Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
parent
ae20503dae
commit
9c3251b177
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@ -40,6 +40,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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Common.SendToDebug("Compiling");
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// DEBUG - write source to disk
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try
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{
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File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
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}
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catch { }
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// Do actual compile
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System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
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parameters.IncludeDebugInformation = true;
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@ -15,7 +15,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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DataTypes.Add("void", "void");
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DataTypes.Add("integer", "int");
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DataTypes.Add("float", "float");
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DataTypes.Add("float", "double");
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DataTypes.Add("string", "string");
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DataTypes.Add("key", "string");
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DataTypes.Add("vector", "Axiom.Math.Vector3");
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@ -58,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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C = Script.Substring(p, 1);
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while (true)
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{
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// found " and last was not \ so this is not an escaped \"
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if (C == "\"" && last_was_escape == false)
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{
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// Toggle inside/outside quote
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@ -68,12 +69,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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else
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{
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if (quote == "")
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{
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// We didn't replace quote, probably because of empty string?
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_Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
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}
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// We just left a quote
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QUOTES.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
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quote = "";
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}
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break;
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}
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if (!in_quote)
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{
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// We are not inside a quote
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@ -20,23 +20,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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return;
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}
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//These are the implementations of the various ll-functions used by the LSL scripts.
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//These are the implementations of the various ll-functions used by the LSL scripts.
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//starting out, we use the System.Math library for trig functions. - CFK 8-14-07
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public float llSin(float f) { return (float)Math.Sin(f); }
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public float llCos(float f) { return (float)Math.Cos(f); }
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public float llTan(float f) { return (float)Math.Tan(f); }
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public float llAtan2(float x, float y) { return (float)Math.Atan2(y, x); }
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public float llSqrt(float f) { return (float)Math.Sqrt(f); }
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public float llPow(float fbase, float fexponent) { return (float)Math.Pow(fbase, fexponent); }
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public Int32 llAbs(Int32 i) { return (Int32)Math.Abs(i); }
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public float llFabs(float f) { return (float)Math.Abs(f); }
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public float llFrand(float mag) { return 0; }
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public Int32 llFloor(float f) { return (Int32)Math.Floor(f); }
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public Int32 llCeil(float f) { return (Int32)Math.Ceiling(f); }
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public Int32 llRound(float f) { return (Int32)Math.Round(f, 1); }
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public float llVecMag(Axiom.Math.Vector3 v) { return 0; }
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public double llSin(double f) { return (double)Math.Sin(f); }
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public double llCos(double f) { return (double)Math.Cos(f); }
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public double llTan(double f) { return (double)Math.Tan(f); }
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public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
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public double llSqrt(double f) { return (double)Math.Sqrt(f); }
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public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
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public int llAbs(int i) { return (int)Math.Abs(i); }
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public double llFabs(double f) { return (double)Math.Abs(f); }
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public double llFrand(double mag) { return 0; }
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public int llFloor(double f) { return (int)Math.Floor(f); }
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public int llCeil(double f) { return (int)Math.Ceiling(f); }
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public int llRound(double f) { return (int)Math.Round(f, 1); }
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public double llVecMag(Axiom.Math.Vector3 v) { return 0; }
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public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
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public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
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public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
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public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); }
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public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); }
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@ -52,54 +52,55 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//World.SimChat(enc.GetBytes(text), 0, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
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}
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//public void llSay(UInt32 channelID, string text)
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//public void llSay(int channelID, string text)
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public void llSay(int channelID, string text)
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{
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//TODO: DO SOMETHING USEFUL HERE
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//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
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//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
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Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
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//type for say is 1
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//World.SimChat(enc.GetBytes(text), 1, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
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}
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public void llShout(UInt16 channelID, string text) {
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public void llShout(int channelID, string text)
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{
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Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
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//type for shout is 2
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//World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
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}
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public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; }
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public void llListenControl(UInt32 number, UInt32 active) { return; }
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public void llListenRemove(UInt32 number) { return; }
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public void llSensor(string name, string id, UInt32 type, float range, float arc) { return; }
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public void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate) { return; }
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public int llListen(int channelID, string name, string ID, string msg) { return 0; }
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public void llListenControl(int number, int active) { return; }
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public void llListenRemove(int number) { return; }
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public void llSensor(string name, string id, int type, double range, double arc) { return; }
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public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; }
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public void llSensorRemove() { return; }
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public string llDetectedName(UInt32 number) { return ""; }
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public string llDetectedKey(UInt32 number) { return ""; }
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public string llDetectedOwner(UInt32 number) { return ""; }
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public UInt32 llDetectedType(UInt32 number) { return 0; }
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public Axiom.Math.Vector3 llDetectedPos(UInt32 number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llDetectedVel(UInt32 number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llDetectedGrab(UInt32 number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llDetectedRot(UInt32 number) { return new Axiom.Math.Quaternion(); }
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public UInt32 llDetectedGroup(UInt32 number) { return 0; }
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public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; }
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public string llDetectedName(int number) { return ""; }
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public string llDetectedKey(int number) { return ""; }
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public string llDetectedOwner(int number) { return ""; }
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public int llDetectedType(int number) { return 0; }
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public Axiom.Math.Vector3 llDetectedPos(int number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llDetectedVel(int number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llDetectedGrab(int number) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llDetectedRot(int number) { return new Axiom.Math.Quaternion(); }
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public int llDetectedGroup(int number) { return 0; }
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public int llDetectedLinkNumber(int number) { return 0; }
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public void llDie() { return; }
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public float llGround(Axiom.Math.Vector3 offset) { return 0; }
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public float llCloud(Axiom.Math.Vector3 offset) { return 0; }
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public double llGround(Axiom.Math.Vector3 offset) { return 0; }
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public double llCloud(Axiom.Math.Vector3 offset) { return 0; }
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public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
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public void llSetStatus(UInt32 status, UInt32 value) { return; }
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public UInt32 llGetStatus(UInt32 status) { return 0; }
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public void llSetStatus(int status, int value) { return; }
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public int llGetStatus(int status) { return 0; }
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public void llSetScale(Axiom.Math.Vector3 scale) { return; }
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public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); }
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public void llSetColor(Axiom.Math.Vector3 color, UInt32 face) { return; }
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public float llGetAlpha(UInt32 face) { return 0; }
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public void llSetAlpha(float alpha, UInt32 face) { return; }
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public Axiom.Math.Vector3 llGetColor(UInt32 face) { return new Axiom.Math.Vector3(); }
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public void llSetTexture(string texture, UInt32 face) { return; }
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public void llScaleTexture(float u, float v, UInt32 face) { return; }
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public void llOffsetTexture(float u, float v, UInt32 face) { return; }
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public void llRotateTexture(float rotation, UInt32 face) { return; }
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public string llGetTexture(UInt32 face) { return ""; }
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public void llSetColor(Axiom.Math.Vector3 color, int face) { return; }
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public double llGetAlpha(int face) { return 0; }
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public void llSetAlpha(double alpha, int face) { return; }
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public Axiom.Math.Vector3 llGetColor(int face) { return new Axiom.Math.Vector3(); }
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public void llSetTexture(string texture, int face) { return; }
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public void llScaleTexture(double u, double v, int face) { return; }
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public void llOffsetTexture(double u, double v, int face) { return; }
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public void llRotateTexture(double rotation, int face) { return; }
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public string llGetTexture(int face) { return ""; }
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public void llSetPos(Axiom.Math.Vector3 pos) { return; }
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@ -108,56 +109,56 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llSetRot(Axiom.Math.Quaternion rot) { }
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public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
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public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
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public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { }
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public void llSetForce(Axiom.Math.Vector3 force, int local) { }
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public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
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public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; }
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public void llTargetRemove(Int32 number) { }
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public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; }
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public void llRotTargetRemove(Int32 number) { }
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public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { }
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public int llTarget(Axiom.Math.Vector3 position, double range) { return 0; }
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public void llTargetRemove(int number) { }
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public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return 0; }
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public void llRotTargetRemove(int number) { }
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public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { }
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public void llStopMoveToTarget() { }
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public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { }
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public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { }
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public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { }
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public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { }
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public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { }
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public void llSetTorque(Axiom.Math.Vector3 torque, int local) { }
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public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
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public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { }
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public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { }
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public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
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public float llGetTimeOfDay() { return 0; }
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public float llGetWallclock() { return 0; }
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public float llGetTime() { return 0; }
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public double llGetTimeOfDay() { return 0; }
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public double llGetWallclock() { return 0; }
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public double llGetTime() { return 0; }
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public void llResetTime() { }
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public float llGetAndResetTime() { return 0; }
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public double llGetAndResetTime() { return 0; }
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public void llSound() { }
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public void llPlaySound(string sound, float volume) { }
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public void llLoopSound(string sound, float volume) { }
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public void llLoopSoundMaster(string sound, float volume) { }
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public void llLoopSoundSlave(string sound, float volume) { }
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public void llPlaySoundSlave(string sound, float volume) { }
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public void llTriggerSound(string sound, float volume) { }
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public void llPlaySound(string sound, double volume) { }
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public void llLoopSound(string sound, double volume) { }
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public void llLoopSoundMaster(string sound, double volume) { }
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public void llLoopSoundSlave(string sound, double volume) { }
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public void llPlaySoundSlave(string sound, double volume) { }
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public void llTriggerSound(string sound, double volume) { }
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public void llStopSound() { }
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public void llPreloadSound(string sound) { }
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public void llGetSubString(string src, Int32 start, Int32 end) { }
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public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; }
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public void llInsertString(string dst, Int32 position, string src) { }
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public void llGetSubString(string src, int start, int end) { }
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public string llDeleteSubString(string src, int start, int end) { return ""; }
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public void llInsertString(string dst, int position, string src) { }
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public string llToUpper(string source) { return ""; }
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public string llToLower(string source) { return ""; }
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public Int32 llGiveMoney(string destination, Int32 amount) { return 0; }
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public int llGiveMoney(string destination, int amount) { return 0; }
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public void llMakeExplosion() { }
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public void llMakeFountain() { }
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public void llMakeSmoke() { }
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public void llMakeFire() { }
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public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { }
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public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { }
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public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { }
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public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { }
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public void llStopLookAt() { }
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public void llSetTimerEvent(float sec) { }
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public void llSleep(float sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
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public float llGetMass() { return 0; }
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public void llCollisionFilter(string name, string id, Int32 accept) { }
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public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { }
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public void llSetTimerEvent(double sec) { }
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public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
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public double llGetMass() { return 0; }
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public void llCollisionFilter(string name, string id, int accept) { }
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public void llTakeControls(int controls, int accept, int pass_on) { }
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public void llReleaseControls() { }
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public void llAttachToAvatar(Int32 attachment) { }
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public void llAttachToAvatar(int attachment) { }
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public void llDetachFromAvatar() { }
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public void llTakeCamera() { }
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public void llReleaseCamera() { }
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@ -166,135 +167,135 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llEmail(string address, string subject, string message) { }
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public void llGetNextEmail(string address, string subject) { }
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public string llGetKey() { return ""; }
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public void llSetBuoyancy(float buoyancy) { }
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public void llSetHoverHeight(float height, Int32 water, float tau) { }
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public void llSetBuoyancy(double buoyancy) { }
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public void llSetHoverHeight(double height, int water, double tau) { }
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public void llStopHover() { }
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public void llMinEventDelay(float delay) { }
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public void llMinEventDelay(double delay) { }
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public void llSoundPreload() { }
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public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { }
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public Int32 llStringLength(string str) { return 0; }
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public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { }
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public int llStringLength(string str) { return 0; }
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public void llStartAnimation(string anim) { }
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public void llStopAnimation(string anim) { }
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public void llPointAt() { }
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public void llStopPointAt() { }
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public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { }
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public Int32 llGetStartParameter() { return 0; }
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public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { }
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public int llGetStartParameter() { return 0; }
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public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
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public void llRequestPermissions(string agent, Int32 perm) { }
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public void llRequestPermissions(string agent, int perm) { }
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public string llGetPermissionsKey() { return ""; }
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public Int32 llGetPermissions() { return 0; }
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public Int32 llGetLinkNumber() { return 0; }
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public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { }
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public void llCreateLink(string target, Int32 parent) { }
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public void llBreakLink(Int32 linknum) { }
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public int llGetPermissions() { return 0; }
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public int llGetLinkNumber() { return 0; }
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public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { }
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public void llCreateLink(string target, int parent) { }
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public void llBreakLink(int linknum) { }
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public void llBreakAllLinks() { }
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public string llGetLinkKey(Int32 linknum) { return ""; }
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public void llGetLinkName(Int32 linknum) { }
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public Int32 llGetInventoryNumber(Int32 type) { return 0; }
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public string llGetInventoryName(Int32 type, Int32 number) { return ""; }
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public void llSetScriptState(string name, Int32 run) { }
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public float llGetEnergy() { return 1.0f; }
|
||||
public string llGetLinkKey(int linknum) { return ""; }
|
||||
public void llGetLinkName(int linknum) { }
|
||||
public int llGetInventoryNumber(int type) { return 0; }
|
||||
public string llGetInventoryName(int type, int number) { return ""; }
|
||||
public void llSetScriptState(string name, int run) { }
|
||||
public double llGetEnergy() { return 1.0f; }
|
||||
public void llGiveInventory(string destination, string inventory) { }
|
||||
public void llRemoveInventory(string item) { }
|
||||
public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { }
|
||||
public float llWater(Axiom.Math.Vector3 offset) { return 0; }
|
||||
public void llPassTouches(Int32 pass) { }
|
||||
public string llRequestAgentData(string id, Int32 data) { return ""; }
|
||||
public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) { }
|
||||
public double llWater(Axiom.Math.Vector3 offset) { return 0; }
|
||||
public void llPassTouches(int pass) { }
|
||||
public string llRequestAgentData(string id, int data) { return ""; }
|
||||
public string llRequestInventoryData(string name) { return ""; }
|
||||
public void llSetDamage(float damage) { }
|
||||
public void llSetDamage(double damage) { }
|
||||
public void llTeleportAgentHome(string agent) { }
|
||||
public void llModifyLand(Int32 action, Int32 brush) { }
|
||||
public void llCollisionSound(string impact_sound, float impact_volume) { }
|
||||
public void llModifyLand(int action, int brush) { }
|
||||
public void llCollisionSound(string impact_sound, double impact_volume) { }
|
||||
public void llCollisionSprite(string impact_sprite) { }
|
||||
public string llGetAnimation(string id) { return ""; }
|
||||
public void llResetScript() { }
|
||||
public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { }
|
||||
public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { }
|
||||
public void llPassCollisions(Int32 pass) { }
|
||||
public void llMessageLinked(int linknum, int num, string str, string id) { }
|
||||
public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { }
|
||||
public void llPassCollisions(int pass) { }
|
||||
public string llGetScriptName() { return ""; }
|
||||
public Int32 llGetNumberOfSides() { return 0; }
|
||||
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); }
|
||||
public int llGetNumberOfSides() { return 0; }
|
||||
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return new Axiom.Math.Quaternion(); }
|
||||
public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
|
||||
public void llRot2Angle() { }
|
||||
public float llAcos(float val) { return (float)Math.Acos(val); }
|
||||
public float llAsin(float val) { return (float)Math.Asin(val); }
|
||||
public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
|
||||
public double llAcos(double val) { return (double)Math.Acos(val); }
|
||||
public double llAsin(double val) { return (double)Math.Asin(val); }
|
||||
public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
|
||||
public string llGetInventoryKey(string name) { return ""; }
|
||||
public void llAllowInventoryDrop(Int32 add) { }
|
||||
public void llAllowInventoryDrop(int add) { }
|
||||
public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); }
|
||||
public float llGetTextureRot(Int32 side) { return 0; }
|
||||
public Int32 llSubStringIndex(string source, string pattern) { return 0; }
|
||||
public Axiom.Math.Vector3 llGetTextureOffset(int face) { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetTextureScale(int side) { return new Axiom.Math.Vector3(); }
|
||||
public double llGetTextureRot(int side) { return 0; }
|
||||
public int llSubStringIndex(string source, string pattern) { return 0; }
|
||||
public string llGetOwnerKey(string id) { return ""; }
|
||||
public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
|
||||
public List<string> llListSort(List<string> src, Int32 stride, Int32 ascending)
|
||||
{ return new List<string>(); }
|
||||
public Int32 llGetListLength(List<string> src) { return 0; }
|
||||
public Int32 llList2Integer(List<string> src, Int32 index) { return 0;}
|
||||
public float llList2Float(List<string> src, Int32 index) { return 0; }
|
||||
public string llList2String(List<string> src, Int32 index) { return ""; }
|
||||
public string llList2Key(List<string> src, Int32 index) { return ""; }
|
||||
public Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index)
|
||||
{ return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index)
|
||||
{ return new Axiom.Math.Quaternion(); }
|
||||
public List<string> llList2List(List<string> src, Int32 start, Int32 end)
|
||||
{ return new List<string>(); }
|
||||
public List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end)
|
||||
{ return new List<string>(); }
|
||||
public Int32 llGetListEntryType(List<string> src, Int32 index) { return 0; }
|
||||
public List<string> llListSort(List<string> src, int stride, int ascending)
|
||||
{ return new List<string>(); }
|
||||
public int llGetListLength(List<string> src) { return 0; }
|
||||
public int llList2Integer(List<string> src, int index) { return 0; }
|
||||
public double llList2double(List<string> src, int index) { return 0; }
|
||||
public string llList2String(List<string> src, int index) { return ""; }
|
||||
public string llList2Key(List<string> src, int index) { return ""; }
|
||||
public Axiom.Math.Vector3 llList2Vector(List<string> src, int index)
|
||||
{ return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Quaternion llList2Rot(List<string> src, int index)
|
||||
{ return new Axiom.Math.Quaternion(); }
|
||||
public List<string> llList2List(List<string> src, int start, int end)
|
||||
{ return new List<string>(); }
|
||||
public List<string> llDeleteSubList(List<string> src, int start, int end)
|
||||
{ return new List<string>(); }
|
||||
public int llGetListEntryType(List<string> src, int index) { return 0; }
|
||||
public string llList2CSV(List<string> src) { return ""; }
|
||||
public List<string> llCSV2List(string src)
|
||||
{ return new List<string>(); }
|
||||
public List<string> llListRandomize(List<string> src, Int32 stride)
|
||||
{ return new List<string>(); }
|
||||
public List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride)
|
||||
{ return new List<string>(); }
|
||||
{ return new List<string>(); }
|
||||
public List<string> llListRandomize(List<string> src, int stride)
|
||||
{ return new List<string>(); }
|
||||
public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
|
||||
{ return new List<string>(); }
|
||||
public Axiom.Math.Vector3 llGetRegionCorner()
|
||||
{ return new Axiom.Math.Vector3(); }
|
||||
public List<string> llListInsertList(List<string> dest, List<string> src, Int32 start)
|
||||
{ return new List<string>(); }
|
||||
public Int32 llListFindList(List<string> src, List<string> test) { return 0; }
|
||||
public List<string> llListInsertList(List<string> dest, List<string> src, int start)
|
||||
{ return new List<string>(); }
|
||||
public int llListFindList(List<string> src, List<string> test) { return 0; }
|
||||
public string llGetObjectName() { return ""; }
|
||||
public void llSetObjectName(string name) { }
|
||||
public string llGetDate() { return ""; }
|
||||
public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
|
||||
public Int32 llGetAgentInfo(string id) { return 0; }
|
||||
public void llAdjustSoundVolume(float volume) { }
|
||||
public void llSetSoundQueueing(Int32 queue) { }
|
||||
public void llSetSoundRadius(float radius) { }
|
||||
public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
|
||||
public int llGetAgentInfo(string id) { return 0; }
|
||||
public void llAdjustSoundVolume(double volume) { }
|
||||
public void llSetSoundQueueing(int queue) { }
|
||||
public void llSetSoundRadius(double radius) { }
|
||||
public string llKey2Name(string id) { return ""; }
|
||||
public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { }
|
||||
public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
|
||||
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
|
||||
public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
|
||||
public void llEjectFromLand(string pest) { }
|
||||
public void llParseString2List() { }
|
||||
public Int32 llOverMyLand(string id) { return 0; }
|
||||
public int llOverMyLand(string id) { return 0; }
|
||||
public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
|
||||
public string llGetNotecardLine(string name, Int32 line) { return ""; }
|
||||
public string llGetNotecardLine(string name, int line) { return ""; }
|
||||
public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); }
|
||||
public Int32 llSameGroup(string agent) { return 0; }
|
||||
public int llSameGroup(string agent) { return 0; }
|
||||
public void llUnSit(string id) { }
|
||||
public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
|
||||
public Int32 llGetAttached() { return 0; }
|
||||
public Int32 llGetFreeMemory() { return 0; }
|
||||
public int llGetAttached() { return 0; }
|
||||
public int llGetFreeMemory() { return 0; }
|
||||
public string llGetRegionName() { return World.RegionInfo.RegionName; }
|
||||
public float llGetRegionTimeDilation() { return 1.0f; }
|
||||
public float llGetRegionFPS() { return 10.0f; }
|
||||
public double llGetRegionTimeDilation() { return 1.0f; }
|
||||
public double llGetRegionFPS() { return 10.0f; }
|
||||
public void llParticleSystem(List<Object> rules) { }
|
||||
public void llGroundRepel(float height, Int32 water, float tau) { }
|
||||
public void llGroundRepel(double height, int water, double tau) { }
|
||||
public void llGiveInventoryList() { }
|
||||
public void llSetVehicleType(Int32 type) { }
|
||||
public void llSetVehicleFloatParam(Int32 param, float value) { }
|
||||
public void llSetVehicleVectorParam(Int32 param, Axiom.Math.Vector3 vec) { }
|
||||
public void llSetVehicleRotationParam(Int32 param, Axiom.Math.Quaternion rot) { }
|
||||
public void llSetVehicleFlags(Int32 flags) { }
|
||||
public void llRemoveVehicleFlags(Int32 flags) { }
|
||||
public void llSetVehicleType(int type) { }
|
||||
public void llSetVehicledoubleParam(int param, double value) { }
|
||||
public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { }
|
||||
public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { }
|
||||
public void llSetVehicleFlags(int flags) { }
|
||||
public void llRemoveVehicleFlags(int flags) { }
|
||||
public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { }
|
||||
public string llAvatarOnSitTarget() { return ""; }
|
||||
public void llAddToLandPassList(string avatar, float hours) { }
|
||||
public void llAddToLandPassList(string avatar, double hours) { }
|
||||
public void llSetTouchText(string text)
|
||||
{
|
||||
}
|
||||
|
@ -305,18 +306,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
|
||||
public void llDumpList2String() { }
|
||||
public void llScriptDanger(Axiom.Math.Vector3 pos) { }
|
||||
public void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel) { }
|
||||
public void llVolumeDetect(Int32 detect) { }
|
||||
public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { }
|
||||
public void llVolumeDetect(int detect) { }
|
||||
public void llResetOtherScript(string name) { }
|
||||
public Int32 llGetScriptState(string name) { return 0; }
|
||||
public int llGetScriptState(string name) { return 0; }
|
||||
public void llRemoteLoadScript() { }
|
||||
public void llSetRemoteScriptAccessPin(Int32 pin) { }
|
||||
public void llRemoteLoadScriptPin(string target, string name, Int32 pin, Int32 running, Int32 start_param) { }
|
||||
public void llSetRemoteScriptAccessPin(int pin) { }
|
||||
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { }
|
||||
public void llOpenRemoteDataChannel() { }
|
||||
public string llSendRemoteData(string channel, string dest, Int32 idata, string sdata) { return ""; }
|
||||
public void llRemoteDataReply(string channel, string message_id, string sdata, Int32 idata) { }
|
||||
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; }
|
||||
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { }
|
||||
public void llCloseRemoteDataChannel(string channel) { }
|
||||
public string llMD5String(string src, Int32 nonce) {
|
||||
public string llMD5String(string src, int nonce)
|
||||
{
|
||||
return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
|
||||
}
|
||||
public void llSetPrimitiveParams(List<string> rules) { }
|
||||
|
@ -324,8 +326,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public string llBase64ToString(string str) { return ""; }
|
||||
public void llXorBase64Strings() { }
|
||||
public void llRemoteDataSetRegion() { }
|
||||
public float llLog10(float val) { return (float)Math.Log10(val); }
|
||||
public float llLog(float val) { return (float)Math.Log(val); }
|
||||
public double llLog10(double val) { return (double)Math.Log10(val); }
|
||||
public double llLog(double val) { return (double)Math.Log(val); }
|
||||
public List<string> llGetAnimationList(string id) { return new List<string>(); }
|
||||
public void llSetParcelMusicURL(string url) { }
|
||||
public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
|
||||
|
@ -334,43 +336,44 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public void llSetObjectDesc(string desc) { }
|
||||
public string llGetCreator() { return ""; }
|
||||
public string llGetTimestamp() { return ""; }
|
||||
public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { }
|
||||
public Int32 llGetNumberOfPrims() { return 0; }
|
||||
public void llSetLinkAlpha(int linknumber, double alpha, int face) { }
|
||||
public int llGetNumberOfPrims() { return 0; }
|
||||
public string llGetNumberOfNotecardLines(string name) { return ""; }
|
||||
public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
|
||||
public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
|
||||
public void llGetPrimitiveParams() { }
|
||||
public string llIntegerToBase64(Int32 number) { return ""; }
|
||||
public Int32 llBase64ToInteger(string str) { return 0; }
|
||||
public float llGetGMTclock() { return 0; }
|
||||
public string llIntegerToBase64(int number) { return ""; }
|
||||
public int llBase64ToInteger(string str) { return 0; }
|
||||
public double llGetGMTclock() { return 0; }
|
||||
public string llGetSimulatorHostname() { return ""; }
|
||||
public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
|
||||
public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
|
||||
{ return new List<string>(); }
|
||||
public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { }
|
||||
public Int32 llGetObjectPermMask(Int32 mask) { return 0; }
|
||||
public void llSetObjectPermMask(Int32 mask, Int32 value) { }
|
||||
public void llGetInventoryPermMask(string item, Int32 mask) { }
|
||||
public void llSetInventoryPermMask(string item, Int32 mask, Int32 value) { }
|
||||
public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
|
||||
{ return new List<string>(); }
|
||||
public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { }
|
||||
public int llGetObjectPermMask(int mask) { return 0; }
|
||||
public void llSetObjectPermMask(int mask, int value) { }
|
||||
public void llGetInventoryPermMask(string item, int mask) { }
|
||||
public void llSetInventoryPermMask(string item, int mask, int value) { }
|
||||
public string llGetInventoryCreator(string item) { return ""; }
|
||||
public void llOwnerSay(string msg) { }
|
||||
public void llRequestSimulatorData(string simulator, Int32 data) { }
|
||||
public void llForceMouselook(Int32 mouselook) { }
|
||||
public float llGetObjectMass(string id) { return 0; }
|
||||
public void llRequestSimulatorData(string simulator, int data) { }
|
||||
public void llForceMouselook(int mouselook) { }
|
||||
public double llGetObjectMass(string id) { return 0; }
|
||||
public void llListReplaceList() { }
|
||||
public void llLoadURL(string avatar_id, string message, string url) { }
|
||||
public void llParcelMediaCommandList(List<string> commandList) { }
|
||||
public void llParcelMediaQuery() { }
|
||||
|
||||
public Int32 llModPow(Int32 a, Int32 b, Int32 c) {
|
||||
public int llModPow(int a, int b, int c)
|
||||
{
|
||||
Int64 tmp = 0;
|
||||
Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
|
||||
|
||||
return Convert.ToInt32(tmp);
|
||||
}
|
||||
|
||||
public Int32 llGetInventoryType(string name) { return 0; }
|
||||
public void llSetPayPrice(Int32 price, List<string> quick_pay_buttons) { }
|
||||
public int llGetInventoryType(string name) { return 0; }
|
||||
public void llSetPayPrice(int price, List<string> quick_pay_buttons) { }
|
||||
public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
|
||||
public void llSetPrimURL() { }
|
||||
|
@ -378,26 +381,347 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public string llEscapeURL(string url) { return ""; }
|
||||
public string llUnescapeURL(string url) { return ""; }
|
||||
public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { }
|
||||
