Add config option securePermissionsLoading which will stop the region from loading if the specified permissions modules fail to load.
parent
6f591376dd
commit
9ce2f95f37
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@ -91,6 +91,10 @@ namespace OpenSim
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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private List<string> m_permsModules;
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private bool m_securePermissionsLoading = true;
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/// <value>
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/// The config information passed into the OpenSimulator region server.
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/// </value>
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@ -188,6 +192,11 @@ namespace OpenSim
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CreatePIDFile(pidFile);
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userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
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m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
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string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
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m_permsModules = new List<string>(permissionModules.Split(','));
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}
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base.StartupSpecific();
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@ -345,6 +354,18 @@ namespace OpenSim
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}
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else m_log.Error("[MODULES]: The new RegionModulesController is missing...");
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if (m_securePermissionsLoading)
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{
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foreach (string s in m_permsModules)
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{
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if (!scene.RegionModules.ContainsKey(s))
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{
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m_log.Fatal("[MODULES]: Required module " + s + " not found.");
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Environment.Exit(0);
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}
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}
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}
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scene.SetModuleInterfaces();
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// First Step of bootreport sequence
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if (scene.SnmpService != null)
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@ -202,6 +202,9 @@
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;permissionmodules = "DefaultPermissionsModule"
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;If any of the specified permissions modules fail to load, quit?
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SecurePermissionsLoading = true
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; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
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; any item, etc. This may not yet be implemented uniformally.
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; If set to true, then all permissions checks are carried out
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