Preliminary work on appearance layers. No user functionality yet.
parent
7b0d643999
commit
9c829c0410
|
@ -32,6 +32,125 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
// A special dictionary for avatar appearance
|
||||
public struct LayerItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public LayerItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class Layer
|
||||
{
|
||||
protected int m_layerType;
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public Layer(int type)
|
||||
{
|
||||
m_layerType = type;
|
||||
}
|
||||
|
||||
public int LayerType
|
||||
{
|
||||
get { return m_layerType; }
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
return;
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public LayerItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new LayerItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum AppearanceLayer
|
||||
{
|
||||
BODY = 0,
|
||||
SKIN = 1,
|
||||
HAIR = 2,
|
||||
EYES = 3,
|
||||
SHIRT = 4,
|
||||
PANTS = 5,
|
||||
SHOES = 6,
|
||||
SOCKS = 7,
|
||||
JACKET = 8,
|
||||
GLOVES = 9,
|
||||
UNDERSHIRT = 10,
|
||||
UNDERPANTS = 11,
|
||||
SKIRT = 12,
|
||||
ALPHA = 13,
|
||||
TATTOO = 14,
|
||||
|
||||
MAX_WEARABLES = 15
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains the Avatar's Appearance and methods to manipulate the appearance.
|
||||
/// </summary>
|
||||
|
@ -39,25 +158,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// these are guessed at by the list here -
|
||||
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
|
||||
// correct them over time for when were are wrong.
|
||||
public readonly static int BODY = 0;
|
||||
public readonly static int SKIN = 1;
|
||||
public readonly static int HAIR = 2;
|
||||
public readonly static int EYES = 3;
|
||||
public readonly static int SHIRT = 4;
|
||||
public readonly static int PANTS = 5;
|
||||
public readonly static int SHOES = 6;
|
||||
public readonly static int SOCKS = 7;
|
||||
public readonly static int JACKET = 8;
|
||||
public readonly static int GLOVES = 9;
|
||||
public readonly static int UNDERSHIRT = 10;
|
||||
public readonly static int UNDERPANTS = 11;
|
||||
public readonly static int SKIRT = 12;
|
||||
|
||||
private readonly static int MAX_WEARABLES = 13;
|
||||
|
||||
private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
|
@ -68,6 +168,10 @@ namespace OpenSim.Framework
|
|||
private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
|
||||
private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
|
||||
private static UUID ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
|
||||
private static UUID TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
|
||||
private static UUID ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
|
||||
private static UUID TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
|
||||
|
||||
public readonly static int VISUALPARAM_COUNT = 218;
|
||||
|
||||
|
@ -103,152 +207,156 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
public virtual UUID BodyItem {
|
||||
get { return m_wearables[BODY].ItemID; }
|
||||
set { m_wearables[BODY].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.BODY].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.BODY].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID BodyAsset {
|
||||
get { return m_wearables[BODY].AssetID; }
|
||||
set { m_wearables[BODY].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.BODY].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.BODY].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinItem {
|
||||
get { return m_wearables[SKIN].ItemID; }
|
||||
set { m_wearables[SKIN].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SKIN].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SKIN].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinAsset {
|
||||
get { return m_wearables[SKIN].AssetID; }
|
||||
set { m_wearables[SKIN].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SKIN].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SKIN].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairItem {
|
||||
get { return m_wearables[HAIR].ItemID; }
|
||||
set { m_wearables[HAIR].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.HAIR].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.HAIR].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairAsset {
|
||||
get { return m_wearables[HAIR].AssetID; }
|
||||
set { m_wearables[HAIR].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.HAIR].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.HAIR].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesItem {
|
||||
get { return m_wearables[EYES].ItemID; }
|
||||
set { m_wearables[EYES].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.EYES].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.EYES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesAsset {
|
||||
get { return m_wearables[EYES].AssetID; }
|
||||
set { m_wearables[EYES].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.EYES].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.EYES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtItem {
|
||||
get { return m_wearables[SHIRT].ItemID; }
|
||||
set { m_wearables[SHIRT].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SHIRT].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtAsset {
|
||||
get { return m_wearables[SHIRT].AssetID; }
|
||||
set { m_wearables[SHIRT].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SHIRT].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsItem {
|
||||
get { return m_wearables[PANTS].ItemID; }
|
||||
set { m_wearables[PANTS].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.PANTS].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.PANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsAsset {
|
||||
get { return m_wearables[PANTS].AssetID; }
|
||||
set { m_wearables[PANTS].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.PANTS].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.PANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesItem {
|
||||
get { return m_wearables[SHOES].ItemID; }
|
||||
set { m_wearables[SHOES].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SHOES].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SHOES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesAsset {
|
||||
get { return m_wearables[SHOES].AssetID; }
|
||||
set { m_wearables[SHOES].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SHOES].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SHOES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksItem {
|
||||
get { return m_wearables[SOCKS].ItemID; }
|
||||
set { m_wearables[SOCKS].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SOCKS].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SOCKS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksAsset {
|
||||
get { return m_wearables[SOCKS].AssetID; }
|
||||
set { m_wearables[SOCKS].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SOCKS].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SOCKS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketItem {
|
||||
get { return m_wearables[JACKET].ItemID; }
|
||||
set { m_wearables[JACKET].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.JACKET].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.JACKET].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketAsset {
|
||||
get { return m_wearables[JACKET].AssetID; }
|
||||
set { m_wearables[JACKET].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.JACKET].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.JACKET].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesItem {
|
||||
get { return m_wearables[GLOVES].ItemID; }
|
||||
set { m_wearables[GLOVES].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.GLOVES].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.GLOVES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesAsset {
|
||||
get { return m_wearables[GLOVES].AssetID; }
|
||||
set { m_wearables[GLOVES].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.GLOVES].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.GLOVES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtItem {
|
||||
get { return m_wearables[UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[UNDERSHIRT].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtAsset {
|
||||
get { return m_wearables[UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[UNDERSHIRT].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsItem {
|
||||
get { return m_wearables[UNDERPANTS].ItemID; }
|
||||
set { m_wearables[UNDERPANTS].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsAsset {
|
||||
get { return m_wearables[UNDERPANTS].AssetID; }
|
||||
set { m_wearables[UNDERPANTS].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtItem {
|
||||
get { return m_wearables[SKIRT].ItemID; }
|
||||
set { m_wearables[SKIRT].ItemID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SKIRT].ItemID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SKIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtAsset {
|
||||
get { return m_wearables[SKIRT].AssetID; }
|
||||
set { m_wearables[SKIRT].AssetID = value; }
|
||||
get { return m_wearables[(int)AppearanceLayer.SKIRT].AssetID; }
|
||||
set { m_wearables[(int)AppearanceLayer.SKIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual void SetDefaultWearables()
|
||||
{
|
||||
m_wearables[BODY].AssetID = BODY_ASSET;
|
||||
m_wearables[BODY].ItemID = BODY_ITEM;
|
||||
m_wearables[SKIN].AssetID = SKIN_ASSET;
|
||||
m_wearables[SKIN].ItemID = SKIN_ITEM;
|
||||
m_wearables[HAIR].AssetID = HAIR_ASSET;
|
||||
m_wearables[HAIR].ItemID = HAIR_ITEM;
|
||||
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
|
||||
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
|
||||
m_wearables[PANTS].AssetID = PANTS_ASSET;
|
||||
m_wearables[PANTS].ItemID = PANTS_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.BODY].AssetID = BODY_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.BODY].ItemID = BODY_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.SKIN].AssetID = SKIN_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.SKIN].ItemID = SKIN_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.HAIR].AssetID = HAIR_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.HAIR].ItemID = HAIR_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.SHIRT].AssetID = SHIRT_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.SHIRT].ItemID = SHIRT_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.PANTS].AssetID = PANTS_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.PANTS].ItemID = PANTS_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.ALPHA].AssetID = ALPHA_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.ALPHA].ItemID = ALPHA_ITEM;
|
||||
m_wearables[(int)AppearanceLayer.TATTOO].AssetID = TATTOO_ASSET;
|
||||
m_wearables[(int)AppearanceLayer.TATTOO].ItemID = TATTOO_ITEM;
|
||||
}
|
||||
|
||||
public virtual void ClearWearables()
|
||||
{
|
||||
for (int i = 0; i < 13; i++)
|
||||
for (int i = 0; i < m_wearables.Length ; i++)
|
||||
{
|
||||
m_wearables[i].AssetID = UUID.Zero;
|
||||
m_wearables[i].ItemID = UUID.Zero;
|
||||
|
@ -286,70 +394,12 @@ namespace OpenSim.Framework
|
|||
get { return m_hipOffset; }
|
||||
}
|
||||
|
||||
//Builds the VisualParam Enum using LIBOMV's Visual Param NameValues
|
||||
/*
|
||||
public void BuildVisualParamEnum()
|
||||
{
|
||||
Dictionary<string, int> IndexedParams = new Dictionary<string, int>();
|
||||
int vpIndex = 0;
|
||||
IndexedParams = new Dictionary<string, int>();
|
||||
|
||||
System.Text.StringBuilder sb = new System.Text.StringBuilder();
|
||||
|
||||
sb.Append("public enum VPElement: int\n");
|
||||
sb.Append("{\n");
|
||||
foreach (KeyValuePair<int, VisualParam> kvp in OpenMetaverse.VisualParams.Params)
|
||||
{
|
||||
VisualParam vp = kvp.Value;
|
||||
|
||||
// Only Group-0 parameters are sent in AgentSetAppearance packets
|
||||
if (kvp.Value.Group == 0)
|
||||
{
|
||||
|
||||
if (!IndexedParams.ContainsKey(vp.Name))
|
||||
{
|
||||
|
||||
if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0)
|
||||
{
|
||||
|
||||
sb.Append("/// <summary>\n");
|
||||
if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0)
|
||||
sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin,
|
||||
vp.LabelMax));
|
||||
|
||||
else
|
||||
sb.Append(string.Format("/// {0}\n", vp.Label));
|
||||
|
||||
sb.Append("/// </summary>\n");
|
||||
}
|
||||
sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex));
|
||||
|
||||
IndexedParams.Add(vp.Name, vpIndex++);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex));
|
||||
vpIndex++;
|
||||
//int i = 0;
|
||||
}
|
||||
}
|
||||
if (vpIndex < 217)
|
||||
sb.Append(",\n");
|
||||
else
|
||||
sb.Append("\n");
|
||||
|
||||
}
|
||||
sb.Append("}\n");
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
public AvatarAppearance() : this(UUID.Zero) {}
|
||||
|
||||
public AvatarAppearance(UUID owner)
|
||||
{
|
||||
m_wearables = new AvatarWearable[MAX_WEARABLES];
|
||||
for (int i = 0; i < MAX_WEARABLES; i++)
|
||||
m_wearables = new AvatarWearable[(int)AppearanceLayer.MAX_WEARABLES];
|
||||
for (int i = 0; i < (int)AppearanceLayer.MAX_WEARABLES; i++)
|
||||
{
|
||||
// this makes them all null
|
||||
m_wearables[i] = new AvatarWearable();
|
||||
|
@ -442,121 +492,6 @@ namespace OpenSim.Framework
|
|||
return visualParams;
|
||||
}
|
||||
|
||||
public override String ToString()
|
||||
{
|
||||
String s = "[Wearables] =>";
|
||||
s += " Body Item: " + BodyItem.ToString() + ";";
|
||||
s += " Skin Item: " + SkinItem.ToString() + ";";
|
||||
s += " Shirt Item: " + ShirtItem.ToString() + ";";
|
||||
s += " Pants Item: " + PantsItem.ToString() + ";";
|
||||
return s;
|
||||
}
|
||||
|
||||
// this is used for OGS1
|
||||
public virtual Hashtable ToHashTable()
|
||||
{
|
||||
Hashtable h = new Hashtable();
|
||||
h["owner"] = Owner.ToString();
|
||||
h["serial"] = Serial.ToString();
|
||||
h["visual_params"] = VisualParams;
|
||||
h["texture"] = Texture.GetBytes();
|
||||
h["avatar_height"] = AvatarHeight.ToString();
|
||||
h["body_item"] = BodyItem.ToString();
|
||||
h["body_asset"] = BodyAsset.ToString();
|
||||
h["skin_item"] = SkinItem.ToString();
|
||||
h["skin_asset"] = SkinAsset.ToString();
|
||||
h["hair_item"] = HairItem.ToString();
|
||||
h["hair_asset"] = HairAsset.ToString();
|
||||
h["eyes_item"] = EyesItem.ToString();
|
||||
h["eyes_asset"] = EyesAsset.ToString();
|
||||
h["shirt_item"] = ShirtItem.ToString();
|
||||
h["shirt_asset"] = ShirtAsset.ToString();
|
||||
h["pants_item"] = PantsItem.ToString();
|
||||
h["pants_asset"] = PantsAsset.ToString();
|
||||
h["shoes_item"] = ShoesItem.ToString();
|
||||
h["shoes_asset"] = ShoesAsset.ToString();
|
||||
h["socks_item"] = SocksItem.ToString();
|
||||
h["socks_asset"] = SocksAsset.ToString();
|
||||
h["jacket_item"] = JacketItem.ToString();
|
||||
h["jacket_asset"] = JacketAsset.ToString();
|
||||
h["gloves_item"] = GlovesItem.ToString();
|
||||
h["gloves_asset"] = GlovesAsset.ToString();
|
||||
h["undershirt_item"] = UnderShirtItem.ToString();
|
||||
h["undershirt_asset"] = UnderShirtAsset.ToString();
|
||||
h["underpants_item"] = UnderPantsItem.ToString();
|
||||
h["underpants_asset"] = UnderPantsAsset.ToString();
|
||||
h["skirt_item"] = SkirtItem.ToString();
|
||||
h["skirt_asset"] = SkirtAsset.ToString();
|
||||
|
||||
string attachments = GetAttachmentsString();
|
||||
if (attachments != String.Empty)
|
||||
h["attachments"] = attachments;
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
public AvatarAppearance(Hashtable h)
|
||||
{
|
||||
Owner = new UUID((string)h["owner"]);
|
||||
Serial = Convert.ToInt32((string)h["serial"]);
|
||||
VisualParams = (byte[])h["visual_params"];
|
||||
|
||||
if (h.Contains("texture"))
|
||||
{
|
||||
byte[] te = h["texture"] as byte[];
|
||||
if (te != null && te.Length > 0)
|
||||
Texture = new Primitive.TextureEntry(te, 0, te.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We shouldn't be receiving appearance hashtables without a TextureEntry,
|
||||
// but in case we do this will prevent a failure when saving to the database
|
||||
Texture = GetDefaultTexture();
|
||||
}
|
||||
|
||||
|
||||
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
|
||||
|
||||
m_wearables = new AvatarWearable[MAX_WEARABLES];
|
||||
for (int i = 0; i < MAX_WEARABLES; i++)
|
||||
{
|
||||
// this makes them all null
|
||||
m_wearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
BodyItem = new UUID((string)h["body_item"]);
|
||||
BodyAsset = new UUID((string)h["body_asset"]);
|
||||
SkinItem = new UUID((string)h["skin_item"]);
|
||||
SkinAsset = new UUID((string)h["skin_asset"]);
|
||||
HairItem = new UUID((string)h["hair_item"]);
|
||||
HairAsset = new UUID((string)h["hair_asset"]);
|
||||
EyesItem = new UUID((string)h["eyes_item"]);
|
||||
EyesAsset = new UUID((string)h["eyes_asset"]);
|
||||
ShirtItem = new UUID((string)h["shirt_item"]);
|
||||
ShirtAsset = new UUID((string)h["shirt_asset"]);
|
||||
PantsItem = new UUID((string)h["pants_item"]);
|
||||
PantsAsset = new UUID((string)h["pants_asset"]);
|
||||
ShoesItem = new UUID((string)h["shoes_item"]);
|
||||
ShoesAsset = new UUID((string)h["shoes_asset"]);
|
||||
SocksItem = new UUID((string)h["socks_item"]);
|
||||
SocksAsset = new UUID((string)h["socks_asset"]);
|
||||
JacketItem = new UUID((string)h["jacket_item"]);
|
||||
JacketAsset = new UUID((string)h["jacket_asset"]);
|
||||
GlovesItem = new UUID((string)h["gloves_item"]);
|
||||
GlovesAsset = new UUID((string)h["gloves_asset"]);
|
||||
UnderShirtItem = new UUID((string)h["undershirt_item"]);
|
||||
UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
|
||||
UnderPantsItem = new UUID((string)h["underpants_item"]);
|
||||
UnderPantsAsset = new UUID((string)h["underpants_asset"]);
|
||||
SkirtItem = new UUID((string)h["skirt_item"]);
|
||||
SkirtAsset = new UUID((string)h["skirt_asset"]);
|
||||
|
||||
if (h.ContainsKey("attachments"))
|
||||
{
|
||||
SetAttachmentsString(h["attachments"].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
|
||||
|
||||
public void SetAttachments(AttachmentData[] data)
|
||||
|
|
|
@ -2003,9 +2003,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// try to let this work as in SL...
|
||||
if (m_host.ParentID == 0)
|
||||
if (m_host.LinkNum < 2)
|
||||
{
|
||||
// special case: If we are root, rotate complete SOG to new rotation
|
||||
// Special case: If we are root, rotate complete SOG to new
|
||||
// rotation.
|
||||
// We are root if the link number is 0 (single prim) or 1
|
||||
// (root prim). ParentID may be nonzero in attachments and
|
||||
// using it would cause attachments and HUDs to rotate
|
||||
// to the wrong positions.
|
||||
SetRot(m_host, Rot2Quaternion(rot));
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
<Nini>
|
||||
<Section Name="Default Alpha">
|
||||
<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
|
||||
<Key Name="name" Value="alpha" />
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="fileName" Value="defaultalpha.jp2" />
|
||||
</Section>
|
||||
<Section Name="texture1">
|
||||
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />
|
||||
<Key Name="name" Value="femface" />
|
||||
|
|
|
@ -16,6 +16,34 @@
|
|||
</Section>
|
||||
-->
|
||||
<!--
|
||||
<Section Name="Tattoo">
|
||||
<Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" />
|
||||
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
|
||||
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
|
||||
<Key Name="description" Value="Tattoo" />
|
||||
<Key Name="name" Value="Tattoo" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="currentPermissions" Value="2147483647" />
|
||||
<Key Name="nextPermissions" Value="2147483647" />
|
||||
<Key Name="everyonePermissions" Value="2147483647" />
|
||||
<Key Name="basePermissions" Value="2147483647" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Alpha">
|
||||
<Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" />
|
||||
<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
|
||||
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
|
||||
<Key Name="description" Value="Hair" />
|
||||
<Key Name="name" Value="Hair" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="currentPermissions" Value="2147483647" />
|
||||
<Key Name="nextPermissions" Value="2147483647" />
|
||||
<Key Name="everyonePermissions" Value="2147483647" />
|
||||
<Key Name="basePermissions" Value="2147483647" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Hair">
|
||||
<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
|
||||
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />
|
||||
|
|
Loading…
Reference in New Issue