diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8ac4c3701d..c0243a5b61 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -107,9 +107,6 @@ namespace OpenSim.Region.Framework.Scenes [XmlIgnore] public bool DIE_AT_EDGE; - [XmlIgnore] - public Dictionary m_CollisionFilter; - // TODO: This needs to be persisted in next XML version update! [XmlIgnore] public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; @@ -454,15 +451,6 @@ namespace OpenSim.Region.Framework.Scenes ParentGroup.HasGroupChanged = true; } } - - public Dictionary CollisionFilter - { - get { return m_CollisionFilter; } - set - { - m_CollisionFilter = value; - } - } public ulong RegionHandle { @@ -1886,52 +1874,20 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentGroup.Scene == null) return; - #region collision Filter + SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this object - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = obj.UUID; + detobj.nameStr = obj.Name; + detobj.ownerUUID = obj._ownerID; + detobj.posVector = obj.AbsolutePosition; + detobj.rotQuat = obj.GetWorldRotation(); + detobj.velVector = obj.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = obj._groupID; + colliding.Add(detobj); } else { @@ -1943,52 +1899,19 @@ namespace OpenSim.Region.Framework.Scenes if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this avatar - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.ControllingClient.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } } } - #endregion } if (colliding.Count > 0) { @@ -2022,105 +1945,41 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentGroup.Scene == null) return; - #region collision Filter + SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this object - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = obj.UUID; + detobj.nameStr = obj.Name; + detobj.ownerUUID = obj._ownerID; + detobj.posVector = obj.AbsolutePosition; + detobj.rotQuat = obj.GetWorldRotation(); + detobj.velVector = obj.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = obj._groupID; + colliding.Add(detobj); } else { ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); - + for (int i = 0; i < avlist.Length; i++) { ScenePresence av = avlist[i]; if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this avatar - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } } } @@ -2138,7 +1997,6 @@ namespace OpenSim.Region.Framework.Scenes m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); } } - #endregion } if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) @@ -2157,52 +2015,19 @@ namespace OpenSim.Region.Framework.Scenes return; if (m_parentGroup.Scene == null) return; - #region collision Filter SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this object - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = obj.UUID; + detobj.nameStr = obj.Name; + detobj.ownerUUID = obj._ownerID; + detobj.posVector = obj.AbsolutePosition; + detobj.rotQuat = obj.GetWorldRotation(); + detobj.velVector = obj.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = obj._groupID; + colliding.Add(detobj); } else { @@ -2214,52 +2039,19 @@ namespace OpenSim.Region.Framework.Scenes if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar - if(data != "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - //If it is 0, it is to not accept collisions from this avatar - else - { - } - } - else - { - string data = ""; - m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(data == "") - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } } } - #endregion } if (colliding.Count > 0) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 43df4ab8fc..6102504891 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2752,15 +2752,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llCollisionFilter(string name, string id, int accept) { m_host.AddScriptLPS(1); - m_host.CollisionFilter.Clear(); - if(id != null) - { - m_host.CollisionFilter.Add(accept,id); - } - else - { - m_host.CollisionFilter.Add(accept,name); - } + NotImplemented("llCollisionFilter"); } public void llTakeControls(int controls, int accept, int pass_on) @@ -8212,43 +8204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return -1; } - + public void llSetInventoryPermMask(string item, int mask, int value) { - m_host.AddScriptLPS(1); - if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) - { - if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) - { - lock (m_host.TaskInventory) - { - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == item) - { - switch (mask) - { - case 0: - inv.Value.BasePermissions = (uint)value; - break; - case 1: - inv.Value.CurrentPermissions = (uint)value; - break; - case 2: - inv.Value.GroupPermissions = (uint)value; - break; - case 3: - inv.Value.EveryonePermissions = (uint)value; - break; - case 4: - inv.Value.NextPermissions = (uint)value; - break; - } - } - } - } - } - } + m_host.AddScriptLPS(1); + NotImplemented("llSetInventoryPermMask"); } public LSL_String llGetInventoryCreator(string item)