Add extra log information when attachments fail validation
parent
7531851bec
commit
9c32b131fd
|
@ -59,7 +59,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
get { return m_MaxTransferDistance; }
|
||||
set { m_MaxTransferDistance = value; }
|
||||
}
|
||||
|
||||
|
||||
protected bool m_Enabled = false;
|
||||
protected Scene m_aScene;
|
||||
|
@ -68,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
|
||||
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
||||
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface
|
||||
|
@ -329,7 +327,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (sp.ParentID != (uint)0)
|
||||
sp.StandUp();
|
||||
|
||||
sp.ValidateAttachments();
|
||||
if (!sp.ValidateAttachments())
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
|
||||
sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName);
|
||||
|
||||
// if (!sp.ValidateAttachments())
|
||||
// {
|
||||
|
@ -941,7 +942,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
/// This Closes child agents on neighbouring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version)
|
||||
protected ScenePresence CrossAgentToNewRegionAsync(
|
||||
ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
|
||||
bool isFlying, string version)
|
||||
{
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
|
||||
|
@ -951,7 +954,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
agent.ValidateAttachments();
|
||||
if (!agent.ValidateAttachments())
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
|
||||
agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
|
||||
|
||||
pos = pos + (agent.Velocity);
|
||||
|
||||
|
|
|
@ -3501,8 +3501,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// This is currently just being done for information.
|
||||
/// </summary>
|
||||
public void ValidateAttachments()
|
||||
public bool ValidateAttachments()
|
||||
{
|
||||
bool validated = true;
|
||||
|
||||
lock (m_attachments)
|
||||
{
|
||||
// Validate
|
||||
|
@ -3512,15 +3514,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name);
|
||||
|
||||
validated = false;
|
||||
}
|
||||
else if (gobj.IsDeleted)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing",
|
||||
gobj.Name, gobj.UUID, Name);
|
||||
|
||||
validated = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return validated;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue