Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side

mb-throttle-test
Justin Clark-Casey (justincc) 2014-10-08 21:30:52 +01:00
parent fc878a33ed
commit 9cdd38d0cf
2 changed files with 64 additions and 1 deletions

View File

@ -251,7 +251,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public long MaxTotalDripRate { get { return Throttle.RequestedDripRate; } }
/// <summary>Bandwidth throttle rates for this UDP server</summary>
/// <summary>Per client throttle rates enforced by this server</summary>
/// <remarks>
/// If the total rate is non-zero, then this is the maximum total throttle setting that any client can ever have.
/// The other rates (resend, asset, etc.) are the defaults for a new client and can be changed (and usually
/// do get changed immediately). They do not need to sum to the total.
/// </remarks>
public ThrottleRates ThrottleRates { get; private set; }
/// <summary>Manages authentication for agent circuits</summary>

View File

@ -102,5 +102,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.AreEqual(assetBits / 8, ci.assetThrottle);
Assert.AreEqual(totalBits / 8, ci.totalThrottle);
}
/// <summary>
/// Test throttle setttings where max client throttle has been limited server side.
/// </summary>
[Test]
public void TestClientThrottleLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
float resendBytes = 4000;
float landBytes = 6000;
float windBytes = 8000;
float cloudBytes = 10000;
float taskBytes = 12000;
float textureBytes = 14000;
float assetBytes = 16000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = totalBytes;
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
byte[] throttles = new byte[28];
Array.Copy(BitConverter.GetBytes(resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes(landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes(windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes(cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes(taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes(textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes(assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
ClientInfo ci = udpClient.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
// We expect this to be lower because of the minimum bound set by MTU
Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
Assert.AreEqual(landBytes / 2, ci.landThrottle);
Assert.AreEqual(windBytes / 2, ci.windThrottle);
Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle);
Assert.AreEqual(taskBytes / 2, ci.taskThrottle);
Assert.AreEqual(textureBytes / 2, ci.textureThrottle);
Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
}
}