cosmetics
parent
dc5a0244fc
commit
9ce52ed2fc
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@ -571,111 +571,107 @@ namespace OpenSim.Framework
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public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
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{
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//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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OSD tmp;
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if (args.TryGetValue("region_id", out tmp) && tmp != null)
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UUID.TryParse(tmp.AsString(), out RegionID);
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if (args.ContainsKey("region_id"))
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UUID.TryParse(args["region_id"].AsString(), out RegionID);
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if (args.TryGetValue("circuit_code", out tmp) && tmp != null)
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UInt32.TryParse(tmp.AsString(), out CircuitCode);
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if (args["circuit_code"] != null)
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UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
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if (args.TryGetValue("agent_uuid", out tmp) && tmp != null)
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AgentID = tmp.AsUUID();
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if (args["agent_uuid"] != null)
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AgentID = args["agent_uuid"].AsUUID();
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if (args.TryGetValue("session_uuid", out tmp) && tmp != null)
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SessionID = tmp.AsUUID();
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if (args["session_uuid"] != null)
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SessionID = args["session_uuid"].AsUUID();
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if (args.TryGetValue("position", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out Position);
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if (args["position"] != null)
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Vector3.TryParse(args["position"].AsString(), out Position);
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if (args.TryGetValue("velocity", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out Velocity);
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if (args["velocity"] != null)
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Vector3.TryParse(args["velocity"].AsString(), out Velocity);
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if (args.TryGetValue("center", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out Center);
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if (args["center"] != null)
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Vector3.TryParse(args["center"].AsString(), out Center);
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if (args.TryGetValue("size", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out Size);
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if (args["size"] != null)
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Vector3.TryParse(args["size"].AsString(), out Size);
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if (args.TryGetValue("at_axis", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out AtAxis);
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if (args["at_axis"] != null)
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Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
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if (args.TryGetValue("left_axis", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out AtAxis);
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if (args["left_axis"] != null)
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Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
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if (args.TryGetValue("up_axis", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out AtAxis);
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if (args["up_axis"] != null)
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Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
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if (args.TryGetValue("wait_for_root", out tmp) && tmp != null)
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SenderWantsToWaitForRoot = tmp.AsBoolean();
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if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
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SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
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if (args.TryGetValue("far", out tmp) && tmp != null)
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Far = (float)(tmp.AsReal());
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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if (args.TryGetValue("aspect", out tmp) && tmp != null)
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Aspect = (float)tmp.AsReal();
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if (args["aspect"] != null)
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Aspect = (float)args["aspect"].AsReal();
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if (args.TryGetValue("throttles", out tmp) && tmp != null)
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Throttles = tmp.AsBinary();
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if (args["throttles"] != null)
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Throttles = args["throttles"].AsBinary();
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if (args.TryGetValue("locomotion_state", out tmp) && tmp != null)
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UInt32.TryParse(tmp.AsString(), out LocomotionState);
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if (args["locomotion_state"] != null)
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UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
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if (args.TryGetValue("head_rotation", out tmp) && tmp != null)
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Quaternion.TryParse(tmp.AsString(), out HeadRotation);
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if (args["head_rotation"] != null)
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Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
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if (args.TryGetValue("body_rotation", out tmp) && tmp != null)
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Quaternion.TryParse(tmp.AsString(), out BodyRotation);
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if (args["body_rotation"] != null)
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Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
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if (args.TryGetValue("control_flags", out tmp) && tmp != null)
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UInt32.TryParse(tmp.AsString(), out ControlFlags);
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if (args["control_flags"] != null)
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UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
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if (args.TryGetValue("energy_level", out tmp) && tmp != null)
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EnergyLevel = (float)(tmp.AsReal());
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if (args["energy_level"] != null)
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EnergyLevel = (float)(args["energy_level"].AsReal());
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if (args.TryGetValue("god_data", out tmp) && tmp != null)
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GodData = tmp;
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//if (args["god_level"] != null)
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// Byte.TryParse(args["god_level"].AsString(), out GodLevel);
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if (args.TryGetValue("always_run", out tmp) && tmp != null)
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AlwaysRun = tmp.AsBoolean();
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if (args.ContainsKey("god_data") && args["god_data"] != null)
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GodData = args["god_data"];
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if (args.TryGetValue("prey_agent", out tmp) && tmp != null)
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PreyAgent = tmp.AsUUID();
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if (args["always_run"] != null)
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AlwaysRun = args["always_run"].AsBoolean();
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if (args.TryGetValue("agent_access", out tmp) && tmp != null)
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Byte.TryParse(tmp.AsString(), out AgentAccess);
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if (args["prey_agent"] != null)
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PreyAgent = args["prey_agent"].AsUUID();
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if (args.TryGetValue("agent_cof", out tmp) && tmp != null)
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agentCOF = tmp.AsUUID();
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if (args["agent_access"] != null)
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Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
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if (args.ContainsKey("agent_cof") && args["agent_cof"] != null)
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agentCOF = args["agent_cof"].AsUUID();
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if (args.ContainsKey("crossingflags") && args["crossingflags"] != null)
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CrossingFlags = (byte)args["crossingflags"].AsInteger();
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if (args.TryGetValue("crossingflags", out tmp) && tmp != null)
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CrossingFlags = (byte)tmp.AsInteger();
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if(CrossingFlags != 0)
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{
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if (args.ContainsKey("crossExtraFlags") && args["crossExtraFlags"] != null)
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CrossExtraFlags = (byte)args["crossExtraFlags"].AsInteger();
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if (args.TryGetValue("crossExtraFlags", out tmp) && tmp != null)
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CrossExtraFlags = (byte)tmp.AsInteger();
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}
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if (args.ContainsKey("active_group_id") && args["active_group_id"] != null)
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ActiveGroupID = args["active_group_id"].AsUUID();
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if (args.TryGetValue("active_group_id", out tmp) && tmp != null)
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ActiveGroupID = tmp.AsUUID();
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if (args.ContainsKey("active_group_name") && args["active_group_name"] != null)
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ActiveGroupName = args["active_group_name"].AsString();
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if (args.TryGetValue("active_group_name", out tmp) && tmp != null)
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ActiveGroupName = tmp.AsString();
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if(args.ContainsKey("active_group_title") && args["active_group_title"] != null)
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ActiveGroupTitle = args["active_group_title"].AsString();
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if(args.TryGetValue("active_group_title", out tmp) && tmp != null)
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ActiveGroupTitle = tmp.AsString();
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if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) &&
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(args["children_seeds"].Type == OSDType.Array))
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if (args.TryGetValue("children_seeds", out tmp) && tmp is OSDArray)
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{
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OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]);
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OSDArray childrenSeeds = (OSDArray)tmp;
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ChildrenCapSeeds = new Dictionary<ulong, string>();
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foreach (OSD o in childrenSeeds)
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{
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if (o.Type == OSDType.Map)
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if (o is OSDMap)
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{
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ulong handle = 0;
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string seed = "";
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@ -691,25 +687,25 @@ namespace OpenSim.Framework
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}
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}
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if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
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if (args.TryGetValue("animations", out tmp) && tmp is OSDArray)
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{
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OSDArray anims = (OSDArray)(args["animations"]);
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OSDArray anims = (OSDArray)tmp;
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Anims = new Animation[anims.Count];
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int i = 0;
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foreach (OSD o in anims)
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{
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if (o.Type == OSDType.Map)
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if (o is OSDMap)
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{
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Anims[i++] = new Animation((OSDMap)o);
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}
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}
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}
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if (args["default_animation"] != null)
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if (args.TryGetValue("default_animation", out tmp) && tmp is OSDMap)
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{
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try
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{
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DefaultAnim = new Animation((OSDMap)args["default_animation"]);
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DefaultAnim = new Animation((OSDMap)tmp);
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}
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catch
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{
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@ -717,11 +713,11 @@ namespace OpenSim.Framework
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}
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}
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if (args["animation_state"] != null)
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if (args.TryGetValue("animation_state", out tmp) && tmp is OSDMap)
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{
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try
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{
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AnimState = new Animation((OSDMap)args["animation_state"]);
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AnimState = new Animation((OSDMap)tmp);
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}
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catch
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{
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@ -731,9 +727,9 @@ namespace OpenSim.Framework
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MovementAnimationOverRides.Clear();
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if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array)
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if (args.TryGetValue("movementAO", out tmp) && tmp is OSDArray)
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{
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OSDArray AOs = (OSDArray)(args["movementAO"]);
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OSDArray AOs = (OSDArray)tmp;
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int count = AOs.Count;
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for (int i = 0; i < count; i++)
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@ -748,8 +744,8 @@ namespace OpenSim.Framework
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}
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}
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if (args.ContainsKey("motion_state"))
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MotionState = (byte)args["motion_state"].AsInteger();
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if (args.TryGetValue("motion_state", out tmp) && tmp != null)
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MotionState = (byte)tmp.AsInteger();
