work around some 'tests' errors: dont use references to objects that may have been deleted
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52a3cc39e9
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9c5646a1ba
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@ -111,10 +111,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail);
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SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail);
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soSceneA.AbsolutePosition = new Vector3(128, 10, 20);
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soSceneA.AbsolutePosition = new Vector3(128, 10, 20);
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string soSceneAName = soSceneA.Name;
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string scriptItemSceneAName = "script1";
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// CREATE SCRIPT TODO
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// CREATE SCRIPT TODO
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InventoryItemBase scriptItemSceneA = new InventoryItemBase();
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InventoryItemBase scriptItemSceneA = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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// itemTemplate.ID = itemId;
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scriptItemSceneA.Name = "script1";
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scriptItemSceneA.Name = scriptItemSceneAName;
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scriptItemSceneA.Folder = soSceneA.UUID;
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scriptItemSceneA.Folder = soSceneA.UUID;
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scriptItemSceneA.InvType = (int)InventoryType.LSL;
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scriptItemSceneA.InvType = (int)InventoryType.LSL;
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@ -174,8 +177,8 @@ default
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// TEST sending event to moved prim and output
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// TEST sending event to moved prim and output
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{
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{
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SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneA.Name);
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SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneAName);
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TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneA.Name);
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TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneAName);
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// XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
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// XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
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DetectParams[] det = new DetectParams[1];
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DetectParams[] det = new DetectParams[1];
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