Thank you Snoopy, for a patch that implements group permissions.
Applied with changes: - removed spammy debug message - corrected tab formatting0.6.6-post-fixes
parent
759636f37e
commit
9c726fb178
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@ -36,6 +36,56 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
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enum GroupPowers : long
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{
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None = 0,
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LandEjectAndFreeze = 1,
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Invite = 2,
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ReturnGroupSet = 2,
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Eject = 4,
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ReturnNonGroup = 4,
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ChangeOptions = 8,
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LandGardening = 8,
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CreateRole = 16,
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DeedObject = 16,
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ModerateChat = 32,
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DeleteRole = 32,
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RoleProperties = 64,
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ObjectManipulate = 64,
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ObjectSetForSale = 128,
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AssignMemberLimited = 128,
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AssignMember = 256,
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Accountable = 256,
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RemoveMember = 512,
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SendNotices = 1024,
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ChangeActions = 1024,
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ChangeIdentity = 2048,
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ReceiveNotices = 2048,
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StartProposal = 4096,
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LandDeed = 4096,
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VoteOnProposal = 8192,
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LandRelease = 8192,
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LandSetSale = 16384,
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LandDivideJoin = 32768,
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ReturnGroupOwned = 65536,
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JoinChat = 65536,
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FindPlaces = 131072,
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LandChangeIdentity = 262144,
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SetLandingPoint = 524288,
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ChangeMedia = 1048576,
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LandEdit = 2097152,
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LandOptions = 4194304,
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AllowEditLand = 8388608,
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AllowFly = 16777216,
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AllowRez = 33554432,
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AllowLandmark = 67108864,
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AllowVoiceChat = 134217728,
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AllowSetHome = 268435456,
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LandManageAllowed = 536870912,
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LandManageBanned = 1073741824
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}
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namespace OpenSim.Region.CoreModules.World.Permissions
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{
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public class PermissionsModule : IRegionModule
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@ -62,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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All,
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Administrators
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};
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#endregion
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#region Bypass Permissions / Debug Permissions Stuff
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@ -192,38 +242,38 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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HandleDebugPermissions);
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string grant = myConfig.GetString("GrantLSL","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantLSL.Add(uuid, true);
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}
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string grant = myConfig.GetString("GrantLSL","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantLSL.Add(uuid, true);
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}
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}
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grant = myConfig.GetString("GrantCS","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantCS.Add(uuid, true);
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}
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grant = myConfig.GetString("GrantCS","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantCS.Add(uuid, true);
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}
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}
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grant = myConfig.GetString("GrantVB","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantVB.Add(uuid, true);
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}
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grant = myConfig.GetString("GrantVB","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantVB.Add(uuid, true);
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}
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}
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grant = myConfig.GetString("GrantJS","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantJS.Add(uuid, true);
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}
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grant = myConfig.GetString("GrantJS","");
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if(grant.Length > 0) {
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foreach (string uuidl in grant.Split(',')) {
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string uuid = uuidl.Trim(" \t".ToCharArray());
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GrantJS.Add(uuid, true);
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}
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}
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}
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public void HandleBypassPermissions(string module, string[] args)
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@ -328,7 +378,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_debugPermissions)
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m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
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}
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// Checks if the given group is active and if the user is a group member
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// with the powers requested (powers = 0 for no powers check)
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protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
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{
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IClientAPI client = m_scene.GetScenePresence(userID).ControllingClient;
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return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) &&
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((powers == 0) || ((client.ActiveGroupPowers & powers) == powers)));
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}
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/// <summary>
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/// Parse a user set configuration setting
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/// </summary>
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@ -371,6 +431,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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/// <returns></returns>
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protected bool IsAdministrator(UUID user)
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{
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if (user == UUID.Zero) return false;
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if (m_scene.RegionInfo.MasterAvatarAssignedUUID != UUID.Zero)
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{
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if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user))
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@ -391,10 +453,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (profile.UserProfile.GodLevel >= 200)
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return true;
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}
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//else
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//{
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// m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user);
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//}
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}
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return false;
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@ -402,6 +460,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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protected bool IsEstateManager(UUID user)
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{
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if (user == UUID.Zero) return false;
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return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
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}
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#endregion
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@ -473,57 +533,39 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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objectOwnerMask |= (uint)PrimFlags.ObjectYouOwner | (uint)PrimFlags.ObjectAnyOwner | (uint)PrimFlags.ObjectOwnerModify;
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// Customize the GroupMask
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// uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
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uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
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// Customize the EveryoneMask
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uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
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// Hack to allow collaboration until Groups and Group Permissions are implemented
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if ((objectEveryoneMask & (uint)PrimFlags.ObjectMove) != 0)
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objectEveryoneMask |= (uint)PrimFlags.ObjectModify;
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if (m_bypassPermissions)
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return objectOwnerMask;
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// Object owners should be able to edit their own content
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if (user == objectOwner)
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{
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return objectOwnerMask;
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}
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//// Users should be able to edit what is over their land.
