = 180,
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llSubStringIndex = 181,
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llGetOwnerKey = 182,
|
||||
llGetCenterOfMass = 183,
|
||||
llListSort = 184,
|
||||
llGetListLength = 185,
|
||||
llList2Integer = 186,
|
||||
llList2Float = 187,
|
||||
llList2String = 188,
|
||||
llList2Key = 189,
|
||||
llList2Vector = 190,
|
||||
llList2Rot = 191,
|
||||
llList2List = 192,
|
||||
llDeleteSubList = 193,
|
||||
llGetListEntryType = 194,
|
||||
llList2CSV = 195,
|
||||
llCSV2List = 196,
|
||||
llListRandomize = 197,
|
||||
llList2ListStrided = 198,
|
||||
llGetRegionCorner = 199,
|
||||
llListInsertList = 200,
|
||||
llListFindList = 201,
|
||||
llGetObjectName = 202,
|
||||
llSetObjectName = 203,
|
||||
llGetDate = 204,
|
||||
llEdgeOfWorld = 205,
|
||||
llGetAgentInfo = 206,
|
||||
llAdjustSoundVolume = 207,
|
||||
llSetSoundQueueing = 208,
|
||||
llSetSoundRadius = 209,
|
||||
llKey2Name = 210,
|
||||
llSetTextureAnim = 211,
|
||||
llTriggerSoundLimited = 212,
|
||||
llEjectFromLand = 213,
|
||||
llParseString2List = 214,
|
||||
llOverMyLand = 215,
|
||||
llGetLandOwnerAt = 216,
|
||||
llGetNotecardLine = 217,
|
||||
llGetAgentSize = 218,
|
||||
llSameGroup = 219,
|
||||
llUnSit = 220,
|
||||
llGroundSlope = 221,
|
||||
llGroundNormal = 222,
|
||||
llGroundContour = 223,
|
||||
llGetAttached = 224,
|
||||
llGetFreeMemory = 225,
|
||||
llGetRegionName = 226,
|
||||
llGetRegionTimeDilation = 227,
|
||||
llGetRegionFPS = 228,
|
||||
llParticleSystem = 229,
|
||||
llGroundRepel = 230,
|
||||
llGiveInventoryList = 231,
|
||||
llSetVehicleType = 232,
|
||||
llSetVehicleFloatParam = 233,
|
||||
llSetVehicleVectorParam = 234,
|
||||
llSetVehicleRotationParam = 235,
|
||||
llSetVehicleFlags = 236,
|
||||
llRemoveVehicleFlags = 237,
|
||||
llSitTarget = 238,
|
||||
llAvatarOnSitTarget = 239,
|
||||
llAddToLandPassList = 240,
|
||||
llSetTouchText = 241,
|
||||
llSetSitText = 242,
|
||||
llSetCameraEyeOffset = 243,
|
||||
llSetCameraAtOffset = 244,
|
||||
llDumpList2String = 245,
|
||||
llScriptDanger = 246,
|
||||
llDialog = 247,
|
||||
llVolumeDetect = 248,
|
||||
llResetOtherScript = 249,
|
||||
llGetScriptState = 250,
|
||||
llRemoteLoadScript = 251,
|
||||
llSetRemoteScriptAccessPin = 252,
|
||||
llRemoteLoadScriptPin = 253,
|
||||
llOpenRemoteDataChannel = 254,
|
||||
llSendRemoteData = 255,
|
||||
llRemoteDataReply = 256,
|
||||
llCloseRemoteDataChannel = 257,
|
||||
llMD5String = 258,
|
||||
llSetPrimitiveParams = 259,
|
||||
llStringToBase64 = 260,
|
||||
llBase64ToString = 261,
|
||||
llXorBase64Strings = 262,
|
||||
llRemoteDataSetRegion = 263,
|
||||
llLog10 = 264,
|
||||
llLog = 265,
|
||||
llGetAnimationList = 266,
|
||||
llSetParcelMusicURL = 267,
|
||||
llGetRootPosition = 268,
|
||||
llGetRootRotation = 269,
|
||||
llGetObjectDesc = 270,
|
||||
llSetObjectDesc = 271,
|
||||
llGetCreator = 272,
|
||||
llGetTimestamp = 273,
|
||||
llSetLinkAlpha = 274,
|
||||
llGetNumberOfPrims = 275,
|
||||
llGetNumberOfNotecardLines = 276,
|
||||
llGetBoundingBox = 277,
|
||||
llGetGeometricCenter = 278,
|
||||
llGetPrimitiveParams = 279,
|
||||
llIntegerToBase64 = 280,
|
||||
llBase64ToInteger = 281,
|
||||
llGetGMTclock = 282,
|
||||
llGetSimulatorHostname = 283,
|
||||
llSetLocalRot = 284,
|
||||
llParseStringKeepNulls = 285,
|
||||
llRezAtRoot = 286,
|
||||
llGetObjectPermMask = 287,
|
||||
llSetObjectPermMask = 288,
|
||||
llGetInventoryPermMask = 289,
|
||||
llSetInventoryPermMask = 290,
|
||||
llGetInventoryCreator = 291,
|
||||
llOwnerSay = 292,
|
||||
llRequestSimulatorData = 293,
|
||||
llForceMouselook = 294,
|
||||
llGetObjectMass = 295,
|
||||
llListReplaceList = 296,
|
||||
llLoadURL = 297,
|
||||
llParcelMediaCommandList = 298,
|
||||
llParcelMediaQuery = 299,
|
||||
llModPow = 300,
|
||||
llGetInventoryType = 301,
|
||||
llSetPayPrice = 302,
|
||||
llGetCameraPos = 303,
|
||||
llGetCameraRot = 304,
|
||||
llSetPrimURL = 305,
|
||||
llRefreshPrimURL = 306,
|
||||
llEscapeURL = 307,
|
||||
llUnescapeURL = 308,
|
||||
llMapDestination = 309,
|
||||
llAddToLandBanList = 310,
|
||||
llRemoveFromLandPassList = 311,
|
||||
llRemoveFromLandBanList = 312,
|
||||
llSetCameraParams = 313,
|
||||
llClearCameraParams = 314,
|
||||
llListStatistics = 315,
|
||||
llGetUnixTime = 316,
|
||||
llGetParcelFlags = 317,
|
||||
llGetRegionFlags = 318,
|
||||
llXorBase64StringsCorrect = 319,
|
||||
llHTTPRequest = 320,
|
||||
llResetLandBanList = 321,
|
||||
llResetLandPassList = 322,
|
||||
llGetParcelPrimCount = 323,
|
||||
llGetParcelPrimOwners = 324,
|
||||
llGetObjectPrimCount = 325,
|
||||
llGetParcelMaxPrims = 326,
|
||||
llGetParcelDetails = 327
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,608 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using OpenSim.Region.Environment.Scripting;
|
||||
|
||||
namespace OpenSim.ScriptEngines.LSL
|
||||
{
|
||||
class LSO_Parser
|
||||
{
|
||||
private bool Debug = true;
|
||||
private FileStream fs;
|
||||
private BinaryReader br;
|
||||
private LSO_Struct.Header myHeader;
|
||||
|
||||
private TypeBuilder typeBuilder;
|
||||
private ScriptInfo WorldAPI;
|
||||
|
||||
/// <summary>
|
||||
/// Parse LSO file.
|
||||
/// Reads LSO ByteCode into memory structures.
|
||||
/// TODO: What else does it do?
|
||||
/// </summary>
|
||||
/// <param name="FileName">FileName of LSO ByteCode file</param>
|
||||
public void ParseFile(string FileName, ScriptInfo _WorldAPI, ref TypeBuilder _typeBuilder)
|
||||
{
|
||||
typeBuilder = _typeBuilder;
|
||||
WorldAPI = _WorldAPI;
|
||||
// Open
|
||||
SendToDebug("Opening filename: " + FileName);
|
||||
fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
br = new BinaryReader(fs, Encoding.BigEndianUnicode);
|
||||
|
||||
|
||||
// The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
|
||||
|
||||
|
||||
// HEADER BLOCK
|
||||
SendToDebug("Reading HEADER BLOCK at: 0");
|
||||
fs.Seek(0, SeekOrigin.Begin);
|
||||
myHeader = new LSO_Struct.Header();
|
||||
myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
|
||||
|
||||
// Print Header Block to debug
|
||||
SendToDebug("TM - Top of memory (size): " + myHeader.TM);
|
||||
SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
|
||||
SendToDebug("VN - Version number: " + myHeader.VN);
|
||||
SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
|
||||
SendToDebug("SP - Stack Pointer: " + myHeader.SP);
|
||||
SendToDebug("HR - Heap Register: " + myHeader.HR);
|
||||
SendToDebug("HP - Heap Pointer: " + myHeader.HP);
|
||||
SendToDebug("CS - Current State: " + myHeader.CS);
|
||||
SendToDebug("NS - Next State: " + myHeader.NS);
|
||||
SendToDebug("CE - Current Events: " + myHeader.CE);
|
||||
SendToDebug("IE - In Event: " + myHeader.IE);
|
||||
SendToDebug("ER - Event Register: " + myHeader.ER);
|
||||
SendToDebug("FR - Fault Register: " + myHeader.FR);
|
||||
SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
|
||||
SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
|
||||
SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
|
||||
SendToDebug("PR - Parameter Register: " + myHeader.PR);
|
||||
SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
|
||||
SendToDebug("SR - State Register: " + myHeader.SR);
|
||||
SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
|
||||
SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
|
||||
SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
|
||||
SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
|
||||
|
||||
// STATIC BLOCK
|
||||
SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
|
||||
fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
int StaticBlockCount = 0;
|
||||
// Read function blocks until we hit GFR
|
||||
while (fs.Position < myHeader.GFR)
|
||||
{
|
||||
StaticBlockCount++;
|
||||
SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + fs.Position);
|
||||
//fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
|
||||
myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStaticBlock.ObjectType = br_read(1)[0];
|
||||
SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
|
||||
myStaticBlock.Unknown = br_read(1)[0];
|
||||
// Size of datatype varies
|
||||
if (myStaticBlock.ObjectType != 0)
|
||||
myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
|
||||
}
|
||||
SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
|
||||
|
||||
|
||||
// FUNCTION BLOCK
|
||||
// Always right after STATIC BLOCK
|
||||
LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
|
||||
if (myHeader.GFR == myHeader.SR)
|
||||
{
|
||||
// If GFR and SR are at same position then there is no fuction block
|
||||
SendToDebug("No FUNCTION BLOCK found");
|
||||
} else {
|
||||
SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
|
||||
fs.Seek(myHeader.GFR, SeekOrigin.Begin);
|
||||
myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
|
||||
if (myFunctionBlock.FunctionCount > 0)
|
||||
{
|
||||
myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
|
||||
for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
{
|
||||
SendToDebug("Reading function " + i + " at: " + fs.Position);
|
||||
// TODO: ADD TO FUNCTION LIST (How do we identify it later?)
|
||||
// Note! Absolute position
|
||||
myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
|
||||
SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE FRAME BLOCK
|
||||
// Always right after FUNCTION BLOCK
|
||||
SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
|
||||
fs.Seek(myHeader.SR, SeekOrigin.Begin);
|
||||
LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
|
||||
myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Initialize array
|
||||
myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
SendToDebug("Reading STATE POINTER BLOCK " + (i+1) + " at: " + fs.Position);
|
||||
// Position is relative to state frame
|
||||
myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
|
||||
SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
|
||||
SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
|
||||
|
||||
//// Read STATE BLOCK
|
||||
//long CurPos = fs.Position;
|
||||
//fs.Seek(CurPos, SeekOrigin.Begin);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE BLOCK
|
||||
// For each StateFrameBlock there is one StateBlock with multiple event handlers
|
||||
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Go through all State Frame Pointers found
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
|
||||
fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
|
||||
SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
|
||||
|
||||
// READ: STATE BLOCK HEADER
|
||||
myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
|
||||
SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
|
||||
SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
|
||||
SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
|
||||
|
||||
// We need to count number of bits flagged in EventMask?
|
||||
|
||||
|
||||
// for each bit in myStateFrameBlock.StatePointer[i].EventMask
|
||||
|
||||
// ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
|
||||
//TODO: Create event hooks
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
|
||||
{
|
||||
// We got an event
|
||||
// READ: STATE BLOCK HANDLER
|
||||
SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
|
||||
SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//// READ FUNCTION CODE CHUNKS
|
||||
//// Functions + Function start pos (GFR)
|
||||
//// TODO: Somehow be able to identify and reference this
|
||||
//LSO_Struct.CodeChunk[] myFunctionCodeChunk;
|
||||
//if (myFunctionBlock.FunctionCount > 0)
|
||||
//{
|
||||
// myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
|
||||
// for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
// {
|
||||
// SendToDebug("Reading Function Code Chunk " + i);
|
||||
// myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
|
||||
// }
|
||||
|
||||
//}
|
||||
// READ EVENT CODE CHUNKS
|
||||
LSO_Struct.CodeChunk[] myEventCodeChunk;
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
// TODO: Somehow organize events and functions so they can be found again,
|
||||
// two level search ain't no good
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
|
||||
{
|
||||
SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
|
||||
|
||||
|
||||
// Override a Method / Function
|
||||
string eventname = "event_" + (LSO_Enums.Event_Mask_Values)ii;
|
||||
SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
|
||||
MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
|
||||
MethodAttributes.Private | MethodAttributes.Virtual,
|
||||
typeof(void),
|
||||
new Type[] { typeof(object) });
|
||||
|
||||
SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
|
||||
typeBuilder.DefineMethodOverride(methodBuilder,
|
||||
typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
|
||||
|
||||
// Create the IL generator
|
||||
|
||||
SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
|
||||
ILGenerator il = methodBuilder.GetILGenerator();
|
||||
|
||||
|
||||
LSO_Struct.CodeChunk myECC =
|
||||
GetCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, il, eventname);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Close
|
||||
br.Close();
|
||||
fs.Close();
|
||||
|
||||
}
|
||||
|
||||
private LSO_Struct.HeapBlock GetHeap(UInt32 pos)
|
||||
{
|
||||
// HEAP BLOCK
|
||||
// TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
|
||||
SendToDebug("Reading HEAP BLOCK at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
|
||||
LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
|
||||
myHeapBlock.DataBlockSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeapBlock.ObjectType = br_read(1)[0];
|
||||
myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
|
||||
myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
|
||||
|
||||
SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
|
||||
SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
|
||||
SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
|
||||
|
||||
return myHeapBlock;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private byte[] br_read(int len)
|
||||
{
|
||||
if (len <= 0)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] bytes = new byte[len];
|
||||
for (int i = len - 1; i > -1; i--)
|
||||
bytes[i] = br.ReadByte();
|
||||
return bytes;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
SendToDebug("Exception: " + e.ToString());
|
||||
throw (e);
|
||||
}
|
||||
}
|
||||
//private byte[] br_read_smallendian(int len)
|
||||
//{
|
||||
// byte[] bytes = new byte[len];
|
||||
// br.Read(bytes,0, len);
|
||||
// return bytes;
|
||||
//}
|
||||
|
||||
private int getObjectSize(byte ObjectType)
|
||||
{
|
||||
switch (ObjectType)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 7:
|
||||
return 4;
|
||||
case 5:
|
||||
return 12;
|
||||
case 6:
|
||||
return 16;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
private void SendToDebug(string Message)
|
||||
{
|
||||
if (Debug == true)
|
||||
Console.WriteLine("Debug: " + Message);
|
||||
}
|
||||
|
||||
|
||||
private string Read_String()
|
||||
{
|
||||
string ret = "";
|
||||
byte reader = br_read(1)[0];
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ret += (char)reader;
|
||||
reader = br_read(1)[0];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a code chunk into structure and returns it.
|
||||
/// </summary>
|
||||
/// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
|
||||
/// <returns></returns>
|
||||
private LSO_Struct.CodeChunk GetCodeChunk(UInt32 pos, ILGenerator il, string eventname)
|
||||
{
|
||||
|
||||
/*
|
||||
* CLR TRY
|
||||
*/
|
||||
//SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
|
||||
il.BeginExceptionBlock();
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
//SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
|
||||
|
||||
// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
|
||||
//SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
|
||||
LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
|
||||
|
||||
SendToDebug("Reading Function Code Chunk at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize );
|
||||
// Read until null
|
||||
myCodeChunk.Comment = Read_String();
|
||||
SendToDebug("Function comment: " + myCodeChunk.Comment);
|
||||
myCodeChunk.ReturnType = br_read(1)[0];
|
||||
SendToDebug("Return type: " + (LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType);
|
||||
// TODO: How to determine number of codechunks -- does this method work?
|
||||
myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
|
||||
byte reader = br_read(1)[0];
|
||||
reader = br_read(1)[0];
|
||||
int ccount = 0;
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ccount++;
|
||||
SendToDebug("Reading Code Chunk Argument " + ccount);
|
||||
LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
|
||||
CCA.FunctionReturnType = reader;
|
||||
reader = br_read(1)[0];
|
||||
CCA.NullString = reader;
|
||||
myCodeChunk.CodeChunkArguments.Add(CCA);
|
||||
SendToDebug("Code Chunk Argument " + ccount + " return type: " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType);
|
||||
}
|
||||
// End marker is 0x000
|
||||
myCodeChunk.EndMarker = reader;
|
||||
// TODO: How to read and identify following code
|
||||
// TODO: Code is read until a return of some sort is found
|
||||
bool FoundRet = false;
|
||||
while (FoundRet == false)
|
||||
{
|
||||
//reader = br_read(1)[0];
|
||||
//UInt16 opcode = BitConverter.ToUInt16(br_read(1),0);
|
||||
UInt16 opcode = br_read(1)[0];
|
||||
//long rPos = fs.Position;
|
||||
SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
|
||||
switch (opcode)
|
||||
{
|
||||
// LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.POPARG:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STORE:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STORES:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREL:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREV:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREG:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREGS:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREGL:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREGV:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STOREGQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LOADP:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LOADSP:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LOADLP:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LOADVP:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LOADQP:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSH:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHS:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHL:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHV:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHG:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHGS:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHGL:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHGV:
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHGQ:
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// BYTE
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGB:
|
||||
SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// INTEGER
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGI:
|
||||
// TODO: What is size of integer?
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// FLOAT
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGF:
|
||||
// TODO: What is size of float?
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// STRING
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGS:
|
||||
string s = Read_String();
|
||||
SendToDebug("Param1: " + s);
|
||||
il.Emit(OpCodes.Ldstr, s);
|
||||
break;
|
||||
// VECTOR z,y,x
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGV:
|
||||
SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// ROTATION s,z,y,x
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGQ:
|
||||
SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.PUSHARGE:
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// BYTE
|
||||
case (UInt16)LSO_Enums.Operation_Table.ADD:
|
||||
case (UInt16)LSO_Enums.Operation_Table.SUB:
|
||||
case (UInt16)LSO_Enums.Operation_Table.MUL:
|
||||
case (UInt16)LSO_Enums.Operation_Table.DIV:
|
||||
case (UInt16)LSO_Enums.Operation_Table.MOD:
|
||||
case (UInt16)LSO_Enums.Operation_Table.EQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.NEQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LEQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.GEQ:
|
||||
case (UInt16)LSO_Enums.Operation_Table.LESS:
|
||||
case (UInt16)LSO_Enums.Operation_Table.GREATER:
|
||||
case (UInt16)LSO_Enums.Operation_Table.BOOLOR:
|
||||
SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.JUMP:
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// BYTE, LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.JUMPIF:
|
||||
case (UInt16)LSO_Enums.Operation_Table.JUMPNIF:
|
||||
SendToDebug("Param1: " + br_read(1)[0]);
|
||||
SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.STATE:
|
||||
case (UInt16)LSO_Enums.Operation_Table.CALL:
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// BYTE
|
||||
case (UInt16)LSO_Enums.Operation_Table.CAST:
|
||||
SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// LONG
|
||||
case (UInt16)LSO_Enums.Operation_Table.STACKTOS:
|
||||
case (UInt16)LSO_Enums.Operation_Table.STACKTOL:
|
||||
SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
|
||||
break;
|
||||
// BYTE
|
||||
case (UInt16)LSO_Enums.Operation_Table.PRINT:
|
||||
case (UInt16)LSO_Enums.Operation_Table.CALLLIB:
|
||||
SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// SHORT
|
||||
case (UInt16)LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
|
||||
// TODO: What is size of short?
|
||||
UInt16 _i = BitConverter.ToUInt16(br_read(2), 0);
|
||||
SendToDebug("Param1: " + _i);
|
||||
switch (_i)
|
||||
{
|
||||
case (UInt16)LSO_Enums.BuiltIn_Functions.llSay:
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("WriteLine", new Type[] { typeof(string) }));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
// RETURN
|
||||
case (UInt16)LSO_Enums.Operation_Table.RETURN:
|
||||
SendToDebug("Last OPCODE was return command. Code chunk execution complete.");
|
||||
FoundRet = true;
|
||||
break;
|
||||
}
|
||||
//fs.Seek(rPos, SeekOrigin.Begin);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* CATCH
|
||||
*/
|
||||
SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
|
||||
il.BeginCatchBlock(typeof(Exception));
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("Write", new Type[] { typeof(string) }));
|
||||
|
||||
//callvirt instance string [mscorlib]System.Exception::get_Message()
|
||||
SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
|
||||
il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
|
||||
("get_Message"));
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
/*
|
||||
* CLR END TRY
|
||||
*/
|
||||
//SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
|
||||
il.EndExceptionBlock();
|
||||
// Push "Return from current method, with return value if present" to stack
|
||||
il.Emit(OpCodes.Ret);
|
||||
|
||||
|
||||
|
||||
return myCodeChunk;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,105 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.ScriptEngines.LSL
|
||||
{
|
||||
static class LSO_Struct
|
||||
{
|
||||
|
||||
public struct Header
|
||||
{
|
||||
public UInt32 TM;
|
||||
public UInt32 IP;
|
||||
public UInt32 VN;
|
||||
public UInt32 BP;
|
||||
public UInt32 SP;
|
||||
public UInt32 HR;
|
||||
public UInt32 HP;
|
||||
public UInt32 CS;
|
||||
public UInt32 NS;
|
||||
public UInt32 CE;
|
||||
public UInt32 IE;
|
||||
public UInt32 ER;
|
||||
public UInt32 FR;
|
||||
public UInt32 SLR;
|
||||
public UInt32 GVR;
|
||||
public UInt32 GFR;
|
||||
public UInt32 PR;
|
||||
public UInt32 ESR;
|
||||
public UInt32 SR;
|
||||
public UInt64 NCE;
|
||||
public UInt64 NIE;
|
||||
public UInt64 NER;
|
||||
}
|
||||
|
||||
public struct StaticBlock
|
||||
{
|
||||
public UInt32 Static_Chunk_Header_Size;
|
||||
public byte ObjectType;
|
||||
public byte Unknown;
|
||||
public byte[] BlockVariable;
|
||||
}
|
||||
/* Not actually a structure
|
||||
public struct StaticBlockVariable
|
||||
{
|
||||
public UInt32 Integer1;
|
||||
public UInt32 Float1;
|
||||
public UInt32 HeapPointer_String;
|
||||
public UInt32 HeapPointer_Key;
|
||||
public byte[] Vector_12;
|
||||
public byte[] Rotation_16;
|
||||
public UInt32 Pointer_List_Structure;
|
||||
} */
|
||||
public struct HeapBlock
|
||||
{
|
||||
public UInt32 DataBlockSize;
|
||||
public byte ObjectType;
|
||||
public UInt16 ReferenceCount;
|
||||
public byte[] Data;
|
||||
}
|
||||
public struct StateFrameBlock
|
||||
{
|
||||
public UInt32 StateCount;
|
||||
public StatePointerBlock[] StatePointer;
|
||||
}
|
||||
public struct StatePointerBlock
|
||||
{
|
||||
public UInt32 Location;
|
||||
public System.Collections.BitArray EventMask;
|
||||
public StateBlock StateBlock;
|
||||
}
|
||||
public struct StateBlock
|
||||
{
|
||||
public UInt32 StartPos;
|
||||
public UInt32 EndPos;
|
||||
public UInt32 HeaderSize;
|
||||
public byte Unknown;
|
||||
public StateBlockHandler[] StateBlockHandlers;
|
||||
}
|
||||
public struct StateBlockHandler
|
||||
{
|
||||
public UInt32 CodeChunkPointer;
|
||||
public UInt32 CallFrameSize;
|
||||
}
|
||||
public struct FunctionBlock
|
||||
{
|
||||
public UInt32 FunctionCount;
|
||||
public UInt32[] CodeChunkPointer;
|
||||
}
|
||||
public struct CodeChunk
|
||||
{
|
||||
public UInt32 CodeChunkHeaderSize;
|
||||
public string Comment;
|
||||
public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
|
||||
public byte EndMarker;
|
||||
public byte ReturnType;
|
||||
}
|
||||
public struct CodeChunkArgument
|
||||
{
|
||||
public byte FunctionReturnType;
|
||||
public byte NullString;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Key = libsecondlife.LLUUID;
|
||||
using Rotation = libsecondlife.LLQuaternion;
|
||||
using Vector = libsecondlife.LLVector3;
|
||||
|
||||
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
|
@ -21,5 +25,111 @@ namespace OpenSim.Region.Environment.Scripting
|
|||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// LSL Compatibility below
|
||||
// remap LL* functions to OS*
|
||||
public int osAbs(int val)
|
||||
{
|
||||
return Math.Abs(val);
|
||||
}
|
||||
|
||||
public float osAcos(float val)
|
||||
{
|
||||
return (float)Math.Acos(val);
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osAddToLandPassList(Key avatar, float hours)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
|
||||
return;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osAdjustSoundVolume(float volume)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)");
|
||||
return;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osAllowInventoryDrop(int add)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public float osAngleBetween(Rotation a, Rotation b)
|
||||
{
|
||||
Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
|
||||
Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osApplyImpulse(Vector force, int local)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osApplyRotationalImpulse(Vector force, int local)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public float osAsin(float val)
|
||||
{
|
||||
return (float)Math.Asin(val);
|
||||
}
|
||||
|
||||
public float osAtan2(float x, float y)
|
||||
{
|
||||
return (float)Math.Atan2(x, y);
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osAttachToAvatar(Key avatar, int attachmentPoint)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public Key osAvatarOnSitTarget()
|
||||
{
|
||||
return Key.Zero;
|
||||
}
|
||||
|
||||
public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
|
||||
{
|
||||
Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
|
||||
Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
|
||||
Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
|
||||
Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
|
||||
|
||||
axQ.FromAxes(axFwd, axLeft, axUp);
|
||||
|
||||
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
|
||||
}
|
||||
|
||||
public Rotation osAxisAngle2Rot(Vector axis, float angle)
|
||||
{
|
||||
Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
|
||||
|
||||
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
|
||||
}
|
||||
|
||||
public string osBase64ToString(string str)
|
||||
{
|
||||
Encoding enc = System.Text.Encoding.UTF8;
|
||||
return enc.GetString(Convert.FromBase64String(str));
|
||||
}
|
||||
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osBreakAllLinks()
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
using Key = libsecondlife.LLUUID;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scripting
|
||||
{
|
||||
|
||||
class ScriptInterpretedEvents
|
||||
{
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue