Some error handling to avoid errors in SEC

0.6.0-stable
Tedd Hansen 2008-09-21 00:42:27 +00:00
parent 2dbb32ff15
commit 9c8aeff27c
2 changed files with 40 additions and 18 deletions

View File

@ -72,21 +72,25 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
foreach (string c in ComponentList)
{
m_log.Info("[" + Name + "]: Loading: " + c);
lock (Components)
{
try
{
if (ComponentRegistry.providers.ContainsKey(c))
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
else
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
} catch (Exception ex)
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
}
}
}
// Run Initialize on all our providers, hand over a reference of ourself.
foreach (ComponentBase p in Components)
foreach (ComponentBase p in Components.ToArray())
{
try
{
@ -94,23 +98,32 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " + ex.ToString());
lock (Components)
{
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
// All modules has been initialized, call Start() on them.
foreach (ComponentBase p in Components)
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Start();
}
catch (Exception ex)
{
lock (Components)
{
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
}
@ -149,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
PreClose();
// Then Call Close() on all components
foreach (ComponentBase p in Components)
foreach (ComponentBase p in Components.ToArray())
{
try
{

View File

@ -45,9 +45,18 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
{
// New region is being created
// Create a new script engine
scriptEngine = Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as RegionScriptEngineBase;
try
{
scriptEngine =
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
RegionScriptEngineBase;
scriptEngine.Initialize(scene, source);
}
catch (Exception ex)
{
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
}
}
public void PostInitialise()
{