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//ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
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//if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod)
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// return objectOwnerMask;
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//// Admin objects should not be editable by the above
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//if (IsAdministrator(objectOwner))
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// return objectEveryoneMask;
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// Estate users should be able to edit anything in the sim
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if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)))
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if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
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return objectOwnerMask;
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// Admin should be able to edit anything in the sim (including admin objects)
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if (IsAdministrator(user))
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return objectOwnerMask;
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// Users should be able to edit what is over their land.
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ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
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if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod)
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{
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uint responseMask = objectOwnerMask;
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// Admin objects should not be editable by the above
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if (IsAdministrator(objectOwner))
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{
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responseMask = objectEveryoneMask;
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}
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return responseMask;
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if (!IsAdministrator(objectOwner))
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return objectOwnerMask;
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}
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// Group permissions
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if ( ( task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0) )
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return objectGroupMask;
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return objectEveryoneMask;
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}
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@ -607,6 +649,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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permission = false;
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}
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// Group members should be able to edit group objects
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if ( (group.GroupID != UUID.Zero) && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0) && IsGroupMember(group.GroupID, currentUser, 0) )
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{
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// Return immediately, so that the administrator can shares group objects
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return true;
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}
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// Users should be able to edit what is over their land.
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ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
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if ((parcel != null) && (parcel.landData.OwnerID == currentUser))
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@ -673,7 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return permission;
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}
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protected bool GenericParcelPermission(UUID user, ILandObject parcel)
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protected bool GenericParcelPermission(UUID user, ILandObject parcel, ulong groupPowers)
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{
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bool permission = false;
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@ -682,9 +731,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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permission = true;
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}
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if (parcel.landData.IsGroupOwned)
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if( ( parcel.landData.GroupID != UUID.Zero) && IsGroupMember(parcel.landData.GroupID, user, groupPowers) )
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{
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// TODO: Need to do some extra checks here. Requires group code.
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permission = true;
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}
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if (IsEstateManager(user))
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@ -699,12 +748,39 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return permission;
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}
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protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
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{
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bool permission = false;
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protected bool GenericParcelPermission(UUID user, Vector3 pos)
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if (parcel.landData.OwnerID == user)
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{
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permission = true;
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}
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if( parcel.landData.IsGroupOwned && IsGroupMember(parcel.landData.GroupID, user, groupPowers) )
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{
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permission = true;
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}
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if (IsEstateManager(user))
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{
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permission = true;
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}
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if (IsAdministrator(user))
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{
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permission = true;
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}
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return permission;
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}
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protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers)
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{
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ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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if (parcel == null) return false;
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return GenericParcelPermission(user, parcel);
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return GenericParcelPermission(user, parcel, groupPowers);
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}
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#endregion
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@ -713,8 +789,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return GenericParcelPermission(user, parcel);
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return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandRelease);
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}
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private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
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@ -722,7 +798,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return GenericParcelPermission(user, parcel);
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return GenericParcelOwnerPermission(user, parcel, 0);
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}
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private bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
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@ -736,10 +812,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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ScenePresence sp = scene.GetScenePresence(user);
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IClientAPI client = sp.ControllingClient;
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if ((client.GetGroupPowers(parcel.landData.GroupID) & (long)GroupPowers.LandDeed) == 0)
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if ((client.GetGroupPowers(parcel.landData.GroupID) & (ulong)GroupPowers.LandDeed) == 0)
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return false;
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return GenericParcelPermission(user, parcel);
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return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDeed);
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}
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private bool IsGod(UUID user, Scene scene)
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@ -760,17 +836,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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//They can't even edit the object
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return false;
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}
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SceneObjectPart part = scene.GetSceneObjectPart(objectID);
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if (part == null)
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return false;
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if ((part.OwnerMask & PERM_COPY) == 0)
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return false;
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if (part.OwnerID == owner)
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return ((part.OwnerMask & PERM_COPY) != 0);
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if ((part.ParentGroup.GetEffectivePermissions() & PERM_COPY) == 0)
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return false;
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if (part.GroupID != UUID.Zero)
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{
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if ((part.OwnerID == UUID.Zero) && ((owner != part.LastOwnerID) || ((part.GroupMask & PERM_TRANS) == 0)))
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return false;
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if ((part.GroupMask & PERM_COPY) == 0)
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return false;
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}
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//If they can rez, they can duplicate
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return CanRezObject(objectCount, owner, objectPosition, scene);
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}
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part = m_scene.GetSceneObjectPart(objectID);
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}
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// TODO: add group support!
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//
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if (part.OwnerID != editorID)
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return false;
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return GenericObjectPermission(editorID, objectID, false);
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}
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return GenericParcelPermission(user, parcel);
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return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDivideJoin);
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}
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/// <summary>
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@ -901,10 +978,19 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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if (part.OwnerID != user)
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return false;
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{
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if (part.GroupID == UUID.Zero)
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return false;
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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if( !IsGroupMember(part.GroupID, user, 0) )
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return false;
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if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
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return false;
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} else {
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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return false;
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}
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard);
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return false;
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if (ti.OwnerID != user)
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{
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if (ti.GroupID == UUID.Zero)
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return false;
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if( !IsGroupMember(ti.GroupID, user, 0) )
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return false;
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}
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// Require full perms
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if ((ti.CurrentPermissions &
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@ -1084,8 +1176,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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//TODO: check for group rights
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if (!m_scene.Entities.ContainsKey(objectID))
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{
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return false;
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@ -1098,7 +1188,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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}
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if (GenericParcelPermission(task.OwnerID, newPoint))
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if (GenericParcelPermission(task.OwnerID, newPoint, 0))
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{
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return true;
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}
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@ -1129,14 +1219,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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(int)Parcel.ParcelFlags.CreateObjects)
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permission = true;
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//TODO: check for group rights
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if (IsAdministrator(owner))
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{
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permission = true;
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}
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if (GenericParcelPermission(owner, objectPosition))
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// Powers are zero, because GroupPowers.AllowRez is not a precondition for rezzing objects
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if (GenericParcelPermission(owner, objectPosition, 0))
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{
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permission = true;
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}
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@ -1166,7 +1255,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
return GenericParcelPermission(user, parcel);
|
||||
return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandSetSale);
|
||||
}
|
||||
|
||||
private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene)
|
||||
|
@ -1182,7 +1271,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
bool permission = GenericObjectPermission(userID, objectID,false);
|
||||
bool permission = GenericObjectPermission(userID, objectID, false);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(objectID))
|
||||
|
@ -1249,7 +1338,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
|
||||
// Land owner can terraform too
|
||||
if (parcel != null && GenericParcelPermission(user, parcel))
|
||||
if (parcel != null && GenericParcelPermission(user, parcel, (ulong)GroupPowers.AllowEditLand))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -1316,20 +1405,35 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
|
||||
if (part.OwnerID != user)
|
||||
{
|
||||
if (part.GroupID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
if( !IsGroupMember(part.GroupID, user, 0) )
|
||||
return false;
|
||||
|
||||
if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
} else {
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
TaskInventoryItem ti = part.Inventory.GetInventoryItem(script);
|
||||
|
||||
if (ti == null)
|
||||
return false;
|
||||
|
||||
|
||||
if (ti.OwnerID != user)
|
||||
return false;
|
||||
{
|
||||
if (ti.GroupID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
if( !IsGroupMember(ti.GroupID, user, 0) )
|
||||
return false;
|
||||
}
|
||||
|
||||
// Require full perms
|
||||
if ((ti.CurrentPermissions &
|
||||
|
@ -1394,9 +1498,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
|
||||
if (part.OwnerID != user)
|
||||
return false;
|
||||
{
|
||||
if (part.GroupID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
if( !IsGroupMember(part.GroupID, user, 0) )
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
|
@ -1407,7 +1517,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
|
||||
if (ti.OwnerID != user)
|
||||
return false;
|
||||
{
|
||||
if (ti.GroupID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
if( !IsGroupMember(ti.GroupID, user, 0) )
|
||||
return false;
|
||||
}
|
||||
|
||||
// Notecards are always readable unless no copy
|
||||
//
|
||||
|
@ -1420,7 +1536,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
private bool CanLinkObject(UUID userID, UUID objectID)
|
||||
{
|
||||
|
@ -1589,7 +1705,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (parcel.landData.OwnerID != client.AgentId)
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
|
||||
case (uint)ObjectReturnType.Group:
|
||||
if (parcel.landData.OwnerID != client.AgentId)
|
||||
{
|
||||
|
@ -1613,45 +1729,44 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet);
|
||||
case (uint)ObjectReturnType.Other:
|
||||
if ((powers & (long)GroupPowers.ReturnNonGroup) != 0)
|
||||
return true;
|
||||
break;
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup);
|
||||
case (uint)ObjectReturnType.List:
|
||||
break;
|
||||
}
|
||||
|
||||
return GenericParcelPermission(client.AgentId, parcel);
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, 0);
|
||||
// Is it correct to be less restrictive for lists of objects to be returned?
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) {
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch(scriptType) {
|
||||
case 0:
|
||||
if(GrantLSL.Count == 0 || GrantLSL.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(GrantCS.Count == 0 || GrantCS.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(GrantVB.Count == 0 || GrantVB.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(GrantJS.Count == 0 || GrantJS.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch(scriptType) {
|
||||
case 0:
|
||||
if(GrantLSL.Count == 0 || GrantLSL.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(GrantCS.Count == 0 || GrantCS.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(GrantVB.Count == 0 || GrantVB.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(GrantJS.Count == 0 || GrantJS.ContainsKey(ownerUUID.ToString())) {
|
||||
return(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1526,10 +1526,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
if (part.OwnerID != remoteClient.AgentId)
|
||||
return;
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
{
|
||||
// Group permissions
|
||||
if ( (part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0) )
|
||||
return;
|
||||
} else {
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Permissions.CanCreateObjectInventory(
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
|
@ -1598,13 +1602,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
destId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Must own the object, and have modify rights
|
||||
if (srcPart.OwnerID != destPart.OwnerID)
|
||||
return;
|
||||
|
||||
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
{
|
||||
// Group permissions
|
||||
if ( (destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
|
||||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0) )
|
||||
return;
|
||||
} else {
|
||||
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (destPart.ScriptAccessPin != pin)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue