Push more NPC stuff into threads
parent
236e1c45f2
commit
9c6ba8d18f
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@ -140,6 +140,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
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// }
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ManualResetEvent ev = new ManualResetEvent(false);
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Util.FireAndForget(delegate(object x) {
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lock (m_avatars)
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{
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scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
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@ -160,6 +163,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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}
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ev.Set();
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});
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ev.WaitOne();
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m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
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@ -2584,7 +2584,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
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m_host.AddScriptLPS(1);
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ManualResetEvent ev = new ManualResetEvent(false);
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Util.FireAndForget(delegate(object x) {
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try
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{
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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@ -2594,9 +2598,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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module.DeleteNPC(npcId, World);
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});
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}
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}
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finally
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{
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ev.Set();
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}
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});
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ev.WaitOne();
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}
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public void osNpcPlayAnimation(LSL_Key npc, string animation)
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{
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