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//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
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//{
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@ -762,10 +758,10 @@ namespace OpenSim.Framework
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// packed_appearence should contain all appearance information
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
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if (args.TryGetValue("packed_appearance", out tmp) && tmp is OSDMap)
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{
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance");
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Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
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Appearance = new AvatarAppearance((OSDMap)tmp);
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}
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else
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{
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@ -777,19 +773,19 @@ namespace OpenSim.Framework
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// The code to unpack textures, visuals, wearables and attachments
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// should be removed; packed appearance contains the full appearance
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// This is retained for backward compatibility only
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if (args["texture_entry"] != null)
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if (args.TryGetValue("texture_entry", out tmp) && tmp != null)
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{
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byte[] rawtextures = args["texture_entry"].AsBinary();
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byte[] rawtextures = tmp.AsBinary();
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Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length);
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Appearance.SetTextureEntries(textures);
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}
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if (args["visual_params"] != null)
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Appearance.SetVisualParams(args["visual_params"].AsBinary());
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if (args.TryGetValue("visual_params", out tmp) && tmp != null)
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Appearance.SetVisualParams(tmp.AsBinary());
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if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
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if (args.TryGetValue("wearables", out tmp) && tmp is OSDArray)
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{
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OSDArray wears = (OSDArray)(args["wearables"]);
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OSDArray wears = (OSDArray)tmp;
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for (int i = 0; i < wears.Count / 2; i++)
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{
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@ -798,12 +794,12 @@ namespace OpenSim.Framework
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}
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}
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if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
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if (args.TryGetValue("attachments", out tmp) && tmp is OSDArray)
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{
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OSDArray attachs = (OSDArray)(args["attachments"]);
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OSDArray attachs = (OSDArray)tmp;
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foreach (OSD o in attachs)
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{
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if (o.Type == OSDType.Map)
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if (o is OSDMap)
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{
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// We know all of these must end up as attachments so we
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// append rather than replace to ensure multiple attachments
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@ -816,35 +812,35 @@ namespace OpenSim.Framework
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// end of code to remove
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}
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if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
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if (args.TryGetValue("controllers", out tmp) && tmp is OSDArray)
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{
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OSDArray controls = (OSDArray)(args["controllers"]);
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OSDArray controls = (OSDArray)tmp;
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Controllers = new ControllerData[controls.Count];
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int i = 0;
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foreach (OSD o in controls)
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{
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if (o.Type == OSDType.Map)
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if (o is OSDMap)
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{
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Controllers[i++] = new ControllerData((OSDMap)o);
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}
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}
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}
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if (args["callback_uri"] != null)
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CallbackURI = args["callback_uri"].AsString();
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if (args.TryGetValue("callback_uri", out tmp) && tmp != null)
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CallbackURI = tmp.AsString();
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if (args["cb_uri"] != null)
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NewCallbackURI = args["cb_uri"].AsString();
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if (args.TryGetValue("cb_uri", out tmp) && tmp != null)
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NewCallbackURI = tmp.AsString();
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// Attachment objects
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if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
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if (args.TryGetValue("attach_objects", out tmp) && tmp is OSDArray)
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{
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OSDArray attObjs = (OSDArray)(args["attach_objects"]);
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OSDArray attObjs = (OSDArray)tmp;
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AttachmentObjects = new List<ISceneObject>();
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AttachmentObjectStates = new List<string>();
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foreach (OSD o in attObjs)
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{
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if (o.Type == OSDType.Map)
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if (o is OSDMap)
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{
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OSDMap info = (OSDMap)o;
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ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
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@ -856,10 +852,10 @@ namespace OpenSim.Framework
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}
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}
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if (args["parent_part"] != null)
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ParentPart = args["parent_part"].AsUUID();
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if (args["sit_offset"] != null)
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Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
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if (args.TryGetValue("parent_part", out tmp) && tmp != null)
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ParentPart = tmp.AsUUID();
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if (args.TryGetValue("sit_offset", out tmp) && tmp != null)
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Vector3.TryParse(tmp.AsString(), out SitOffset);
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}
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public AgentData()
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