public void llAddToLandBanList(string avatar, float hours) { }
|
||||
public void llAddToLandBanList(string avatar, double hours) { }
|
||||
public void llRemoveFromLandPassList(string avatar) { }
|
||||
public void llRemoveFromLandBanList(string avatar) { }
|
||||
public void llSetCameraParams(List<string> rules) { }
|
||||
public void llClearCameraParams() { }
|
||||
public float llListStatistics(Int32 operation, List<string> src) { return 0; }
|
||||
public Int32 llGetUnixTime() {
|
||||
public double llListStatistics(int operation, List<string> src) { return 0; }
|
||||
public int llGetUnixTime()
|
||||
{
|
||||
return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
|
||||
}
|
||||
public Int32 llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; }
|
||||
public Int32 llGetRegionFlags() { return 0; }
|
||||
public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; }
|
||||
public int llGetRegionFlags() { return 0; }
|
||||
public string llXorBase64StringsCorrect(string str1, string str2) { return ""; }
|
||||
public void llHTTPRequest() { }
|
||||
public void llResetLandBanList() { }
|
||||
public void llResetLandPassList() { }
|
||||
public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; }
|
||||
public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return 0; }
|
||||
public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); }
|
||||
public Int32 llGetObjectPrimCount(string object_id) { return 0; }
|
||||
public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; }
|
||||
public int llGetObjectPrimCount(string object_id) { return 0; }
|
||||
public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return 0; }
|
||||
public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }
|
||||
|
||||
|
||||
|
||||
|
||||
// LSL CONSTANTS
|
||||
public const int TRUE = 1;
|
||||
public const int FALSE = 0;
|
||||
public const int STATUS_PHYSICS = 1;
|
||||
public const int STATUS_ROTATE_X = 2;
|
||||
public const int STATUS_ROTATE_Y = 4;
|
||||
public const int STATUS_ROTATE_Z = 8;
|
||||
public const int STATUS_PHANTOM = 16;
|
||||
public const int STATUS_SANDBOX = 32;
|
||||
public const int STATUS_BLOCK_GRAB = 64;
|
||||
public const int STATUS_DIE_AT_EDGE = 128;
|
||||
public const int STATUS_RETURN_AT_EDGE = 256;
|
||||
public const int AGENT = 1;
|
||||
public const int ACTIVE = 2;
|
||||
public const int PASSIVE = 4;
|
||||
public const int SCRIPTED = 8;
|
||||
public const int CONTROL_FWD = 1;
|
||||
public const int CONTROL_BACK = 2;
|
||||
public const int CONTROL_LEFT = 4;
|
||||
public const int CONTROL_RIGHT = 8;
|
||||
public const int CONTROL_UP = 16;
|
||||
public const int CONTROL_DOWN = 32;
|
||||
public const int CONTROL_ROT_LEFT = 256;
|
||||
public const int CONTROL_ROT_RIGHT = 512;
|
||||
public const int CONTROL_LBUTTON = 268435456;
|
||||
public const int CONTROL_ML_LBUTTON = 1073741824;
|
||||
public const int PERMISSION_DEBIT = 2;
|
||||
public const int PERMISSION_TAKE_CONTROLS = 4;
|
||||
public const int PERMISSION_REMAP_CONTROLS = 8;
|
||||
public const int PERMISSION_TRIGGER_ANIMATION = 16;
|
||||
public const int PERMISSION_ATTACH = 32;
|
||||
public const int PERMISSION_RELEASE_OWNERSHIP = 64;
|
||||
public const int PERMISSION_CHANGE_LINKS = 128;
|
||||
public const int PERMISSION_CHANGE_JOINTS = 256;
|
||||
public const int PERMISSION_CHANGE_PERMISSIONS = 512;
|
||||
public const int PERMISSION_TRACK_CAMERA = 1024;
|
||||
public const int AGENT_FLYING = 1;
|
||||
public const int AGENT_ATTACHMENTS = 2;
|
||||
public const int AGENT_SCRIPTED = 4;
|
||||
public const int AGENT_MOUSELOOK = 8;
|
||||
public const int AGENT_SITTING = 16;
|
||||
public const int AGENT_ON_OBJECT = 32;
|
||||
public const int AGENT_AWAY = 64;
|
||||
public const int AGENT_WALKING = 128;
|
||||
public const int AGENT_IN_AIR = 256;
|
||||
public const int AGENT_TYPING = 512;
|
||||
public const int AGENT_CROUCHING = 1024;
|
||||
public const int AGENT_BUSY = 2048;
|
||||
public const int AGENT_ALWAYS_RUN = 4096;
|
||||
public const int PSYS_PART_INTERP_COLOR_MASK = 1;
|
||||
public const int PSYS_PART_INTERP_SCALE_MASK = 2;
|
||||
public const int PSYS_PART_BOUNCE_MASK = 4;
|
||||
public const int PSYS_PART_WIND_MASK = 8;
|
||||
public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
|
||||
public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
|
||||
public const int PSYS_PART_TARGET_POS_MASK = 64;
|
||||
public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
|
||||
public const int PSYS_PART_EMISSIVE_MASK = 256;
|
||||
public const int PSYS_PART_FLAGS = 0;
|
||||
public const int PSYS_PART_START_COLOR = 1;
|
||||
public const int PSYS_PART_START_ALPHA = 2;
|
||||
public const int PSYS_PART_END_COLOR = 3;
|
||||
public const int PSYS_PART_END_ALPHA = 4;
|
||||
public const int PSYS_PART_START_SCALE = 5;
|
||||
public const int PSYS_PART_END_SCALE = 6;
|
||||
public const int PSYS_PART_MAX_AGE = 7;
|
||||
public const int PSYS_SRC_ACCEL = 8;
|
||||
public const int PSYS_SRC_PATTERN = 9;
|
||||
public const int PSYS_SRC_INNERANGLE = 10;
|
||||
public const int PSYS_SRC_OUTERANGLE = 11;
|
||||
public const int PSYS_SRC_TEXTURE = 12;
|
||||
public const int PSYS_SRC_BURST_RATE = 13;
|
||||
public const int PSYS_SRC_BURST_PART_COUNT = 15;
|
||||
public const int PSYS_SRC_BURST_RADIUS = 16;
|
||||
public const int PSYS_SRC_BURST_SPEED_MIN = 17;
|
||||
public const int PSYS_SRC_BURST_SPEED_MAX = 18;
|
||||
public const int PSYS_SRC_MAX_AGE = 19;
|
||||
public const int PSYS_SRC_TARGET_KEY = 20;
|
||||
public const int PSYS_SRC_OMEGA = 21;
|
||||
public const int PSYS_SRC_ANGLE_BEGIN = 22;
|
||||
public const int PSYS_SRC_ANGLE_END = 23;
|
||||
public const int PSYS_SRC_PATTERN_DROP = 1;
|
||||
public const int PSYS_SRC_PATTERN_EXPLODE = 2;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE = 4;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
|
||||
public const int VEHICLE_TYPE_NONE = 0;
|
||||
public const int VEHICLE_TYPE_SLED = 1;
|
||||
public const int VEHICLE_TYPE_CAR = 2;
|
||||
public const int VEHICLE_TYPE_BOAT = 3;
|
||||
public const int VEHICLE_TYPE_AIRPLANE = 4;
|
||||
public const int VEHICLE_TYPE_BALLOON = 5;
|
||||
public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
|
||||
public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
|
||||
public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
|
||||
public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
|
||||
public const int VEHICLE_HOVER_HEIGHT = 24;
|
||||
public const int VEHICLE_HOVER_EFFICIENCY = 25;
|
||||
public const int VEHICLE_HOVER_TIMESCALE = 26;
|
||||
public const int VEHICLE_BUOYANCY = 27;
|
||||
public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
|
||||
public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
|
||||
public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
|
||||
public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
|
||||
public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
|
||||
public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
|
||||
public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
|
||||
public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
|
||||
public const int VEHICLE_BANKING_EFFICIENCY = 38;
|
||||
public const int VEHICLE_BANKING_MIX = 39;
|
||||
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
||||
public const int VEHICLE_REFERENCE_FRAME = 44;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
||||
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
||||
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
||||
public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
|
||||
public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
|
||||
public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
|
||||
public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
||||
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
||||
public const int INVENTORY_ALL = -1;
|
||||
public const int INVENTORY_NONE = -1;
|
||||
public const int INVENTORY_TEXTURE = 0;
|
||||
public const int INVENTORY_SOUND = 1;
|
||||
public const int INVENTORY_LANDMARK = 3;
|
||||
public const int INVENTORY_CLOTHING = 5;
|
||||
public const int INVENTORY_OBJECT = 6;
|
||||
public const int INVENTORY_NOTECARD = 7;
|
||||
public const int INVENTORY_SCRIPT = 10;
|
||||
public const int INVENTORY_BODYPART = 13;
|
||||
public const int INVENTORY_ANIMATION = 20;
|
||||
public const int INVENTORY_GESTURE = 21;
|
||||
public const int ATTACH_CHEST = 1;
|
||||
public const int ATTACH_HEAD = 2;
|
||||
public const int ATTACH_LSHOULDER = 3;
|
||||
public const int ATTACH_RSHOULDER = 4;
|
||||
public const int ATTACH_LHAND = 5;
|
||||
public const int ATTACH_RHAND = 6;
|
||||
public const int ATTACH_LFOOT = 7;
|
||||
public const int ATTACH_RFOOT = 8;
|
||||
public const int ATTACH_BACK = 9;
|
||||
public const int ATTACH_PELVIS = 10;
|
||||
public const int ATTACH_MOUTH = 11;
|
||||
public const int ATTACH_CHIN = 12;
|
||||
public const int ATTACH_LEAR = 13;
|
||||
public const int ATTACH_REAR = 14;
|
||||
public const int ATTACH_LEYE = 15;
|
||||
public const int ATTACH_REYE = 16;
|
||||
public const int ATTACH_NOSE = 17;
|
||||
public const int ATTACH_RUARM = 18;
|
||||
public const int ATTACH_RLARM = 19;
|
||||
public const int ATTACH_LUARM = 20;
|
||||
public const int ATTACH_LLARM = 21;
|
||||
public const int ATTACH_RHIP = 22;
|
||||
public const int ATTACH_RULEG = 23;
|
||||
public const int ATTACH_RLLEG = 24;
|
||||
public const int ATTACH_LHIP = 25;
|
||||
public const int ATTACH_LULEG = 26;
|
||||
public const int ATTACH_LLLEG = 27;
|
||||
public const int ATTACH_BELLY = 28;
|
||||
public const int ATTACH_RPEC = 29;
|
||||
public const int ATTACH_LPEC = 30;
|
||||
public const int LAND_LEVEL = 0;
|
||||
public const int LAND_RAISE = 1;
|
||||
public const int LAND_LOWER = 2;
|
||||
public const int LAND_SMOOTH = 3;
|
||||
public const int LAND_NOISE = 4;
|
||||
public const int LAND_REVERT = 5;
|
||||
public const int LAND_SMALL_BRUSH = 1;
|
||||
public const int LAND_MEDIUM_BRUSH = 2;
|
||||
public const int LAND_LARGE_BRUSH = 3;
|
||||
public const int DATA_ONLINE = 1;
|
||||
public const int DATA_NAME = 2;
|
||||
public const int DATA_BORN = 3;
|
||||
public const int DATA_RATING = 4;
|
||||
public const int DATA_SIM_POS = 5;
|
||||
public const int DATA_SIM_STATUS = 6;
|
||||
public const int DATA_SIM_RATING = 7;
|
||||
public const int ANIM_ON = 1;
|
||||
public const int LOOP = 2;
|
||||
public const int REVERSE = 4;
|
||||
public const int PING_PONG = 8;
|
||||
public const int SMOOTH = 16;
|
||||
public const int ROTATE = 32;
|
||||
public const int SCALE = 64;
|
||||
public const int ALL_SIDES = -1;
|
||||
public const int LINK_SET = -1;
|
||||
public const int LINK_ROOT = 1;
|
||||
public const int LINK_ALL_OTHERS = -2;
|
||||
public const int LINK_ALL_CHILDREN = -3;
|
||||
public const int LINK_THIS = -4;
|
||||
public const int CHANGED_INVENTORY = 1;
|
||||
public const int CHANGED_COLOR = 2;
|
||||
public const int CHANGED_SHAPE = 4;
|
||||
public const int CHANGED_SCALE = 8;
|
||||
public const int CHANGED_TEXTURE = 16;
|
||||
public const int CHANGED_LINK = 32;
|
||||
public const int CHANGED_ALLOWED_DROP = 64;
|
||||
public const int CHANGED_OWNER = 128;
|
||||
public const int TYPE_INVALID = 0;
|
||||
public const int TYPE_INTEGER = 1;
|
||||
public const int TYPE_double = 2;
|
||||
public const int TYPE_STRING = 3;
|
||||
public const int TYPE_KEY = 4;
|
||||
public const int TYPE_VECTOR = 5;
|
||||
public const int TYPE_ROTATION = 6;
|
||||
public const int REMOTE_DATA_CHANNEL = 1;
|
||||
public const int REMOTE_DATA_REQUEST = 2;
|
||||
public const int REMOTE_DATA_REPLY = 3;
|
||||
//public const int PRIM_TYPE = 1;
|
||||
public const int PRIM_MATERIAL = 2;
|
||||
public const int PRIM_PHYSICS = 3;
|
||||
public const int PRIM_TEMP_ON_REZ = 4;
|
||||
public const int PRIM_PHANTOM = 5;
|
||||
public const int PRIM_POSITION = 6;
|
||||
public const int PRIM_SIZE = 7;
|
||||
public const int PRIM_ROTATION = 8;
|
||||
public const int PRIM_TYPE = 9;
|
||||
public const int PRIM_TEXTURE = 17;
|
||||
public const int PRIM_COLOR = 18;
|
||||
public const int PRIM_BUMP_SHINY = 19;
|
||||
public const int PRIM_FULLBRIGHT = 20;
|
||||
public const int PRIM_FLEXIBLE = 21;
|
||||
public const int PRIM_TEXGEN = 22;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
public const int PRIM_TYPE_BOX = 0;
|
||||
public const int PRIM_TYPE_CYLINDER = 1;
|
||||
public const int PRIM_TYPE_PRISM = 2;
|
||||
public const int PRIM_TYPE_SPHERE = 3;
|
||||
public const int PRIM_TYPE_TORUS = 4;
|
||||
public const int PRIM_TYPE_TUBE = 5;
|
||||
public const int PRIM_TYPE_RING = 6;
|
||||
public const int PRIM_HOLE_DEFAULT = 0;
|
||||
public const int PRIM_HOLE_CIRCLE = 16;
|
||||
public const int PRIM_HOLE_SQUARE = 32;
|
||||
public const int PRIM_HOLE_TRIANGLE = 48;
|
||||
public const int PRIM_MATERIAL_STONE = 0;
|
||||
public const int PRIM_MATERIAL_METAL = 1;
|
||||
public const int PRIM_MATERIAL_GLASS = 2;
|
||||
public const int PRIM_MATERIAL_WOOD = 3;
|
||||
public const int PRIM_MATERIAL_FLESH = 4;
|
||||
public const int PRIM_MATERIAL_PLASTIC = 5;
|
||||
public const int PRIM_MATERIAL_RUBBER = 6;
|
||||
public const int PRIM_MATERIAL_LIGHT = 7;
|
||||
public const int PRIM_SHINY_NONE = 0;
|
||||
public const int PRIM_SHINY_LOW = 1;
|
||||
public const int PRIM_SHINY_MEDIUM = 2;
|
||||
public const int PRIM_SHINY_HIGH = 3;
|
||||
public const int PRIM_BUMP_NONE = 0;
|
||||
public const int PRIM_BUMP_BRIGHT = 1;
|
||||
public const int PRIM_BUMP_DARK = 2;
|
||||
public const int PRIM_BUMP_WOOD = 3;
|
||||
public const int PRIM_BUMP_BARK = 4;
|
||||
public const int PRIM_BUMP_BRICKS = 5;
|
||||
public const int PRIM_BUMP_CHECKER = 6;
|
||||
public const int PRIM_BUMP_CONCRETE = 7;
|
||||
public const int PRIM_BUMP_TILE = 8;
|
||||
public const int PRIM_BUMP_STONE = 9;
|
||||
public const int PRIM_BUMP_DISKS = 10;
|
||||
public const int PRIM_BUMP_GRAVEL = 11;
|
||||
public const int PRIM_BUMP_BLOBS = 12;
|
||||
public const int PRIM_BUMP_SIDING = 13;
|
||||
public const int PRIM_BUMP_LARGETILE = 14;
|
||||
public const int PRIM_BUMP_STUCCO = 15;
|
||||
public const int PRIM_BUMP_SUCTION = 16;
|
||||
public const int PRIM_BUMP_WEAVE = 17;
|
||||
public const int MASK_BASE = 0;
|
||||
public const int MASK_OWNER = 1;
|
||||
public const int MASK_GROUP = 2;
|
||||
public const int MASK_EVERYONE = 3;
|
||||
public const int MASK_NEXT = 4;
|
||||
public const int PERM_TRANSFER = 8192;
|
||||
public const int PERM_MODIFY = 16384;
|
||||
public const int PERM_COPY = 32768;
|
||||
public const int PERM_MOVE = 524288;
|
||||
public const int PERM_ALL = 2147483647;
|
||||
public const int PARCEL_MEDIA_COMMAND_STOP = 0;
|
||||
public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
|
||||
public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
|
||||
public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
|
||||
public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
|
||||
public const int PARCEL_MEDIA_COMMAND_URL = 5;
|
||||
public const int PARCEL_MEDIA_COMMAND_TIME = 6;
|
||||
public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
|
||||
public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
|
||||
public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
|
||||
public const int PAY_HIDE = -1;
|
||||
public const int PAY_DEFAULT = -2;
|
||||
public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
|
||||
public const string EOF = "\n\n\n";
|
||||
public const double PI = 3.14159274f;
|
||||
public const double TWO_PI = 6.28318548f;
|
||||
public const double PI_BY_TWO = 1.57079637f;
|
||||
public const double DEG_TO_RAD = 0.01745329238f;
|
||||
public const double RAD_TO_DEG = 57.29578f;
|
||||
public const double SQRT2 = 1.414213538f;
|
||||
|
||||
// Can not be public const?
|
||||
public Axiom.Math.Vector3 ZERO_VECTOR = new Axiom.Math.Vector3(0, 0, 0);
|
||||
public Axiom.Math.Quaternion ZERO_ROTATION = new Axiom.Math.Quaternion(0, 0, 0, 0);
|
||||
|
||||
|
||||
// Operator overloads
|
||||
public class Axi
|
||||
{
|
||||
}
|
||||
public static Axi operator *(Axi c1, double c2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,21 +34,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
{
|
||||
public interface LSL_BuiltIn_Commands_Interface
|
||||
{
|
||||
float llSin(float f);
|
||||
float llCos(float f);
|
||||
float llTan(float f);
|
||||
float llAtan2(float x, float y);
|
||||
float llSqrt(float f);
|
||||
float llPow(float fbase, float fexponent);
|
||||
Int32 llAbs(Int32 i);
|
||||
float llFabs(float f);
|
||||
float llFrand(float mag);
|
||||
Int32 llFloor(float f);
|
||||
Int32 llCeil(float f);
|
||||
Int32 llRound(float f);
|
||||
float llVecMag(Axiom.Math.Vector3 v);
|
||||
double llSin(double f);
|
||||
double llCos(double f);
|
||||
double llTan(double f);
|
||||
double llAtan2(double x, double y);
|
||||
double llSqrt(double f);
|
||||
double llPow(double fbase, double fexponent);
|
||||
int llAbs(int i);
|
||||
double llFabs(double f);
|
||||
double llFrand(double mag);
|
||||
int llFloor(double f);
|
||||
int llCeil(double f);
|
||||
int llRound(double f);
|
||||
double llVecMag(Axiom.Math.Vector3 v);
|
||||
Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
|
||||
float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
|
||||
double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
|
||||
Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r);
|
||||
Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v);
|
||||
Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up);
|
||||
|
@ -57,42 +57,42 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
|
||||
Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
|
||||
void llWhisper(int channelID, string text);
|
||||
//void llSay(UInt32 channelID, string text);
|
||||
//void llSay(int channelID, string text);
|
||||
void llSay(int channelID, string text);
|
||||
void llShout(UInt16 channelID, string text);
|
||||
UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
|
||||
void llListenControl(UInt32 number, UInt32 active);
|
||||
void llListenRemove(UInt32 number);
|
||||
void llSensor(string name, string id, UInt32 type, float range, float arc);
|
||||
void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate);
|
||||
void llShout(int channelID, string text);
|
||||
int llListen(int channelID, string name, string ID, string msg);
|
||||
void llListenControl(int number, int active);
|
||||
void llListenRemove(int number);
|
||||
void llSensor(string name, string id, int type, double range, double arc);
|
||||
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
|
||||
void llSensorRemove();
|
||||
string llDetectedName(UInt32 number);
|
||||
string llDetectedKey(UInt32 number);
|
||||
string llDetectedOwner(UInt32 number);
|
||||
UInt32 llDetectedType(UInt32 number);
|
||||
Axiom.Math.Vector3 llDetectedPos(UInt32 number);
|
||||
Axiom.Math.Vector3 llDetectedVel(UInt32 number);
|
||||
Axiom.Math.Vector3 llDetectedGrab(UInt32 number);
|
||||
Axiom.Math.Quaternion llDetectedRot(UInt32 number);
|
||||
UInt32 llDetectedGroup(UInt32 number);
|
||||
UInt32 llDetectedLinkNumber(UInt32 number);
|
||||
string llDetectedName(int number);
|
||||
string llDetectedKey(int number);
|
||||
string llDetectedOwner(int number);
|
||||
int llDetectedType(int number);
|
||||
Axiom.Math.Vector3 llDetectedPos(int number);
|
||||
Axiom.Math.Vector3 llDetectedVel(int number);
|
||||
Axiom.Math.Vector3 llDetectedGrab(int number);
|
||||
Axiom.Math.Quaternion llDetectedRot(int number);
|
||||
int llDetectedGroup(int number);
|
||||
int llDetectedLinkNumber(int number);
|
||||
void llDie();
|
||||
float llGround(Axiom.Math.Vector3 offset);
|
||||
float llCloud(Axiom.Math.Vector3 offset);
|
||||
double llGround(Axiom.Math.Vector3 offset);
|
||||
double llCloud(Axiom.Math.Vector3 offset);
|
||||
Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset);
|
||||
void llSetStatus(UInt32 status, UInt32 value);
|
||||
UInt32 llGetStatus(UInt32 status);
|
||||
void llSetStatus(int status, int value);
|
||||
int llGetStatus(int status);
|
||||
void llSetScale(Axiom.Math.Vector3 scale);
|
||||
Axiom.Math.Vector3 llGetScale();
|
||||
void llSetColor(Axiom.Math.Vector3 color, UInt32 face);
|
||||
float llGetAlpha(UInt32 face);
|
||||
void llSetAlpha(float alpha, UInt32 face);
|
||||
Axiom.Math.Vector3 llGetColor(UInt32 face);
|
||||
void llSetTexture(string texture, UInt32 face);
|
||||
void llScaleTexture(float u, float v, UInt32 face);
|
||||
void llOffsetTexture(float u, float v, UInt32 face);
|
||||
void llRotateTexture(float rotation, UInt32 face);
|
||||
string llGetTexture(UInt32 face);
|
||||
void llSetColor(Axiom.Math.Vector3 color, int face);
|
||||
double llGetAlpha(int face);
|
||||
void llSetAlpha(double alpha, int face);
|
||||
Axiom.Math.Vector3 llGetColor(int face);
|
||||
void llSetTexture(string texture, int face);
|
||||
void llScaleTexture(double u, double v, int face);
|
||||
void llOffsetTexture(double u, double v, int face);
|
||||
void llRotateTexture(double rotation, int face);
|
||||
string llGetTexture(int face);
|
||||
void llSetPos(Axiom.Math.Vector3 pos);
|
||||
|
||||
//wiki: vector llGetPos()
|
||||
|
@ -106,77 +106,77 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: rotation llGetLocalRot()
|
||||
Axiom.Math.Quaternion llGetLocalRot();
|
||||
//wiki: llSetForce(vector force, integer local)
|
||||
void llSetForce(Axiom.Math.Vector3 force, Int32 local);
|
||||
void llSetForce(Axiom.Math.Vector3 force, int local);
|
||||
//wiki: vector llGetForce()
|
||||
Axiom.Math.Vector3 llGetForce();
|
||||
//wiki: integer llTarget(vector position, float range)
|
||||
Int32 llTarget(Axiom.Math.Vector3 position, float range);
|
||||
//wiki: integer llTarget(vector position, double range)
|
||||
int llTarget(Axiom.Math.Vector3 position, double range);
|
||||
//wiki: llTargetRemove(integer number)
|
||||
void llTargetRemove(Int32 number);
|
||||
//wiki: integer llRotTarget(rotation rot, float error)
|
||||
Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
|
||||
void llTargetRemove(int number);
|
||||
//wiki: integer llRotTarget(rotation rot, double error)
|
||||
int llRotTarget(Axiom.Math.Quaternion rot, double error);
|
||||
//wiki: integer llRotTargetRemove(integer number)
|
||||
void llRotTargetRemove(Int32 number);
|
||||
//wiki: llMoveToTarget(vector target, float tau)
|
||||
void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
|
||||
void llRotTargetRemove(int number);
|
||||
//wiki: llMoveToTarget(vector target, double tau)
|
||||
void llMoveToTarget(Axiom.Math.Vector3 target, double tau);
|
||||
//wiki: llStopMoveToTarget()
|
||||
void llStopMoveToTarget();
|
||||
//wiki: llApplyImpulse(vector force, integer local)
|
||||
void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
|
||||
void llApplyImpulse(Axiom.Math.Vector3 force, int local);
|
||||
//wiki: llapplyRotationalImpulse(vector force, integer local)
|
||||
void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
|
||||
void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local);
|
||||
//wiki: llSetTorque(vector torque, integer local)
|
||||
void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
|
||||
void llSetTorque(Axiom.Math.Vector3 torque, int local);
|
||||
//wiki: vector llGetTorque()
|
||||
Axiom.Math.Vector3 llGetTorque();
|
||||
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
|
||||
void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
|
||||
void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local);
|
||||
//wiki: vector llGetVel()
|
||||
Axiom.Math.Vector3 llGetVel();
|
||||
//wiki: vector llGetAccel()
|
||||
Axiom.Math.Vector3 llGetAccel();
|
||||
//wiki: vector llGetOmega()
|
||||
Axiom.Math.Vector3 llGetOmega();
|
||||
//wiki: float llGetTimeOfDay()
|
||||
float llGetTimeOfDay();
|
||||
//wiki: float llGetWallclock()
|
||||
float llGetWallclock();
|
||||
//wiki: float llGetTime()
|
||||
float llGetTime();
|
||||
//wiki: double llGetTimeOfDay()
|
||||
double llGetTimeOfDay();
|
||||
//wiki: double llGetWallclock()
|
||||
double llGetWallclock();
|
||||
//wiki: double llGetTime()
|
||||
double llGetTime();
|
||||
//wiki: llResetTime()
|
||||
void llResetTime();
|
||||
//wiki: float llGetAndResetTime()
|
||||
float llGetAndResetTime();
|
||||
//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
|
||||
//wiki: double llGetAndResetTime()
|
||||
double llGetAndResetTime();
|
||||
//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
|
||||
void llSound();
|
||||
//wiki: llPlaySound(string sound, float volume)
|
||||
void llPlaySound(string sound, float volume);
|
||||
//wiki: llLoopSound(string sound, float volume)
|
||||
void llLoopSound(string sound, float volume);
|
||||
//wiki: llLoopSoundMaster(string sound, float volume)
|
||||
void llLoopSoundMaster(string sound, float volume);
|
||||
//wiki: llLoopSoundSlave(string sound, float volume)
|
||||
void llLoopSoundSlave(string sound, float volume);
|
||||
//wiki llPlaySoundSlave(string sound, float volume)
|
||||
void llPlaySoundSlave(string sound, float volume);
|
||||
//wiki: llTriggerSound(string sound, float volume)
|
||||
void llTriggerSound(string sound, float volume);
|
||||
//wiki: llPlaySound(string sound, double volume)
|
||||
void llPlaySound(string sound, double volume);
|
||||
//wiki: llLoopSound(string sound, double volume)
|
||||
void llLoopSound(string sound, double volume);
|
||||
//wiki: llLoopSoundMaster(string sound, double volume)
|
||||
void llLoopSoundMaster(string sound, double volume);
|
||||
//wiki: llLoopSoundSlave(string sound, double volume)
|
||||
void llLoopSoundSlave(string sound, double volume);
|
||||
//wiki llPlaySoundSlave(string sound, double volume)
