Add "show threadpool calls active" console debug command.
This shows named threadpool calls (excluding timer and network calls) that are currently queued or running. Also shows total of labelled and any anonymous calls.ghosts
parent
69abadedae
commit
9c8d5f54d8
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@ -293,10 +293,16 @@ namespace OpenSim.Framework.Servers
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HandleDebugThreadpoolLevel);
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m_console.Commands.AddCommand(
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"Debug", false, "show threadpool calls",
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"show threadpool calls",
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"Show the number of labelled threadpool calls.",
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HandleShowThreadpoolCalls);
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"Debug", false, "show threadpool calls active",
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"show threadpool calls active",
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"Show details about threadpool calls that are still active (currently waiting or in progress)",
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HandleShowThreadpoolCallsActive);
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m_console.Commands.AddCommand(
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"Debug", false, "show threadpool calls complete",
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"show threadpool calls complete",
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"Show details about threadpool calls that have been completed.",
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HandleShowThreadpoolCallsComplete);
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m_console.Commands.AddCommand(
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"Debug", false, "force gc",
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@ -361,7 +367,36 @@ namespace OpenSim.Framework.Servers
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Notice("serialosdreq is now {0}", setSerializeOsdRequests);
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}
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private void HandleShowThreadpoolCalls(string module, string[] args)
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private void HandleShowThreadpoolCallsActive(string module, string[] args)
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{
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List<KeyValuePair<string, int>> calls = Util.GetFireAndForgetCallsInProgress().ToList();
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calls.Sort((kvp1, kvp2) => kvp2.Value.CompareTo(kvp1.Value));
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int namedCalls = 0;
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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foreach (KeyValuePair<string, int> kvp in calls)
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{
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if (kvp.Value > 0)
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{
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cdl.AddRow(kvp.Key, kvp.Value);
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namedCalls += kvp.Value;
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}
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}
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cdl.AddRow("TOTAL NAMED", namedCalls);
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long allQueuedCalls = Util.TotalQueuedFireAndForgetCalls;
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long allRunningCalls = Util.TotalRunningFireAndForgetCalls;
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cdl.AddRow("TOTAL QUEUED", allQueuedCalls);
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cdl.AddRow("TOTAL RUNNING", allRunningCalls);
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cdl.AddRow("TOTAL ANONYMOUS", allQueuedCalls + allRunningCalls - namedCalls);
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cdl.AddRow("TOTAL ALL", allQueuedCalls + allRunningCalls);
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MainConsole.Instance.Output(cdl.ToString());
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}
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private void HandleShowThreadpoolCallsComplete(string module, string[] args)
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{
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List<KeyValuePair<string, int>> calls = Util.GetFireAndForgetCallsMade().ToList();
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calls.Sort((kvp1, kvp2) => kvp2.Value.CompareTo(kvp1.Value));
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@ -2052,6 +2052,9 @@ namespace OpenSim.Framework
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private static long numTotalThreadFuncsCalled = 0;
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private static Int32 threadFuncOverloadMode = 0;
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public static long TotalQueuedFireAndForgetCalls { get { return numQueuedThreadFuncs; } }
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public static long TotalRunningFireAndForgetCalls { get { return numRunningThreadFuncs; } }
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// Maps (ThreadFunc number -> Thread)
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private static ConcurrentDictionary<long, ThreadInfo> activeThreads = new ConcurrentDictionary<long, ThreadInfo>();
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@ -2089,6 +2092,13 @@ namespace OpenSim.Framework
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private static Dictionary<string, int> m_fireAndForgetCallsMade = new Dictionary<string, int>();
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public static Dictionary<string, int> GetFireAndForgetCallsInProgress()
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{
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return new Dictionary<string, int>(m_fireAndForgetCallsInProgress);
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}
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private static Dictionary<string, int> m_fireAndForgetCallsInProgress = new Dictionary<string, int>();
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public static void FireAndForget(System.Threading.WaitCallback callback)
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{
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FireAndForget(callback, null, null);
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@ -2109,6 +2119,11 @@ namespace OpenSim.Framework
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m_fireAndForgetCallsMade[context] = 1;
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else
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m_fireAndForgetCallsMade[context]++;
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if (!m_fireAndForgetCallsInProgress.ContainsKey(context))
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m_fireAndForgetCallsInProgress[context] = 1;
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else
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m_fireAndForgetCallsInProgress[context]++;
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}
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WaitCallback realCallback;
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@ -2121,7 +2136,15 @@ namespace OpenSim.Framework
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if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
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{
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// If we're running regression tests, then we want any exceptions to rise up to the test code.
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realCallback = o => { Culture.SetCurrentCulture(); callback(o); };
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realCallback =
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o =>
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{
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Culture.SetCurrentCulture();
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callback(o);
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if (context != null)
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m_fireAndForgetCallsInProgress[context]--;
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};
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}
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else
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{
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@ -2160,6 +2183,9 @@ namespace OpenSim.Framework
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activeThreads.TryRemove(threadFuncNum, out dummy);
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if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread)
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m_log.DebugFormat("Exit threadfunc {0} ({1})", threadFuncNum, FormatDuration(threadInfo.Elapsed()));
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if (context != null)
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m_fireAndForgetCallsInProgress[context]--;
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}
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};
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}
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@ -110,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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/// <summary>
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/// Used for processing analysis of incoming attachments in a controlled fashion.
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/// </summary>
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private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
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#region ISharedRegionModule
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public override string Name
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@ -155,6 +160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
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//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
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m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
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m_incomingSceneObjectEngine.Start();
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}
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}
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@ -533,8 +539,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine();
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public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
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{
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// FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
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