cosmetics

master
UbitUmarov 2020-05-16 03:01:44 +01:00
parent dc5a0244fc
commit 9ce52ed2fc
1 changed files with 100 additions and 104 deletions

View File

@ -571,111 +571,107 @@ namespace OpenSim.Framework
public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx) public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
{ {
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
OSD tmp;
if (args.TryGetValue("region_id", out tmp) && tmp != null)
UUID.TryParse(tmp.AsString(), out RegionID);
if (args.ContainsKey("region_id")) if (args.TryGetValue("circuit_code", out tmp) && tmp != null)
UUID.TryParse(args["region_id"].AsString(), out RegionID); UInt32.TryParse(tmp.AsString(), out CircuitCode);
if (args["circuit_code"] != null) if (args.TryGetValue("agent_uuid", out tmp) && tmp != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); AgentID = tmp.AsUUID();
if (args["agent_uuid"] != null) if (args.TryGetValue("session_uuid", out tmp) && tmp != null)
AgentID = args["agent_uuid"].AsUUID(); SessionID = tmp.AsUUID();
if (args["session_uuid"] != null) if (args.TryGetValue("position", out tmp) && tmp != null)
SessionID = args["session_uuid"].AsUUID(); Vector3.TryParse(tmp.AsString(), out Position);
if (args["position"] != null) if (args.TryGetValue("velocity", out tmp) && tmp != null)
Vector3.TryParse(args["position"].AsString(), out Position); Vector3.TryParse(tmp.AsString(), out Velocity);
if (args["velocity"] != null) if (args.TryGetValue("center", out tmp) && tmp != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity); Vector3.TryParse(tmp.AsString(), out Center);
if (args["center"] != null) if (args.TryGetValue("size", out tmp) && tmp != null)
Vector3.TryParse(args["center"].AsString(), out Center); Vector3.TryParse(tmp.AsString(), out Size);
if (args["size"] != null) if (args.TryGetValue("at_axis", out tmp) && tmp != null)
Vector3.TryParse(args["size"].AsString(), out Size); Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args["at_axis"] != null) if (args.TryGetValue("left_axis", out tmp) && tmp != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args["left_axis"] != null) if (args.TryGetValue("up_axis", out tmp) && tmp != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args["up_axis"] != null) if (args.TryGetValue("wait_for_root", out tmp) && tmp != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); SenderWantsToWaitForRoot = tmp.AsBoolean();
if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) if (args.TryGetValue("far", out tmp) && tmp != null)
SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); Far = (float)(tmp.AsReal());
if (args["far"] != null) if (args.TryGetValue("aspect", out tmp) && tmp != null)
Far = (float)(args["far"].AsReal()); Aspect = (float)tmp.AsReal();
if (args["aspect"] != null) if (args.TryGetValue("throttles", out tmp) && tmp != null)
Aspect = (float)args["aspect"].AsReal(); Throttles = tmp.AsBinary();
if (args["throttles"] != null) if (args.TryGetValue("locomotion_state", out tmp) && tmp != null)
Throttles = args["throttles"].AsBinary(); UInt32.TryParse(tmp.AsString(), out LocomotionState);
if (args["locomotion_state"] != null) if (args.TryGetValue("head_rotation", out tmp) && tmp != null)
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); Quaternion.TryParse(tmp.AsString(), out HeadRotation);
if (args["head_rotation"] != null) if (args.TryGetValue("body_rotation", out tmp) && tmp != null)
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); Quaternion.TryParse(tmp.AsString(), out BodyRotation);
if (args["body_rotation"] != null) if (args.TryGetValue("control_flags", out tmp) && tmp != null)
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); UInt32.TryParse(tmp.AsString(), out ControlFlags);
if (args["control_flags"] != null) if (args.TryGetValue("energy_level", out tmp) && tmp != null)
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); EnergyLevel = (float)(tmp.AsReal());
if (args["energy_level"] != null) if (args.TryGetValue("god_data", out tmp) && tmp != null)
EnergyLevel = (float)(args["energy_level"].AsReal()); GodData = tmp;
//if (args["god_level"] != null) if (args.TryGetValue("always_run", out tmp) && tmp != null)
// Byte.TryParse(args["god_level"].AsString(), out GodLevel); AlwaysRun = tmp.AsBoolean();
if (args.ContainsKey("god_data") && args["god_data"] != null) if (args.TryGetValue("prey_agent", out tmp) && tmp != null)
GodData = args["god_data"]; PreyAgent = tmp.AsUUID();
if (args["always_run"] != null) if (args.TryGetValue("agent_access", out tmp) && tmp != null)
AlwaysRun = args["always_run"].AsBoolean(); Byte.TryParse(tmp.AsString(), out AgentAccess);
if (args["prey_agent"] != null) if (args.TryGetValue("agent_cof", out tmp) && tmp != null)
PreyAgent = args["prey_agent"].AsUUID(); agentCOF = tmp.AsUUID();
if (args["agent_access"] != null) if (args.TryGetValue("crossingflags", out tmp) && tmp != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); CrossingFlags = (byte)tmp.AsInteger();
if (args.ContainsKey("agent_cof") && args["agent_cof"] != null)
agentCOF = args["agent_cof"].AsUUID();
if (args.ContainsKey("crossingflags") && args["crossingflags"] != null)
CrossingFlags = (byte)args["crossingflags"].AsInteger();
if(CrossingFlags != 0) if(CrossingFlags != 0)
{ {
if (args.ContainsKey("crossExtraFlags") && args["crossExtraFlags"] != null) if (args.TryGetValue("crossExtraFlags", out tmp) && tmp != null)
CrossExtraFlags = (byte)args["crossExtraFlags"].AsInteger(); CrossExtraFlags = (byte)tmp.AsInteger();
} }
if (args.ContainsKey("active_group_id") && args["active_group_id"] != null) if (args.TryGetValue("active_group_id", out tmp) && tmp != null)
ActiveGroupID = args["active_group_id"].AsUUID(); ActiveGroupID = tmp.AsUUID();
if (args.ContainsKey("active_group_name") && args["active_group_name"] != null) if (args.TryGetValue("active_group_name", out tmp) && tmp != null)
ActiveGroupName = args["active_group_name"].AsString(); ActiveGroupName = tmp.AsString();
if(args.ContainsKey("active_group_title") && args["active_group_title"] != null) if(args.TryGetValue("active_group_title", out tmp) && tmp != null)
ActiveGroupTitle = args["active_group_title"].AsString(); ActiveGroupTitle = tmp.AsString();
if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) && if (args.TryGetValue("children_seeds", out tmp) && tmp is OSDArray)
(args["children_seeds"].Type == OSDType.Array))
{ {
OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]); OSDArray childrenSeeds = (OSDArray)tmp;
ChildrenCapSeeds = new Dictionary<ulong, string>(); ChildrenCapSeeds = new Dictionary<ulong, string>();
foreach (OSD o in childrenSeeds) foreach (OSD o in childrenSeeds)
{ {
if (o.Type == OSDType.Map) if (o is OSDMap)
{ {
ulong handle = 0; ulong handle = 0;
string seed = ""; string seed = "";
@ -691,25 +687,25 @@ namespace OpenSim.Framework
} }
} }
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) if (args.TryGetValue("animations", out tmp) && tmp is OSDArray)
{ {
OSDArray anims = (OSDArray)(args["animations"]); OSDArray anims = (OSDArray)tmp;
Anims = new Animation[anims.Count]; Anims = new Animation[anims.Count];
int i = 0; int i = 0;
foreach (OSD o in anims) foreach (OSD o in anims)
{ {
if (o.Type == OSDType.Map) if (o is OSDMap)
{ {
Anims[i++] = new Animation((OSDMap)o); Anims[i++] = new Animation((OSDMap)o);
} }
} }
} }
if (args["default_animation"] != null) if (args.TryGetValue("default_animation", out tmp) && tmp is OSDMap)
{ {
try try
{ {
DefaultAnim = new Animation((OSDMap)args["default_animation"]); DefaultAnim = new Animation((OSDMap)tmp);
} }
catch catch
{ {
@ -717,11 +713,11 @@ namespace OpenSim.Framework
} }
} }
if (args["animation_state"] != null) if (args.TryGetValue("animation_state", out tmp) && tmp is OSDMap)
{ {
try try
{ {
AnimState = new Animation((OSDMap)args["animation_state"]); AnimState = new Animation((OSDMap)tmp);
} }
catch catch
{ {
@ -731,9 +727,9 @@ namespace OpenSim.Framework
MovementAnimationOverRides.Clear(); MovementAnimationOverRides.Clear();
if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array) if (args.TryGetValue("movementAO", out tmp) && tmp is OSDArray)
{ {
OSDArray AOs = (OSDArray)(args["movementAO"]); OSDArray AOs = (OSDArray)tmp;
int count = AOs.Count; int count = AOs.Count;
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
@ -748,8 +744,8 @@ namespace OpenSim.Framework
} }
} }
if (args.ContainsKey("motion_state")) if (args.TryGetValue("motion_state", out tmp) && tmp != null)
MotionState = (byte)args["motion_state"].AsInteger(); MotionState = (byte)tmp.AsInteger();
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{ //{
@ -762,10 +758,10 @@ namespace OpenSim.Framework
// packed_appearence should contain all appearance information // packed_appearence should contain all appearance information
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) if (args.TryGetValue("packed_appearance", out tmp) && tmp is OSDMap)
{ {
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance"); m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance");
Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); Appearance = new AvatarAppearance((OSDMap)tmp);
} }
else else
{ {
@ -777,19 +773,19 @@ namespace OpenSim.Framework
// The code to unpack textures, visuals, wearables and attachments // The code to unpack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance // should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only // This is retained for backward compatibility only
if (args["texture_entry"] != null) if (args.TryGetValue("texture_entry", out tmp) && tmp != null)
{ {
byte[] rawtextures = args["texture_entry"].AsBinary(); byte[] rawtextures = tmp.AsBinary();
Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length);
Appearance.SetTextureEntries(textures); Appearance.SetTextureEntries(textures);
} }
if (args["visual_params"] != null) if (args.TryGetValue("visual_params", out tmp) && tmp != null)
Appearance.SetVisualParams(args["visual_params"].AsBinary()); Appearance.SetVisualParams(tmp.AsBinary());
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) if (args.TryGetValue("wearables", out tmp) && tmp is OSDArray)
{ {
OSDArray wears = (OSDArray)(args["wearables"]); OSDArray wears = (OSDArray)tmp;
for (int i = 0; i < wears.Count / 2; i++) for (int i = 0; i < wears.Count / 2; i++)
{ {
@ -798,12 +794,12 @@ namespace OpenSim.Framework
} }
} }
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) if (args.TryGetValue("attachments", out tmp) && tmp is OSDArray)
{ {
OSDArray attachs = (OSDArray)(args["attachments"]); OSDArray attachs = (OSDArray)tmp;
foreach (OSD o in attachs) foreach (OSD o in attachs)
{ {
if (o.Type == OSDType.Map) if (o is OSDMap)
{ {
// We know all of these must end up as attachments so we // We know all of these must end up as attachments so we
// append rather than replace to ensure multiple attachments // append rather than replace to ensure multiple attachments
@ -816,35 +812,35 @@ namespace OpenSim.Framework
// end of code to remove // end of code to remove
} }
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) if (args.TryGetValue("controllers", out tmp) && tmp is OSDArray)
{ {
OSDArray controls = (OSDArray)(args["controllers"]); OSDArray controls = (OSDArray)tmp;
Controllers = new ControllerData[controls.Count]; Controllers = new ControllerData[controls.Count];
int i = 0; int i = 0;
foreach (OSD o in controls) foreach (OSD o in controls)
{ {
if (o.Type == OSDType.Map) if (o is OSDMap)
{ {
Controllers[i++] = new ControllerData((OSDMap)o); Controllers[i++] = new ControllerData((OSDMap)o);
} }
} }
} }
if (args["callback_uri"] != null) if (args.TryGetValue("callback_uri", out tmp) && tmp != null)
CallbackURI = args["callback_uri"].AsString(); CallbackURI = tmp.AsString();
if (args["cb_uri"] != null) if (args.TryGetValue("cb_uri", out tmp) && tmp != null)
NewCallbackURI = args["cb_uri"].AsString(); NewCallbackURI = tmp.AsString();
// Attachment objects // Attachment objects
if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) if (args.TryGetValue("attach_objects", out tmp) && tmp is OSDArray)
{ {
OSDArray attObjs = (OSDArray)(args["attach_objects"]); OSDArray attObjs = (OSDArray)tmp;
AttachmentObjects = new List<ISceneObject>(); AttachmentObjects = new List<ISceneObject>();
AttachmentObjectStates = new List<string>(); AttachmentObjectStates = new List<string>();
foreach (OSD o in attObjs) foreach (OSD o in attObjs)
{ {
if (o.Type == OSDType.Map) if (o is OSDMap)
{ {
OSDMap info = (OSDMap)o; OSDMap info = (OSDMap)o;
ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
@ -856,10 +852,10 @@ namespace OpenSim.Framework
} }
} }
if (args["parent_part"] != null) if (args.TryGetValue("parent_part", out tmp) && tmp != null)
ParentPart = args["parent_part"].AsUUID(); ParentPart = tmp.AsUUID();
if (args["sit_offset"] != null) if (args.TryGetValue("sit_offset", out tmp) && tmp != null)
Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset); Vector3.TryParse(tmp.AsString(), out SitOffset);
} }
public AgentData() public AgentData()