Again, thanks to Alondria for: adding llGetTime, llResetTime, and llGetAndResetTime.
Also for fixing Rot/Vector Regex from being too greedy by removing bug in the LSL->C# converter that was causing the vector and rotation parser.afrisby
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9ed2b26232
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9ca70e029a
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@ -248,10 +248,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Replace <x,y,z> and <x,y,z,r>
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Script =
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Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)",
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Regex.Replace(Script, @"<([^,>;\)]*,[^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Quaternion($1)",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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Script =
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Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)",
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Regex.Replace(Script, @"<([^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Vector3($1)",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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// Replace List []'s
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@ -69,6 +69,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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}
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private DateTime m_timer = DateTime.Now;
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private string m_state = "default";
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public string State()
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@ -843,19 +844,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public double llGetTime()
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{
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NotImplemented("llGetTime");
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return 0;
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TimeSpan ScriptTime = DateTime.Now - m_timer;
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return (double)(ScriptTime.TotalMilliseconds / 1000);
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}
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public void llResetTime()
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{
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NotImplemented("llResetTime");
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m_timer = DateTime.Now;
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}
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public double llGetAndResetTime()
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{
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NotImplemented("llGetAndResetTime");
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return 0;
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TimeSpan ScriptTime = DateTime.Now - m_timer;
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m_timer = DateTime.Now;
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return (double)(ScriptTime.TotalMilliseconds / 1000);
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}
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public void llSound()
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