* Applied Grumly57 patch for #781; Thanks, Grumly!
parent
0b7626b630
commit
9c428d9935
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@ -173,15 +173,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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// Remove from internal list
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appDomains.Remove(ads);
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#if DEBUG
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Console.WriteLine("Found empty AppDomain, unloading");
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long m = GC.GetTotalMemory(true);
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#endif
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//#if DEBUG
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//Console.WriteLine("Found empty AppDomain, unloading");
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//long m = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
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//#endif
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// Unload
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AppDomain.Unload(ads.CurrentAppDomain);
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#if DEBUG
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m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
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#endif
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//#if DEBUG
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//m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
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//#endif
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}
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}
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}
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@ -75,17 +75,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Compile (We assume LSL)
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ScriptSource = LSLCompiler.PerformScriptCompile(Script);
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#if DEBUG
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long before;
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before = GC.GetTotalMemory(true);
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#endif
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//#if DEBUG
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//long before;
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//before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
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//#endif
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IScript CompiledScript;
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CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
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#if DEBUG
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m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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#endif
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//#if DEBUG
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//m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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//#endif
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CompiledScript.Source = Script;
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// Add it to our script memstruct
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@ -70,17 +70,17 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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// Compile (We assume LSL)
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//ScriptSource = LSLCompiler.CompileFromLSLText(Script);
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#if DEBUG
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long before;
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before = GC.GetTotalMemory(true);
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#endif
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//#if DEBUG
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//long before;
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//before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
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//#endif
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IScript CompiledScript;
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CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
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#if DEBUG
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Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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#endif
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//#if DEBUG
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//Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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//#endif
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CompiledScript.Source = ScriptSource;
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// Add it to our script memstruct
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