|
||||
void llPlaySoundSlave(string sound, double volume);
|
||||
//wiki: llTriggerSound(string sound, double volume)
|
||||
void llTriggerSound(string sound, double volume);
|
||||
//wiki: llStopSound()
|
||||
void llStopSound();
|
||||
//wiki: llPreloadSound(string sound)
|
||||
void llPreloadSound(string sound);
|
||||
//wiki: string llGetSubString(string src, integer start, integer end)
|
||||
void llGetSubString(string src, Int32 start, Int32 end);
|
||||
void llGetSubString(string src, int start, int end);
|
||||
//wiki: string llDeleteSubString(string src, integer start, integer end)
|
||||
string llDeleteSubString(string src, Int32 start, Int32 end);
|
||||
string llDeleteSubString(string src, int start, int end);
|
||||
//wiki string llInsertString(string dst, integer position, string src)
|
||||
void llInsertString(string dst, Int32 position, string src);
|
||||
void llInsertString(string dst, int position, string src);
|
||||
//wiki: string llToUpper(string source)
|
||||
string llToUpper(string source);
|
||||
//wiki: string llToLower(string source)
|
||||
string llToLower(string source);
|
||||
//wiki: integer llGiveMoney(key destination, integer amount)
|
||||
Int32 llGiveMoney(string destination, Int32 amount);
|
||||
int llGiveMoney(string destination, int amount);
|
||||
//wiki: (deprecated)
|
||||
void llMakeExplosion();
|
||||
//wiki: (deprecated)
|
||||
|
@ -186,25 +186,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: (deprecated)
|
||||
void llMakeFire();
|
||||
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
|
||||
void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
|
||||
//wiki: llLookAt(vector target, float strength, float damping)
|
||||
void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
|
||||
void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param);
|
||||
//wiki: llLookAt(vector target, double strength, double damping)
|
||||
void llLookAt(Axiom.Math.Vector3 target, double strength, double damping);
|
||||
//wiki: llStopLookAt()
|
||||
void llStopLookAt();
|
||||
//wiki: llSetTimerEvent(float sec)
|
||||
void llSetTimerEvent(float sec);
|
||||
//wiki: llSleep(float sec)
|
||||
void llSleep(float sec);
|
||||
//wiki: float llGetMass()
|
||||
float llGetMass();
|
||||
//wiki: llSetTimerEvent(double sec)
|
||||
void llSetTimerEvent(double sec);
|
||||
//wiki: llSleep(double sec)
|
||||
void llSleep(double sec);
|
||||
//wiki: double llGetMass()
|
||||
double llGetMass();
|
||||
//wiki: llCollisionFilter(string name, key id, integer accept)
|
||||
void llCollisionFilter(string name, string id, Int32 accept);
|
||||
void llCollisionFilter(string name, string id, int accept);
|
||||
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
|
||||
void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
|
||||
void llTakeControls(int controls, int accept, int pass_on);
|
||||
//wiki: llReleaseControls()
|
||||
void llReleaseControls();
|
||||
//wiki: llAttachToAvatar(integer attachment)
|
||||
void llAttachToAvatar(Int32 attachment);
|
||||
void llAttachToAvatar(int attachment);
|
||||
//wiki: llDetachFromAvatar()
|
||||
void llDetachFromAvatar();
|
||||
//wiki: (deprecated) llTakeCamera()
|
||||
|
@ -221,20 +221,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llGetNextEmail(string address, string subject);
|
||||
//wiki: key llGetKey()
|
||||
string llGetKey();
|
||||
//wiki: llSetBuoyancy(float buoyancy)
|
||||
void llSetBuoyancy(float buoyancy);
|
||||
//wiki: llSetHoverHeight(float height, integer water, float tau)
|
||||
void llSetHoverHeight(float height, Int32 water, float tau);
|
||||
//wiki: llSetBuoyancy(double buoyancy)
|
||||
void llSetBuoyancy(double buoyancy);
|
||||
//wiki: llSetHoverHeight(double height, integer water, double tau)
|
||||
void llSetHoverHeight(double height, int water, double tau);
|
||||
//wiki: llStopHover
|
||||
void llStopHover();
|
||||
//wiki: llMinEventDelay(float delay)
|
||||
void llMinEventDelay(float delay);
|
||||
//wiki: llMinEventDelay(double delay)
|
||||
void llMinEventDelay(double delay);
|
||||
//wiki: (deprecated) llSoundPreload()
|
||||
void llSoundPreload();
|
||||
//wiki: llRotLookAt(rotation target, float strength, float damping)
|
||||
void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
|
||||
//wiki: llRotLookAt(rotation target, double strength, double damping)
|
||||
void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping);
|
||||
//wiki: integer llStringLength(string str)
|
||||
Int32 llStringLength(string str);
|
||||
int llStringLength(string str);
|
||||
//wiki: llStartAnimation(string anim)
|
||||
void llStartAnimation(string anim);
|
||||
//wiki: llStopAnimation(string anim)
|
||||
|
@ -243,62 +243,62 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llPointAt();
|
||||
//wiki: (deprecated) llStopPointAt
|
||||
void llStopPointAt();
|
||||
//wiki: llTargetOmega(vector axis, float spinrate, float gain)
|
||||
void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
|
||||
//wiki: llTargetOmega(vector axis, double spinrate, double gain)
|
||||
void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain);
|
||||
//wiki: integer llGetStartParameter()
|
||||
Int32 llGetStartParameter();
|
||||
int llGetStartParameter();
|
||||
//wiki: llGodLikeRezObject(key inventory, vector pos)
|
||||
void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
|
||||
//wiki: llRequestPermissions(key agent, integer perm)
|
||||
void llRequestPermissions(string agent, Int32 perm);
|
||||
void llRequestPermissions(string agent, int perm);
|
||||
//wiki: key llGetPermissionsKey()
|
||||
string llGetPermissionsKey();
|
||||
//wiki: integer llGetPermissions()
|
||||
Int32 llGetPermissions();
|
||||
int llGetPermissions();
|
||||
//wiki integer llGetLinkNumber()
|
||||
Int32 llGetLinkNumber();
|
||||
int llGetLinkNumber();
|
||||
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
|
||||
void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
|
||||
void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face);
|
||||
//wiki: llCreateLink(key target, integer parent)
|
||||
void llCreateLink(string target, Int32 parent);
|
||||
void llCreateLink(string target, int parent);
|
||||
//wiki: llBreakLink(integer linknum)
|
||||
void llBreakLink(Int32 linknum);
|
||||
void llBreakLink(int linknum);
|
||||
//wiki: llBreakAllLinks()
|
||||
void llBreakAllLinks();
|
||||
//wiki: key llGetLinkKey(integer linknum)
|
||||
string llGetLinkKey(Int32 linknum);
|
||||
string llGetLinkKey(int linknum);
|
||||
//wiki: llGetLinkName(integer linknum)
|
||||
void llGetLinkName(Int32 linknum);
|
||||
void llGetLinkName(int linknum);
|
||||
//wiki: integer llGetInventoryNumber(integer type)
|
||||
Int32 llGetInventoryNumber(Int32 type);
|
||||
int llGetInventoryNumber(int type);
|
||||
//wiki: string llGetInventoryName(integer type, integer number)
|
||||
string llGetInventoryName(Int32 type, Int32 number);
|
||||
string llGetInventoryName(int type, int number);
|
||||
//wiki: llSetScriptState(string name, integer run)
|
||||
void llSetScriptState(string name, Int32 run);
|
||||
//wiki: float llGetEnergy()
|
||||
float llGetEnergy();
|
||||
void llSetScriptState(string name, int run);
|
||||
//wiki: double llGetEnergy()
|
||||
double llGetEnergy();
|
||||
//wiki: llGiveInventory(key destination, string inventory)
|
||||
void llGiveInventory(string destination, string inventory);
|
||||
//wiki: llRemoveInventory(string item)
|
||||
void llRemoveInventory(string item);
|
||||
//wiki: llSetText(string text, vector color, float alpha)
|
||||
void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
|
||||
//wiki: float llWater(vector offset)
|
||||
float llWater(Axiom.Math.Vector3 offset);
|
||||
//wiki: llSetText(string text, vector color, double alpha)
|
||||
void llSetText(string text, Axiom.Math.Vector3 color, double alpha);
|
||||
//wiki: double llWater(vector offset)
|
||||
double llWater(Axiom.Math.Vector3 offset);
|
||||
//wiki: llPassTouches(integer pass)
|
||||
void llPassTouches(Int32 pass);
|
||||
void llPassTouches(int pass);
|
||||
//wiki: key llRequestAgentData(key id, integer data)
|
||||
string llRequestAgentData(string id, Int32 data);
|
||||
string llRequestAgentData(string id, int data);
|
||||
//wiki: key llRequestInventoryData(string name)
|
||||
string llRequestInventoryData(string name);
|
||||
//wiki: llSetDamage(float damage)
|
||||
void llSetDamage(float damage);
|
||||
//wiki: llSetDamage(double damage)
|
||||
void llSetDamage(double damage);
|
||||
//wiki: llTeleportAgentHome(key agent)
|
||||
void llTeleportAgentHome(string agent);
|
||||
//wiki: llModifyLand(integer action, integer brush)
|
||||
void llModifyLand(Int32 action, Int32 brush);
|
||||
//wiki: llCollisionSound(string impact_sound, float impact_volume)
|
||||
void llCollisionSound(string impact_sound, float impact_volume);
|
||||
void llModifyLand(int action, int brush);
|
||||
//wiki: llCollisionSound(string impact_sound, double impact_volume)
|
||||
void llCollisionSound(string impact_sound, double impact_volume);
|
||||
//wiki: llCollisionSprite(string impact_sprite)
|
||||
void llCollisionSprite(string impact_sprite);
|
||||
//wiki: string llGetAnimation(key id)
|
||||
|
@ -306,80 +306,80 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: llResetScript()
|
||||
void llResetScript();
|
||||
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
|
||||
void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
|
||||
void llMessageLinked(int linknum, int num, string str, string id);
|
||||
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
|
||||
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
|
||||
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local);
|
||||
//wiki: llPassCollisions(integer pass)
|
||||
void llPassCollisions(Int32 pass);
|
||||
void llPassCollisions(int pass);
|
||||
//wiki: string llGetScriptName()
|
||||
string llGetScriptName();
|
||||
//wiki: integer llGetNumberOfSides()
|
||||
Int32 llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
|
||||
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
|
||||
int llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
|
||||
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle);
|
||||
//wiki: vector llRot2Axis(rotation rot)
|
||||
Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
|
||||
void llRot2Angle();
|
||||
//wiki: float llAcos(float val)
|
||||
float llAcos(float val);
|
||||
//wiki: float llAsin(float val)
|
||||
float llAsin(float val);
|
||||
//wiki: float llAngleBetween(rotation a, rotation b)
|
||||
float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||
//wiki: double llAcos(double val)
|
||||
double llAcos(double val);
|
||||
//wiki: double llAsin(double val)
|
||||
double llAsin(double val);
|
||||
//wiki: double llAngleBetween(rotation a, rotation b)
|
||||
double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||
//wiki: string llGetInventoryKey(string name)
|
||||
string llGetInventoryKey(string name);
|
||||
//wiki: llAllowInventoryDrop(integer add)
|
||||
void llAllowInventoryDrop(Int32 add);
|
||||
void llAllowInventoryDrop(int add);
|
||||
//wiki: vector llGetSunDirection()
|
||||
Axiom.Math.Vector3 llGetSunDirection();
|
||||
//wiki: vector llGetTextureOffset(integer face)
|
||||
Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
|
||||
Axiom.Math.Vector3 llGetTextureOffset(int face);
|
||||
//wiki: vector llGetTextureScale(integer side)
|
||||
Axiom.Math.Vector3 llGetTextureScale(Int32 side);
|
||||
//wiki: float llGetTextureRot(integer side)
|
||||
float llGetTextureRot(Int32 side);
|
||||
Axiom.Math.Vector3 llGetTextureScale(int side);
|
||||
//wiki: double llGetTextureRot(integer side)
|
||||
double llGetTextureRot(int side);
|
||||
//wiki: integer llSubStringIndex(string source, string pattern)
|
||||
Int32 llSubStringIndex(string source, string pattern);
|
||||
int llSubStringIndex(string source, string pattern);
|
||||
//wiki: key llGetOwnerKey(key id)
|
||||
string llGetOwnerKey(string id);
|
||||
//wiki: vector llGetCenterOfMass()
|
||||
Axiom.Math.Vector3 llGetCenterOfMass();
|
||||
//wiki: list llListSort(list src, integer stride, integer ascending)
|
||||
List<string> llListSort(List<string> src, Int32 stride, Int32 ascending);
|
||||
List<string> llListSort(List<string> src, int stride, int ascending);
|
||||
//integer llGetListLength(list src)
|
||||
Int32 llGetListLength(List<string> src);
|
||||
int llGetListLength(List<string> src);
|
||||
//wiki: integer llList2Integer(list src, integer index)
|
||||
Int32 llList2Integer(List<string> src, Int32 index);
|
||||
//wiki: float llList2Float(list src, integer index)
|
||||
float llList2Float(List<string> src, Int32 index);
|
||||
int llList2Integer(List<string> src, int index);
|
||||
//wiki: double llList2double(list src, integer index)
|
||||
double llList2double(List<string> src, int index);
|
||||
//wiki: string llList2String(list src, integer index)
|
||||
string llList2String(List<string> src, Int32 index);
|
||||
string llList2String(List<string> src, int index);
|
||||
//wiki: key llList2Key(list src, integer index)
|
||||
string llList2Key(List<string> src, Int32 index);
|
||||
string llList2Key(List<string> src, int index);
|
||||
//wiki: vector llList2Vector(list src, integer index)
|
||||
Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index);
|
||||
Axiom.Math.Vector3 llList2Vector(List<string> src, int index);
|
||||
//wiki rotation llList2Rot(list src, integer index)
|
||||
Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index);
|
||||
Axiom.Math.Quaternion llList2Rot(List<string> src, int index);
|
||||
//wiki: list llList2List(list src, integer start, integer end)
|
||||
List<string> llList2List(List<string> src, Int32 start, Int32 end);
|
||||
List<string> llList2List(List<string> src, int start, int end);
|
||||
//wiki: llDeleteSubList(list src, integer start, integer end)
|
||||
List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end);
|
||||
List<string> llDeleteSubList(List<string> src, int start, int end);
|
||||
//wiki: integer llGetListEntryType( list src, integer index )
|
||||
Int32 llGetListEntryType(List<string> src, Int32 index);
|
||||
int llGetListEntryType(List<string> src, int index);
|
||||
//wiki: string llList2CSV( list src )
|
||||
string llList2CSV(List<string> src);
|
||||
//wiki: list llCSV2List( string src )
|
||||
List<string> llCSV2List(string src);
|
||||
//wiki: list llListRandomize( list src, integer stride )
|
||||
List<string> llListRandomize(List<string> src, Int32 stride);
|
||||
List<string> llListRandomize(List<string> src, int stride);
|
||||
//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
|
||||
List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride);
|
||||
List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
|
||||
//wiki: vector llGetRegionCorner( )
|
||||
Axiom.Math.Vector3 llGetRegionCorner();
|
||||
//wiki: list llListInsertList( list dest, list src, integer start )
|
||||
List<string> llListInsertList(List<string> dest, List<string> src, Int32 start);
|
||||
List<string> llListInsertList(List<string> dest, List<string> src, int start);
|
||||
//wiki: integer llListFindList( list src, list test )
|
||||
Int32 llListFindList(List<string> src, List<string> test);
|
||||
int llListFindList(List<string> src, List<string> test);
|
||||
//wiki: string llGetObjectName()
|
||||
string llGetObjectName();
|
||||
//wiki: llSetObjectName(string name)
|
||||
|
@ -387,34 +387,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: string llGetDate()
|
||||
string llGetDate();
|
||||
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
|
||||
Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||
int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||
//wiki: integer llGetAgentInfo(key id)
|
||||
Int32 llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(float volume)
|
||||
void llAdjustSoundVolume(float volume);
|
||||
int llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(double volume)
|
||||
void llAdjustSoundVolume(double volume);
|
||||
//wiki: llSetSoundQueueing(integer queue)
|
||||
void llSetSoundQueueing(Int32 queue);
|
||||
//wiki: llSetSoundRadius(float radius)
|
||||
void llSetSoundRadius(float radius);
|
||||
void llSetSoundQueueing(int queue);
|
||||
//wiki: llSetSoundRadius(double radius)
|
||||
void llSetSoundRadius(double radius);
|
||||
//wiki: string llKey2Name(key id)
|
||||
string llKey2Name(string id);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
|
||||
void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
|
||||
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||
//wiki: llEjectFromLand(key pest)
|
||||
void llEjectFromLand(string pest);
|
||||
void llParseString2List();
|
||||
//wiki: integer llOverMyLand(key id)
|
||||
Int32 llOverMyLand(string id);
|
||||
int llOverMyLand(string id);
|
||||
//wiki: key llGetLandOwnerAt(vector pos)
|
||||
string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
|
||||
//wiki: key llGetNotecardLine(string name, integer line)
|
||||
string llGetNotecardLine(string name, Int32 line);
|
||||
string llGetNotecardLine(string name, int line);
|
||||
//wiki: vector llGetAgentSize(key id)
|
||||
Axiom.Math.Vector3 llGetAgentSize(string id);
|
||||
//wiki: integer llSameGroup(key agent)
|
||||
Int32 llSameGroup(string agent);
|
||||
int llSameGroup(string agent);
|
||||
//wiki: llUnSit(key id)
|
||||
void llUnSit(string id);
|
||||
//wiki: vector llGroundSlope(vector offset)
|
||||
|
@ -424,38 +424,38 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: vector llGroundContour(vector offset)
|
||||
Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset);
|
||||
//wiki: integer llGetAttached()
|
||||
Int32 llGetAttached();
|
||||
int llGetAttached();
|
||||
//wiki: integer llGetFreeMemory()
|
||||
Int32 llGetFreeMemory();
|
||||
int llGetFreeMemory();
|
||||
//wiki: string llGetRegionName()
|
||||
string llGetRegionName();
|
||||
//wiki: float llGetRegionTimeDilation()
|
||||
float llGetRegionTimeDilation();
|
||||
//wiki: float llGetRegionFPS()
|
||||
float llGetRegionFPS();
|
||||
//wiki: double llGetRegionTimeDilation()
|
||||
double llGetRegionTimeDilation();
|
||||
//wiki: double llGetRegionFPS()
|
||||
double llGetRegionFPS();
|
||||
//wiki: llParticleSystem(List<Object> rules
|
||||
void llParticleSystem(List<Object> rules);
|
||||
//wiki: llGroundRepel(float height, integer water, float tau)
|
||||
void llGroundRepel(float height, Int32 water, float tau);
|
||||
//wiki: llGroundRepel(double height, integer water, double tau)
|
||||
void llGroundRepel(double height, int water, double tau);
|
||||
void llGiveInventoryList();
|
||||
//wiki: llSetVehicleType(integer type)
|
||||
void llSetVehicleType(Int32 type);
|
||||
//wiki: llSetVehicleFloatParam(integer param, float value)
|
||||
void llSetVehicleFloatParam(Int32 param, float value);
|
||||
void llSetVehicleType(int type);
|
||||
//wiki: llSetVehicledoubleParam(integer param, double value)
|
||||
void llSetVehicledoubleParam(int param, double value);
|
||||
//wiki: llSetVehicleVectorParam(integer param, vector vec)
|
||||
void llSetVehicleVectorParam(Int32 param, Axiom.Math.Vector3 vec);
|
||||
void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec);
|
||||
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
|
||||
void llSetVehicleRotationParam(Int32 param, Axiom.Math.Quaternion rot);
|
||||
void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot);
|
||||
//wiki: llSetVehicleFlags(integer flags)
|
||||
void llSetVehicleFlags(Int32 flags);
|
||||
void llSetVehicleFlags(int flags);
|
||||
//wiki: llRemoveVehicleFlags(integer flags)
|
||||
void llRemoveVehicleFlags(Int32 flags);
|
||||
void llRemoveVehicleFlags(int flags);
|
||||
//wiki: llSitTarget(vector offset, rotation rot)
|
||||
void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot);
|
||||
//wiki key llAvatarOnSitTarget()
|
||||
string llAvatarOnSitTarget();
|
||||
//wiki: llAddToLandPassList(key avatar, float hours)
|
||||
void llAddToLandPassList(string avatar, float hours);
|
||||
//wiki: llAddToLandPassList(key avatar, double hours)
|
||||
void llAddToLandPassList(string avatar, double hours);
|
||||
//wiki: llSetTouchText(string text)
|
||||
void llSetTouchText(string text);
|
||||
//wiki: llSetSitText(string text)
|
||||
|
@ -468,29 +468,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: integer llScriptDanger(vector pos)
|
||||
void llScriptDanger(Axiom.Math.Vector3 pos);
|
||||
//wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
|
||||
void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel);
|
||||
void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
|
||||
//wiki: llVolumeDetect(integer detect)
|
||||
void llVolumeDetect(Int32 detect);
|
||||
void llVolumeDetect(int detect);
|
||||
//wiki: llResetOtherScript(string name)
|
||||
void llResetOtherScript(string name);
|
||||
//wiki: integer llGetScriptState(string name)
|
||||
Int32 llGetScriptState(string name);
|
||||
int llGetScriptState(string name);
|
||||
//wiki: (deprecated)
|
||||
void llRemoteLoadScript();
|
||||
//wiki: llSetRemoteScriptAccessPin(integer pin)
|
||||
void llSetRemoteScriptAccessPin(Int32 pin);
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
|
||||
void llRemoteLoadScriptPin(string target, string name, Int32 pin, Int32 running, Int32 start_param);
|
||||
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
|
||||
//wiki: llOpenRemoteDataChannel()
|
||||
void llOpenRemoteDataChannel();
|
||||
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
|
||||
string llSendRemoteData(string channel, string dest, Int32 idata, string sdata);
|
||||
string llSendRemoteData(string channel, string dest, int idata, string sdata);
|
||||
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
|
||||
void llRemoteDataReply(string channel, string message_id, string sdata, Int32 idata);
|
||||
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
|
||||
//wiki: llCloseRemoteDataChannel(key channel)
|
||||
void llCloseRemoteDataChannel(string channel);
|
||||
//wiki: string llMD5String(string src, integer nonce)
|
||||
string llMD5String(string src, Int32 nonce);
|
||||
string llMD5String(string src, int nonce);
|
||||
//wiki: llSetPrimitiveParams( list rules )
|
||||
void llSetPrimitiveParams(List<string> rules);
|
||||
//wiki: string llStringToBase64(string str)
|
||||
|
@ -501,10 +501,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llXorBase64Strings();
|
||||
//wiki: llRemoteDataSetRegion()
|
||||
void llRemoteDataSetRegion();
|
||||
//wiki: float llLog10(float val)
|
||||
float llLog10(float val);
|
||||
//wiki: float llLog(float val)
|
||||
float llLog(float val);
|
||||
//wiki: double llLog10(double val)
|
||||
double llLog10(double val);
|
||||
//wiki: double llLog(double val)
|
||||
double llLog(double val);
|
||||
//wiki: list llGetAnimationList( key id )
|
||||
List<string> llGetAnimationList(string id);
|
||||
//wiki: llSetParcelMusicURL(string url)
|
||||
|
@ -521,10 +521,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
string llGetCreator();
|
||||
//wiki: string llGetTimestamp()
|
||||
string llGetTimestamp();
|
||||
//wiki: llSetLinkAlpha(integer linknumber, float alpha, integer face)
|
||||
void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face);
|
||||
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
|
||||
void llSetLinkAlpha(int linknumber, double alpha, int face);
|
||||
//wiki: integer llGetNumberOfPrims()
|
||||
Int32 llGetNumberOfPrims();
|
||||
int llGetNumberOfPrims();
|
||||
//wiki: key llGetNumberOfNotecardLines(string name)
|
||||
string llGetNumberOfNotecardLines(string name);
|
||||
//wiki: list llGetBoundingBox( key object )
|
||||
|
@ -533,11 +533,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
Axiom.Math.Vector3 llGetGeometricCenter();
|
||||
void llGetPrimitiveParams();
|
||||
//wiki: string llIntegerToBase64(integer number)
|
||||
string llIntegerToBase64(Int32 number);
|
||||
string llIntegerToBase64(int number);
|
||||
//wiki integer llBase64ToInteger(string str)
|
||||
Int32 llBase64ToInteger(string str);
|
||||
//wiki: float llGetGMTclock()
|
||||
float llGetGMTclock();
|
||||
int llBase64ToInteger(string str);
|
||||
//wiki: double llGetGMTclock()
|
||||
double llGetGMTclock();
|
||||
//wiki: string llGetSimulatorHostname()
|
||||
string llGetSimulatorHostname();
|
||||
//llSetLocalRot(rotation rot)
|
||||
|
@ -545,25 +545,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
|
||||
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
|
||||
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
|
||||
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param);
|
||||
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param);
|
||||
//wiki: integer llGetObjectPermMask(integer mask)
|
||||
Int32 llGetObjectPermMask(Int32 mask);
|
||||
int llGetObjectPermMask(int mask);
|
||||
//wiki: llSetObjectPermMask(integer mask, integer value)
|
||||
void llSetObjectPermMask(Int32 mask, Int32 value);
|
||||
void llSetObjectPermMask(int mask, int value);
|
||||
//wiki integer llGetInventoryPermMask(string item, integer mask)
|
||||
void llGetInventoryPermMask(string item, Int32 mask);
|
||||
void llGetInventoryPermMask(string item, int mask);
|
||||
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
|
||||
void llSetInventoryPermMask(string item, Int32 mask, Int32 value);
|
||||
void llSetInventoryPermMask(string item, int mask, int value);
|
||||
//wiki: key llGetInventoryCreator(string item)
|
||||
string llGetInventoryCreator(string item);
|
||||
//wiki: llOwnerSay(string msg)
|
||||
void llOwnerSay(string msg);
|
||||
//wiki: key llRequestSimulatorData(string simulator, integer data)
|
||||
void llRequestSimulatorData(string simulator, Int32 data);
|
||||
void llRequestSimulatorData(string simulator, int data);
|
||||
//wiki: llForceMouselook(integer mouselook)
|
||||
void llForceMouselook(Int32 mouselook);
|
||||
//wiki: float llGetObjectMass(key id)
|
||||
float llGetObjectMass(string id);
|
||||
void llForceMouselook(int mouselook);
|
||||
//wiki: double llGetObjectMass(key id)
|
||||
double llGetObjectMass(string id);
|
||||
void llListReplaceList();
|
||||
//wiki: llLoadURL(key avatar_id, string message, string url)
|
||||
void llLoadURL(string avatar_id, string message, string url);
|
||||
|
@ -571,11 +571,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llParcelMediaCommandList(List<string> commandList);
|
||||
void llParcelMediaQuery();
|
||||
//wiki integer llModPow(integer a, integer b, integer c)
|
||||
Int32 llModPow(Int32 a, Int32 b, Int32 c);
|
||||
int llModPow(int a, int b, int c);
|
||||
//wiki: integer llGetInventoryType(string name)
|
||||
Int32 llGetInventoryType(string name);
|
||||
int llGetInventoryType(string name);
|
||||
//wiki: llSetPayPrice( integer price, list quick_pay_buttons )
|
||||
void llSetPayPrice(Int32 price, List<string> quick_pay_buttons);
|
||||
void llSetPayPrice(int price, List<string> quick_pay_buttons);
|
||||
//wiki: vector llGetCameraPos()
|
||||
Axiom.Math.Vector3 llGetCameraPos();
|
||||
//wiki rotation llGetCameraRot()
|
||||
|
@ -590,8 +590,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
string llUnescapeURL(string url);
|
||||
//wiki: llMapDestination(string simname, vector pos, vector look_at)
|
||||
void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at);
|
||||
//wiki: llAddToLandBanList(key avatar, float hours)
|
||||
void llAddToLandBanList(string avatar, float hours);
|
||||
//wiki: llAddToLandBanList(key avatar, double hours)
|
||||
void llAddToLandBanList(string avatar, double hours);
|
||||
//wiki: llRemoveFromLandPassList(key avatar)
|
||||
void llRemoveFromLandPassList(string avatar);
|
||||
//wiki: llRemoveFromLandBanList(key avatar)
|
||||
|
@ -600,14 +600,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llSetCameraParams(List<string> rules);
|
||||
//wiki: llClearCameraParams()
|
||||
void llClearCameraParams();
|
||||
//wiki: float llListStatistics( integer operation, list src )
|
||||
float llListStatistics(Int32 operation, List<string> src);
|
||||
//wiki: double llListStatistics( integer operation, list src )
|
||||
double llListStatistics(int operation, List<string> src);
|
||||
//wiki: integer llGetUnixTime()
|
||||
Int32 llGetUnixTime();
|
||||
int llGetUnixTime();
|
||||
//wiki: integer llGetParcelFlags(vector pos)
|
||||
Int32 llGetParcelFlags(Axiom.Math.Vector3 pos);
|
||||
int llGetParcelFlags(Axiom.Math.Vector3 pos);
|
||||
//wiki: integer llGetRegionFlags()
|
||||
Int32 llGetRegionFlags();
|
||||
int llGetRegionFlags();
|
||||
//wiki: string llXorBase64StringsCorrect(string str1, string str2)
|
||||
string llXorBase64StringsCorrect(string str1, string str2);
|
||||
void llHTTPRequest();
|
||||
|
@ -616,13 +616,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//wiki: llResetLandPassList()
|
||||
void llResetLandPassList();
|
||||
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
||||
Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide);
|
||||
int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide);
|
||||
//wiki: list llGetParcelPrimOwners( vector pos )
|
||||
List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos);
|
||||
//wiki: integer llGetObjectPrimCount(key object_id)
|
||||
Int32 llGetObjectPrimCount(string object_id);
|
||||
int llGetObjectPrimCount(string object_id);
|
||||
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
|
||||
Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide);
|
||||
int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide);
|
||||
//wiki list llGetParcelDetails(vector pos, list params)
|
||||
List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue