* Added Active Scripts to report the number of scripts running to Sim Stats
* Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)ThreadPoolClientBranch
parent
355d0fdb95
commit
9cd9e90e7f
|
@ -1051,7 +1051,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
NoteDeadRegion(regionHandle);
|
||||
return false;
|
||||
}
|
||||
catch (RemotingException e)
|
||||
catch (RemotingException)
|
||||
{
|
||||
NoteDeadRegion(regionHandle);
|
||||
m_log.Warn("Remoting Error: Unable to connect to adjacent region to tell it to close child agents: " + regInfo.RegionName +
|
||||
|
|
|
@ -67,6 +67,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected int m_numChildAgents = 0;
|
||||
protected int m_physicalPrim = 0;
|
||||
|
||||
protected int m_activeScripts = 0;
|
||||
protected int m_scriptLPS = 0;
|
||||
|
||||
internal object m_syncRoot = new object();
|
||||
|
||||
public PhysicsScene _PhyScene;
|
||||
|
@ -201,6 +204,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_physicalPrim--;
|
||||
}
|
||||
|
||||
public void AddToScriptLPS(int number)
|
||||
{
|
||||
m_scriptLPS += number;
|
||||
}
|
||||
|
||||
public void AddActiveScripts(int number)
|
||||
{
|
||||
m_activeScripts += number;
|
||||
}
|
||||
|
||||
public void RemovePrim(uint localID, LLUUID avatar_deleter)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
@ -322,6 +335,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return m_physicalPrim;
|
||||
}
|
||||
|
||||
public int GetActiveScripts()
|
||||
{
|
||||
return m_activeScripts;
|
||||
}
|
||||
|
||||
public int GetScriptLPS()
|
||||
{
|
||||
int returnval = m_scriptLPS;
|
||||
m_scriptLPS = 0;
|
||||
return returnval;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get Methods
|
||||
|
@ -546,10 +570,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
//m_log.Info("[DISTANCE]: " + distResult.ToString());
|
||||
|
||||
if (distResult > 60)
|
||||
{
|
||||
int x = 0;
|
||||
}
|
||||
if (distResult < presence.DrawDistance)
|
||||
{
|
||||
// Send Only if we don't already know about it.
|
||||
|
|
|
@ -639,6 +639,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_statsReporter.addFrameMS(frameMS);
|
||||
m_statsReporter.addPhysicsMS(physicsMS);
|
||||
m_statsReporter.addOtherMS(otherMS);
|
||||
m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
|
||||
m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
|
||||
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
|
|
@ -93,6 +93,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
part.StartScripts();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopScripts()
|
||||
{
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.StopScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Start a given script.
|
||||
/// </summary>
|
||||
|
|
|
@ -1702,6 +1702,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_parts.Clear();
|
||||
}
|
||||
|
||||
public void AddScriptLPS(int count)
|
||||
{
|
||||
InnerScene d = m_scene.m_innerScene;
|
||||
d.AddToScriptLPS(count);
|
||||
}
|
||||
|
||||
public void AddActiveScriptCount(int count)
|
||||
{
|
||||
InnerScene d = m_scene.m_innerScene;
|
||||
d.AddActiveScripts(count);
|
||||
}
|
||||
|
||||
public override void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
|
||||
|
|
|
@ -125,6 +125,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StopScripts()
|
||||
{
|
||||
lock (m_taskInventory)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_taskInventory.Values)
|
||||
{
|
||||
if (10 == item.Type)
|
||||
{
|
||||
StopScript(item.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a script which is in this prim's inventory.
|
||||
|
@ -144,6 +158,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
string script = Helpers.FieldToUTF8String(rezAsset.Data);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -167,6 +182,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_taskInventory.ContainsKey(itemId))
|
||||
{
|
||||
StartScript(m_taskInventory[itemId]);
|
||||
m_parentGroup.AddActiveScriptCount(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -187,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_taskInventory.ContainsKey(itemId))
|
||||
{
|
||||
m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
|
||||
m_parentGroup.AddActiveScriptCount(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -295,6 +312,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
public void AddScriptLPS(int count)
|
||||
{
|
||||
m_parentGroup.AddScriptLPS(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove an item from this prim's inventory
|
||||
/// </summary>
|
||||
|
|
|
@ -51,10 +51,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
|
@ -74,12 +77,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private int m_fps = 0;
|
||||
private float m_pfps = 0;
|
||||
private int m_agentUpdates = 0;
|
||||
|
||||
private int m_frameMS = 0;
|
||||
private int m_netMS = 0;
|
||||
private int m_agentMS = 0;
|
||||
private int m_physicsMS = 0;
|
||||
private int m_imageMS = 0;
|
||||
private int m_otherMS = 0;
|
||||
private int m_scriptMS = 0;
|
||||
|
||||
private int m_rootAgents = 0;
|
||||
private int m_childAgents = 0;
|
||||
private int m_numPrim = 0;
|
||||
|
@ -89,9 +95,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private int m_unAckedBytes = 0;
|
||||
private int m_pendingDownloads = 0;
|
||||
private int m_pendingUploads = 0;
|
||||
private int m_activeScripts = 0;
|
||||
private int m_scriptLinesPerSecond = 0;
|
||||
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[19];
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
|
@ -106,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = regionData;
|
||||
for (int i = 0; i<19;i++)
|
||||
for (int i = 0; i<21;i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
|
@ -222,6 +230,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
sb[18].StatID = (uint)Stats.PendingUploads;
|
||||
sb[18].StatValue = m_pendingUploads;
|
||||
|
||||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||
|
||||
statpack.Stat = sb;
|
||||
|
||||
if (OnSendStatsResult != null)
|
||||
|
@ -241,12 +255,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_inPacketsPerSecond = 0;
|
||||
m_outPacketsPerSecond = 0;
|
||||
m_unAckedBytes = 0;
|
||||
m_scriptLinesPerSecond = 0;
|
||||
|
||||
m_frameMS = 0;
|
||||
m_agentMS = 0;
|
||||
m_netMS = 0;
|
||||
m_physicsMS = 0;
|
||||
m_imageMS = 0;
|
||||
m_otherMS = 0;
|
||||
m_scriptMS = 0;
|
||||
}
|
||||
|
||||
# region methods called from Scene
|
||||
|
@ -344,6 +361,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_pendingDownloads += count;
|
||||
}
|
||||
|
||||
public void addScriptLines(int count)
|
||||
{
|
||||
m_scriptLinesPerSecond += count;
|
||||
}
|
||||
|
||||
public void SetActiveScripts(int count)
|
||||
{
|
||||
m_activeScripts = count;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue