restrict unnecessary access levels on ODEPrim fields/properties
parent
f2132329a3
commit
9cc2694776
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@ -128,7 +128,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_taintPhysics;
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private bool m_taintPhysics;
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private bool m_collidesLand = true;
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private bool m_collidesLand = true;
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private bool m_collidesWater;
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private bool m_collidesWater;
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public bool m_returnCollisions;
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// Default we're a Geometry
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// Default we're a Geometry
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private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
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private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
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@ -136,16 +135,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Default, Collide with Other Geometries, spaces and Bodies
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// Default, Collide with Other Geometries, spaces and Bodies
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private CollisionCategories m_collisionFlags = m_default_collisionFlags;
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private CollisionCategories m_collisionFlags = m_default_collisionFlags;
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public bool m_taintremove;
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public bool m_taintremove { get; private set; }
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public bool m_taintdisable;
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public bool m_taintdisable { get; private set; }
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public bool m_disabled;
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internal bool m_disabled;
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public bool m_taintadd;
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public bool m_taintadd { get; private set; }
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public bool m_taintselected;
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public bool m_taintselected { get; private set; }
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public bool m_taintCollidesWater;
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public bool m_taintCollidesWater { get; private set; }
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public uint m_localID;
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public uint m_localID { get; private set; }
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//public GCHandle gc;
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private CollisionLocker ode;
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private CollisionLocker ode;
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private bool m_taintforce = false;
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private bool m_taintforce = false;
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@ -162,8 +160,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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/// </summary>
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public IntPtr m_targetSpace = IntPtr.Zero;
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public IntPtr m_targetSpace = IntPtr.Zero;
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public IntPtr prim_geom;
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public IntPtr prim_geom { get; private set; }
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public IntPtr _triMeshData;
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public IntPtr _triMeshData { get; private set; }
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private IntPtr _linkJointGroup = IntPtr.Zero;
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private IntPtr _linkJointGroup = IntPtr.Zero;
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private PhysicsActor _parent;
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private PhysicsActor _parent;
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@ -178,28 +176,28 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_throttleUpdates;
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private bool m_throttleUpdates;
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private int throttleCounter;
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private int throttleCounter;
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public int m_interpenetrationcount;
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public int m_interpenetrationcount { get; private set; }
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public float m_collisionscore;
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internal float m_collisionscore;
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public int m_roundsUnderMotionThreshold;
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public int m_roundsUnderMotionThreshold { get; private set; }
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private int m_crossingfailures;
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private int m_crossingfailures;
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public bool outofBounds;
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public bool outofBounds { get; private set; }
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private float m_density = 10.000006836f; // Aluminum g/cm3;
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private float m_density = 10.000006836f; // Aluminum g/cm3;
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public bool _zeroFlag;
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public bool _zeroFlag { get; private set; }
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private bool m_lastUpdateSent;
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private bool m_lastUpdateSent;
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public IntPtr Body = IntPtr.Zero;
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public IntPtr Body = IntPtr.Zero;
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public String Name { get; private set; }
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public String Name { get; private set; }
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private Vector3 _target_velocity;
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private Vector3 _target_velocity;
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public d.Mass pMass;
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private d.Mass pMass;
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public int m_eventsubscription;
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private int m_eventsubscription;
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private CollisionEventUpdate CollisionEventsThisFrame;
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private CollisionEventUpdate CollisionEventsThisFrame;
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private IntPtr m_linkJoint = IntPtr.Zero;
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private IntPtr m_linkJoint = IntPtr.Zero;
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public volatile bool childPrim;
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internal volatile bool childPrim;
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private ODEDynamics m_vehicle;
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private ODEDynamics m_vehicle;
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